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  • /* a very basic healing that just maxes out the hitpoints */ /* after a healing takes place, the AI no longer needs survival nor health */
    7 KB (956 words) - 08:11, 25 September 2013
  • *Healing spells are core, and are used to restore lost life: *Mage - Average stats, +50% healing and damage spells. Sees 2 spaces in passageway (makes getting first hit eas
    5 KB (945 words) - 16:30, 19 December 2012
  • * [[Cogmind]], though it does not use hunger, uses the lack of healing to similar extent. The player may only heal after they reach a new level, l === Allow Healing ===
    11 KB (1,849 words) - 02:10, 19 May 2017
  • * KI HEALING: Uses KI to heal wounds. * FASTER HEALING: The character healing factor (based on Endurance) gains a +2 bonus.
    6 KB (927 words) - 10:42, 17 March 2012
  • ...[magic]], [[potion]]s, and [[scroll]]s. A game may also have a non-magical healing [[skill]] to restore hit points.
    1 KB (207 words) - 05:56, 16 May 2011
  • ...robably the best, because their racial power eventually provides excellent healing powers. Russians are also worth considering for intrinsic confusion resista ...Phase Door is pretty vital to buy time to reload a gun or use some of that healing.
    4 KB (745 words) - 06:36, 21 November 2009
  • ...tios. For example, suppose your dungeon has thirty levels, and you weight healing potions like so: No matter which level the hero is on, there are two possible healing potions, with the larger having half the chance of occurrence as the smalle
    6 KB (829 words) - 14:39, 30 August 2014
  • While you have no ranged weapon or healing potions on hand, experience has taught you that you should be able to acqui
    2 KB (301 words) - 17:41, 16 November 2013
  • ...ssing "Spontaneous Healing," the ability to turn any prepared spell into a healing spell of the same level. (Some argue that since the Cleric has one of the b ...e does not have "Spontaneous Healing" (something in later editions, though healing spells remain part of their spell selection) and the ability to [[Turn Unde
    12 KB (1,978 words) - 05:36, 13 June 2017
  • #create a healing potion item = GameObject(x, y, '!', 'healing potion', colors.violet)
    19 KB (3,192 words) - 23:52, 16 October 2017
  • * Find healing shrines and hidden rooms.
    1 KB (178 words) - 10:47, 9 May 2011
  • #create a healing potion item = Object(x, y, '!', 'healing potion', libtcod.violet)
    20 KB (3,198 words) - 01:32, 7 May 2018
  • * There seems to be a bug with unconscious player healing. If the player recruits some more adventurers while a character is recoveri
    2 KB (347 words) - 03:07, 31 May 2017
  • * Find healing shrines and hidden rooms.
    1 KB (183 words) - 12:53, 7 May 2010
  • #create a healing potion item = Object(x, y, '!', 'healing potion', libtcod.violet)
    20 KB (3,260 words) - 02:41, 23 September 2016
  • ...character can pick traits as they level up to add bonuses, such as faster healing or the ability to set enemies on fire. '''Healing'''
    5 KB (904 words) - 23:25, 1 May 2017
  • helping another, including healing, attacking, stealing from, giving
    3 KB (515 words) - 18:04, 28 March 2008
  • Effects involve healing, curing, creating protective auras, giving benefits to caster or target cre Enchantments, spells of nature, protection, and healing. Favored by priests, druids, and paladins.
    5 KB (737 words) - 21:02, 5 August 2018
  • * Naturalist - class powers are elemental and nature centered; get good healing early
    2 KB (308 words) - 04:04, 6 March 2014
  • ...and increasing the cap as well. It also heals you, and is the only way of healing you have. Spells need a certain minimum amount of MP to cast, and will do m
    3 KB (439 words) - 22:37, 5 November 2013

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