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  • ...cause it is no longer like rogue. If you're interested in progress, please check the [http://iceyboard.no-ip.org/projects/saffron/ Saffron] site.
    233 bytes (34 words) - 23:30, 26 December 2012
  • First of all, check the distance between the player and the target. If it's So, now you must check whether the rooms are connected with any doorways. If not,
    5 KB (745 words) - 06:46, 22 March 2009
  • The spell will check every item that the caster owns and tell the caster as to whether they are
    230 bytes (39 words) - 22:04, 24 December 2012
  • * check whether movement is legal * check items/objects/monsters around monster
    6 KB (1,121 words) - 15:29, 22 October 2011
  • to the next. It is sufficient to check against collisions // there won\'t be any need for extra code to check
    6 KB (979 words) - 06:48, 22 March 2009
  • ...k at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are. ...ompare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore
    5 KB (899 words) - 00:50, 11 October 2012
  • ...ody in the community can do better than i did. Download the PC version and check out the README for a how-to... So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run'''
    2 KB (402 words) - 14:59, 8 July 2014
  • ...sity back in 2000. One of the more web-savvy members of staff did a Google check on TB's name, and came in looking rather dazed the next day after finding 3
    998 bytes (166 words) - 16:11, 26 August 2011
  • == To Check Out! ==
    3 KB (489 words) - 15:26, 12 March 2019
  • /* Check for an obstruction. If the obstruction can be "moved /* Check for an obstruction. If the obstruction can be "moved
    3 KB (421 words) - 15:04, 26 October 2012
  • You can check out the game [http://archiotech.wikidot.com/dimensiondungeon here].
    659 bytes (84 words) - 08:21, 7 September 2009
  • ..., though - we can find the convex hulls of each set in O(N) time, and then check this condition at every integral x coordinate from 1 to n. ...us. Instead of simply checking if we can see the destination, why don't we check if we can see the intermediate segments (or at least, their intersections w
    8 KB (1,446 words) - 06:46, 22 March 2009
  • ...ght, and the two tiles are within the sight radius of one another, you may check using a conventional LOS algorithm if you need perfection. ...each other. Each tile has a "sight mask" or bitfield that is used for this check. Most of this article is about how to find suitable values for the sight m
    6 KB (1,102 words) - 07:53, 23 October 2011
  • ...one with the most 'unfinished' tiles) but still a great game people should check out.
    1 KB (175 words) - 11:36, 13 January 2015
  • * Q: Check left gauges * E: Check right gauges
    3 KB (380 words) - 15:14, 13 November 2015
  • Each individual item at your feet at the moment of check counts as one point. Objects in your inventory count double. * Carried 3 optimized rad grenades - 6 points per check.
    8 KB (1,358 words) - 09:58, 14 February 2013
  • The source code is available under the [[BSD license]]. Check the [http://roguecentral.org/doryen/games/arena/ Doryen arena homepage] for
    1 KB (152 words) - 12:19, 19 July 2016
  • ...st rays from 4 corners of the starting cell to 4 corners of every cell and check intersections. It would be extremely slow and we would have to find a prope The ray is blocked if it intersects anything on the way, but we must not check the starting and ending corners. Stopping if the end corner blocks LOS woul
    11 KB (1,272 words) - 21:55, 29 August 2011
  • Check twitter.com/orangepixel, or for the personal/technical account: twitter.co
    942 bytes (130 words) - 15:06, 8 November 2015
  • ...ons below. Development is active and new features are being added rapidly. Check in often for updates! If you'd like to play Rotten Soup, I occassionally pu
    1 KB (156 words) - 05:48, 20 November 2017
  • // Check for light hitting this cell. // Show the lit cell, check if blocking.
    4 KB (644 words) - 23:45, 6 November 2012
  • Check [http://powerwyrm.monsite-orange.fr my website] for up to date information
    1 KB (193 words) - 22:27, 19 May 2017
  • Check if a random number out of 100 is smaller than or equal to roughness. If it Check if a random number out of 100 is smaller than or equal to windyness. If it
    8 KB (980 words) - 15:42, 22 October 2011
  • and OpenGL. (If you want to know more check www.nukesoftware.dk) // Check if time to got to lunch.
    4 KB (704 words) - 12:29, 12 September 2006
  • ...character is customizable down to both the colors (RGB format) and symbol. Check player.lua for details. To get to player.lua. rename the .love to a .zip an
    2 KB (261 words) - 02:08, 3 March 2014
  • ...n. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed
    1 KB (195 words) - 19:12, 25 July 2020
  • ...mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com]
    1 KB (218 words) - 00:19, 12 August 2011
  • IN DEVELOPMENT!! This will be updated.. or check the blog, there will be screenshots posted whenever there's anything to loo
    2 KB (290 words) - 14:42, 23 November 2016
  • Be aware, I sometimes forget to check that address for long periods of time.
    2 KB (250 words) - 17:01, 2 November 2018
  • [http://poznan.jakdojade.pl/?locale=en| Easy transport planner] - Check bottom right of the page for mobile apps. go through one of those cities. You can check the available routes at
    8 KB (1,149 words) - 12:42, 18 June 2013
  • ...e presentation of the area that surrounds the player character, require to check the visibility of an object from a given point on the map. For example, it There are basically two ways to achieve this; by using [[Line of Sight]] to check all the map squares in range, which is a slow method as it repeats most of
    3 KB (461 words) - 08:48, 11 October 2023
  • * Please try to check your email daily
    2 KB (266 words) - 13:22, 18 May 2009
  • ...search of stones, so I can find the next mixed up creature and say, "Dude, check out how many stones I have", and he would like totally worship me.
    2 KB (356 words) - 03:19, 23 July 2008
  • ' check if the tile can be used ' check it's within the grid
    27 KB (1,561 words) - 19:55, 27 February 2015
  • // SDL_ttf has a few modes you can draw with, check its documentation.
    2 KB (253 words) - 15:02, 26 October 2012
  • check my inventory for the cursed grilled cheese sandwich:
    2 KB (324 words) - 08:21, 14 October 2012
  • check out "ghoul.lua" Hope this helps someone! Check out my game Ascii Wilderness, which is open source LUA.
    10 KB (1,504 words) - 01:22, 29 June 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    14 KB (2,315 words) - 01:35, 7 May 2018
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [https://pythonhosted.org/tdl/tdl.Console-class.html t ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,312 words) - 09:31, 4 December 2018
  • ...''' '<' ''' key (or ''' '>' ''' key if you prefer). It's easy to add this check at the end of ''handle_keys'': Now, we need to regularly check if the player has leveled up. I want it to become more difficult every time
    15 KB (2,377 words) - 02:42, 23 September 2016
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [https://pythonhosted.org/tdl/tdl.Console-class.html t ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,334 words) - 19:22, 8 December 2017
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [http://roguecentral.org/doryen/data/libtcod/doc/1.5.1 ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,356 words) - 18:13, 19 February 2019
  • ...at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in [http://www.khronos.org/webgl/wiki/Ge
    3 KB (318 words) - 14:08, 22 February 2012
  • ...e same size as the screen; the destination coordinates are (0, 0) as well. Check the documentation on [http://roguecentral.org/doryen/data/libtcod/doc/1.5.1 ...ng, as we'll introduce our first dummy NPC among other things. Remember to check back the above documentation page when you get to coding your GUI.
    14 KB (2,418 words) - 15:16, 14 September 2017
  • Want to use a <code>PREVIEW</code>? Check [https://github.com/Hexworks/zircon/wiki/Release-process-and-versioning-sch * If you want to work with external files like tilesets or REXPaint files check the same package (<code>org.hexworks.zircon.api</code>), and look for class
    28 KB (3,972 words) - 11:13, 14 October 2018
  • The controls are a bit abnormal, so check out the help file.
    1 KB (150 words) - 11:57, 17 May 2011
  • ...of your algorithm. There is several desired behaviors. If you haven't yet, check out [[Comparative_study_of_field_of_view_algorithms_for_2D_grid_based_world // TODO: check map bounds if required
    7 KB (1,147 words) - 04:41, 27 April 2017
  • ...lan. Fucking street docs. Now you're on the run, in debt, and in need of a check up.
    2 KB (400 words) - 00:14, 10 January 2021
  • heuristic function, we don't have to check if a pushed square already exists in
    4 KB (511 words) - 12:22, 12 September 2006
  • * It is easy to check by hand whether there is a digital line connecting two points.
    2 KB (339 words) - 19:22, 3 January 2012

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