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  • :::::: ''when the world still rang with elven song'' ...ining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than
    5 KB (760 words) - 07:12, 7 January 2022
  • ...s and remove their limitations while improving upon them. Rather than the world and quests being completely static (and limited), they will be as dynamic a ...but in the end it aims to be in the spirit of ADOM (and its predecessors), without limitations and with maximum re-playability.
    6 KB (958 words) - 00:49, 20 February 2020
  • ...l in each world is a pre-scripted fight with a Boss monster unique to that world. Travel through the worlds is 1-directional. ...properties for accuracy, damage range, knockback capability, damage type (Magic, Physical, Godly, etc.). Random variations on these basic weapons exist, su
    6 KB (974 words) - 15:22, 21 October 2020
  • ...generators, with persistence. Script-based dungeon generation for ease of world-building. ...s, potion, scroll and food effects, rare & unique weapons and armor, magic items.
    4 KB (621 words) - 14:56, 8 June 2019
  • ...ged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. * [http://alun.myftp.org/Appz/DynamicWorldDesign.xps Dynamic World Design (XPS doc)]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • of decisions. Most of the decisions can't be made without performing some test == Step 2 - Hello world! ==
    10 KB (1,643 words) - 04:40, 4 January 2023
  • ...ut many sub-quests, and over 60 different dungeons, many containing useful items, or valuable information. * A world of 400x300 tiles divided into 12 districts of 100x100 tiles each.
    9 KB (1,423 words) - 18:12, 1 September 2023
  • ...you time to control essential stuff – casting spells and using skills and items. It’s ingenious combat system, you should try and you will be hooked, gua ...ade, barter, create your own shop. The economy is healthy because a lot of items and gold got washed out from market when characters die (quite often situat
    6 KB (926 words) - 18:18, 23 September 2023
  • ...nd its undisclosed source code, both of which are unusual in the Roguelike world. ...being implemented while you are reading this and there will be tons of new items, artifacts, quests, classes, races, maps and even such things like graphica
    9 KB (1,493 words) - 23:18, 29 January 2019
  • Hunger provides another dimension of resource management. Like Hitpoints, Magic points, and Gold, Satiation is another resource that must be managed. Sinc ...g spells consumes hunger, thus having a long term (hunger) and short term (magic point) cost.
    11 KB (1,849 words) - 02:10, 19 May 2017
  • Wuxia deal with a world of frequent combat and strange powers. The zero to (super/godlike) hero pro ...o'' - Nameless strikes with "surgical precision" and cuts through the body without harming any vital organs, allowing for the faking of murders, which might b
    10 KB (1,624 words) - 19:13, 21 March 2009
  • ...dvancing your character isn't just a matter of leveling up plus some lucky magic finds but is more a matter of consciously and strategically planning the ro ...evability of its fantasy world rather than your usual roguelike rescue-the-world plot. There are very few things expected from the player to do (just kill t
    6 KB (879 words) - 15:34, 24 November 2022
  • ...sfer of money and items from high-level characters to low-level characters without anything in return) however will quickly lead to demise because it will but ...(infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena
    6 KB (936 words) - 14:44, 28 October 2023
  • ...gue features unique hand drawn graphics, procedurally generated worlds and items, and can theoretically feature near endless levels of play. The game is cu ...rally thousands of possible item combinations for the player to find. All items and enemies are placed at random.
    12 KB (1,806 words) - 17:56, 27 August 2022
  • ...s Ahead is a post-apocalyptic sandbox roguelike, focusing on survival in a world destroyed by zombies and otherworldly horrors. It is undergoing rapid devel ...at the hands of a zombear, maddened with the virus that is destroying the world. With improved survival skill, one can craft a knife spear using the ''long
    9 KB (1,414 words) - 19:38, 1 March 2023
  • * [[Aerial Warfare]] (First World War might be ideal) * [[World War II]]
    7 KB (1,006 words) - 11:04, 9 July 2023
  • ===Random items - Yes=== Items are randomly generated from archetypes, subtypes and prefix, with
    20 KB (3,329 words) - 20:25, 21 March 2013
  • ...sequences: weird and dangerous adventures that have an effect on the real world. * New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholo
    6 KB (995 words) - 09:03, 13 April 2014
  • ...'s plenty to do). The first important goal is to find a way to store some items on your person. The player starts out wearing jeans and a t-shirt, limitin ...f you have mechanics skill, it is possible to craft a silencer from common items.
    7 KB (1,077 words) - 21:24, 8 January 2023
  • ...nywhere from seconds to days, greatly dependent on the size and age of the world you want. ...manner. Only one of the two modes can be actively played in a given game world, although fortresses built in prior games can be visited by adventurers in
    8 KB (1,288 words) - 13:31, 12 February 2024

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