Search results

Jump to navigation Jump to search
  • implementation. But that, of course, is where the real fun starts. :) == Real-World Example ==
    10 KB (1,539 words) - 13:39, 15 September 2006
  • ...t features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action. * Real-Time server
    1 KB (170 words) - 16:59, 6 May 2010
  • ...n army you can build towns, raid sinkholes or towns to ultimately form the world to your will (or just try to survive). Then again, you may decide an army i * Real time with tiled graphics.
    2 KB (270 words) - 14:48, 23 November 2016
  • ...m scrolls). Basic auto-attack and auto-travel features are provided. The world map is pregenerated and unchanging between updates, but there is also a spe
    2 KB (297 words) - 03:41, 31 May 2017
  • ...turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. * Diablo features a world similar to [[Moria]]: a town level where you can buy things and a multi-lev
    4 KB (622 words) - 07:10, 14 October 2014
  • ...ant vast wealth for some, and acid rain for the rest of us. Those with the real money left years ago, but their business interests remain on Earth. That's
    2 KB (400 words) - 00:14, 10 January 2021
  • ...lors complementary colors]? Atmospheric scattering makes very distant real-world objects more blue, this can be used in graphics.
    3 KB (411 words) - 07:30, 1 August 2015
  • ...and your duty is to thwart their plans for a grand invasion of the mortal world. Whether armed with light and fire or steel and skill, you must ferret out * [https://github.com/Eronarn/Hellmouth/tree/0.2-meat 0.2-meat]: The first "real" version, released on Jun 9, 2012.
    2 KB (287 words) - 20:01, 9 June 2012
  • |influences = Real life synthesizers, Michael Brough games ...d to make a roguelike that incorporated a lot of ideas and themes from the world of audio synthesis. I realized from the start that the problem with this wo
    8 KB (1,465 words) - 11:42, 3 June 2015
  • can over a little sandbox world design with very tiny worlds that are trying to draw a danged map of the world in real life.
    4 KB (630 words) - 10:52, 20 October 2010
  • Case studies on structuring large, real-world applications. Unfortunately no NetHack, but there is a chapter on Battle fo ...luenced by real-world gamedev. Somewhat focused on resource-tight and hard-real-time domains one encounters with console action game programming more than
    11 KB (1,582 words) - 13:32, 15 November 2013
  • You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The * Shoot'em up mode, which is real-time.
    4 KB (560 words) - 18:57, 27 December 2023
  • ...ual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. ...y management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].
    4 KB (557 words) - 05:19, 18 May 2023
  • * Rich, detailed in-game descriptions drawn from real world mythology for each demon.
    2 KB (321 words) - 23:04, 26 October 2021
  • * Blend of turn-based and real-time * A large world with multiple towns and dungeons, quests, guilds
    2 KB (251 words) - 04:39, 17 September 2010
  • This is so called role-playing. It's no longer a game -- it's a world, in concept art, rules resembling those of the Real World.
    3 KB (556 words) - 12:12, 25 October 2010
  • ...n the player is invading systems, jacked to his cyberdeck; and in the real world, where you manage the character's life: from choosing jobs (or waiting for
    3 KB (507 words) - 00:18, 19 January 2020
  • The game world is randomly generated in a way that increases The world is represented by a uniform grid of tiles. Monsters (and
    7 KB (969 words) - 02:24, 8 October 2022
  • ...f the features), and push this project at least into an Alpha stage with a real and playable release, that will be entertaining enough to play it. ...specified in the skills specifications which are in a text file for every world, etc.), the items are being worn as specified in the interaction, etc., etc
    5 KB (931 words) - 20:33, 11 February 2011
  • ...world, passing by all manner of monstrosities and wonders as you watch the world decay, Development began on December 13 2014. ...and money, copious amounts of very dynamic loot and great insight into the world.
    7 KB (1,164 words) - 16:40, 11 January 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)