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  • ...l began eating the developer's free time. The development was very slow or non-existent between August 2006 and summer 2007, but after the developer's Sum
    4 KB (657 words) - 08:44, 29 September 2021
  • ...s on the ground. We add a handleKeyAction method to PlayerAi to handle all non movement key presses : In PlayerAi::update, we call this method when the key is a non special key :
    16 KB (2,355 words) - 09:19, 20 July 2022
  • # Source code available, can make derivatives, little other restrictions (non-copyleft free software/open source). This is the BSD/MIT interpretation of
    5 KB (861 words) - 16:07, 8 October 2009
  • ...ingenuity. Their liaison was quite fascinating yet hostile toward anything non-organic as far as we know. This makes me wonder sometimes - which is perha ...heir party as an NPC. Who may be directed to perform various combative and non-comative tasks. Possible adjustments may include changes to the default se
    10 KB (1,451 words) - 18:25, 12 May 2024
  • you are in an open area, and the non-open side was previously
    6 KB (1,096 words) - 14:09, 5 June 2011
  • ...]]) is an SDL wrapper for Python that has been used for many graphical and non-graphical Roguelikes.
    6 KB (866 words) - 11:30, 17 November 2022
  • ...just waiting for monsters to gen and killing them. Hit points are normally non-regenerating, which forces the player to save resources and choose dungeon
    6 KB (879 words) - 15:34, 24 November 2022
  • ====Non-modal====
    7 KB (969 words) - 02:24, 8 October 2022
  • that doesn't rely on now non-functional technological infrastructure. And if you ruins, ghouls, vampires, ghosts, werewolves, graveyards, non-euclidean realms,
    10 KB (1,806 words) - 06:42, 3 April 2011
  • ...s no special case coding and no plot lines. Data files will be minimal or non-existant, since everything is generated during runtime. It should also be
    6 KB (1,023 words) - 08:25, 29 July 2009
  • The basic premise is to treat the dungeon level as a non-directed graph, where each "cell" is a node and the connections between the
    7 KB (1,268 words) - 18:05, 22 March 2023
  • ...to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some ran
    6 KB (991 words) - 11:46, 25 October 2023
  • Tiles default to non-walking.
    9 KB (1,446 words) - 06:27, 20 July 2022
  • ...ave poisonous corpses, and your pet kitten or dog will eat anything that's non-vegetarian (ponies, naturally, eat only vegan food) if it can get to it bef ...evel. The castle is filled with monsters and soldiers, and holds the only non-magical way to descend into the underworld. It also contains a guaranteed
    14 KB (2,211 words) - 15:13, 27 July 2022
  • * Allow non-PvP mode chars to still fight each other in friendly duels that won't kill
    6 KB (936 words) - 14:44, 28 October 2023
  • Under non special circumstances, it can smoothly run hundreds of NPCs and thousands o
    6 KB (928 words) - 16:22, 7 November 2023
  • non-convergence; you'll have some highly fit individuals in rate, you'll get non-convergence; however, unlike the
    18 KB (3,100 words) - 14:27, 30 September 2010
  • | [[Non-Tolkienian Angband]] (NTAngband) [http://angband.oook.cz/nt/] || align="rig
    19 KB (2,155 words) - 06:12, 5 December 2023
  • ...mall. It ends up that this method just does the right thing to rectify the non-connected maps naturally!
    32 KB (1,757 words) - 22:15, 1 April 2023
  • If only the 4 non-diagonal neighbours are stored after a cell is dug,
    10 KB (1,634 words) - 06:16, 22 June 2021

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