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  • ...e in homebrew software consoles has led to creations such as the Wii ports of [http://wiibrew.org/wiki/Powder Powder] and [http://wiibrew.org/wiki/Dungeo ...of consoles do not feature support for a mouse or keyboard, the complexity of the games is usually considerably reduced compared to those developed for c
    11 KB (1,721 words) - 14:33, 18 September 2021
  • For a list of games by Theme, see [[List of Roguelikes by Theme]]. * [[Australian]] (Aboriginal myth, more recent folklore, and/or the pop myth of Aussie-land)
    7 KB (1,006 words) - 11:04, 9 July 2023
  • This is a rough route map for the creators of roguelikes. I'm well aware that a description of one of possibilities and maybe will help you to plan your own.
    10 KB (1,643 words) - 04:40, 4 January 2023
  • Every episode features at least two panelists that discuss the topic of the week. =List of Episodes and Panelists=
    45 KB (5,444 words) - 05:24, 24 February 2023
  • ...all, but eventually they made it so the main quest was to find the Amulet of Yendor. What separated Rogue from most similar text-based games of its time was how it handled the output. Most adventure games described the
    84 KB (14,660 words) - 05:51, 22 June 2021
  • Incursion: Return of the Forsaken ...ssues, development process and programming techniques used in the creation of a complete roguelike game.
    71 KB (11,706 words) - 15:26, 24 November 2022

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