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  • {{game-beta| name = Choose ...d, and the game provides a competitive aspect through live highscores. The game is playable using a keyboard and/or mouse, or by interacting with the text
    3 KB (417 words) - 14:36, 2 December 2014
  • {{game-alpha| name = Cracks and Crevices ...s a graphical ascii roguelike game written by Stu, using [[SDL]]. It takes ideas from my other roguelikes like [[UnderDark]] and [[SRL]].
    3 KB (512 words) - 03:16, 19 September 2010
  • I had an idea once for a rogue-like campaign game but somehow I never had the time to work on it. The game engine was going to allow a party
    3 KB (564 words) - 07:26, 23 October 2012
  • ...ic (such as the "monster-lite patch" and the "artifact memory-patch"). Any ideas are welcome, though I'm pretty new to programming in C so I can't promise I
    1 KB (181 words) - 12:16, 18 August 2009
  • have yet to see a roguelike game that exhibits intelligent and realistic "brilliant" ideas I come up with at 4 AM don't work very well after a few
    7 KB (1,316 words) - 04:09, 15 September 2006
  • {{game-beta|name = Vapors of Insanity Vapors of Insanity is a roguelike game set on a paradise island of Fortarica, where the common Humans, mighty Dwar
    3 KB (479 words) - 16:29, 27 June 2012
  • ...lly) short, and require a great deal of thought and planning, like a chess game, so the pain of waiting for your foe to move isn't so painful. Like any co ...'re getting into ahead of time, and they can choose an appropriately paced game.
    9 KB (1,576 words) - 03:43, 3 June 2009
  • {{game-7drl| name = Synthesizer Synthesizer is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2015 event.
    8 KB (1,465 words) - 11:42, 3 June 2015
  • * WIN THE GAME IN 9 DIFFERENT WAYS! * Get lots of in-game help and instructions
    2 KB (316 words) - 05:28, 26 July 2023
  • {{game-stable| name = Remixed Pixel Dungeon Remixed Pixel Dungeon is pixel-art roguelike game for android ([https://play.google.com/store/apps/details?id=com.nyrds.pixel
    3 KB (456 words) - 22:16, 5 April 2018
  • <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length ...ill very active. Feedback is extremely appreciated, along with any and all ideas for future content.
    3 KB (519 words) - 17:26, 19 November 2020
  • ...rea. This possibly made it too easy and the action economy bloat of a late game character can crush most bosses unless the bosses get the first hit in and Items were planed for the game but scraped for time. Items would have been equipment with special one time
    4 KB (736 words) - 14:34, 18 May 2017
  • ...eak roguelike|coffeebreak]] [[Horror1|gore]]-themed roguelike based on the game Doom ...on the [[Neko]] engine. At the same time he is working on a non-roguelike game and the first stage of [[GenRogue]] codenamed '''Wraith'''.
    2 KB (294 words) - 04:12, 25 June 2022
  • ...e arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. * [http://alun.myftp.org/Appz/MMOGameBalanceIssues.xps MMO Game balance issues (XPS doc)]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • {{game-talkie| name = Labyr2 ...pment had begun during the summer of 2010. Its goal is to create a complex game engine with lots of uses for items, your skills, attributes, combat, and I
    5 KB (931 words) - 20:33, 11 February 2011
  • {{game-alpha| name = Into the Labyrinth ...vement. It is still under development and has the basic chassis of how the game will work combat and movement wise.
    4 KB (571 words) - 15:02, 7 February 2014
  • ...ity, and did not deliver a working implementation or [[prototype]] of that game. ...397d1a1e73/ An idea for a roguelike] to [[rgrd]], in which he outlined his game concept.
    19 KB (3,163 words) - 19:27, 29 May 2013
  • {{game-stable|name = Break Out Of Hareka's Underground ...and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying
    3 KB (358 words) - 08:53, 17 September 2023
  • ...lasses. Start by deciding the types of Item that will be available in the game. More can be added easily later on. For this example, the following Item Hopefully this article will give you some ideas when implementing you're roguelike Items in Java. The beauty of this appro
    5 KB (733 words) - 17:30, 10 June 2016
  • {{game-7drl| name = Free-Like ...1]], being a roguelike that has large "Free-Like" dungeons to explore. The game can be found at the [http://sigonasr2.servegame.org/freelike official site]
    5 KB (770 words) - 03:56, 16 March 2011

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