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  • |developer = [[User:blargdag]] ...in a world where space has 4 dimensions instead of the usual 2 or 3 of the common roguelikes.
    3 KB (452 words) - 02:06, 12 February 2021
  • I think the user should be always able (in order of importance): ...hould be obvious, they should talk directly to the common knowledge of the user. If that's not possible, they should at least talk to his imagination or a
    4 KB (664 words) - 15:06, 15 June 2007
  • '''Common Lisp''' is a multi-paradigm programming language, which was used for progra ==Known Common Lisp roguelikes==
    7 KB (1,071 words) - 07:35, 9 April 2020
  • Common platforms are: ...s, but be warned: the experience isn't always first-class, and sometimes a user will need to install the JVM in order to play. Sometimes, specific Java lib
    1 KB (216 words) - 23:13, 9 December 2016
  • ...uelike]] games borrow the term from [[role-playing game]]s defines certain common characteristics among a group of conceivable characters. These include tend == [[Mage]] (Magic-User; Wizard) ==
    2 KB (308 words) - 02:13, 30 November 2017
  • |developer = [[User:gsmith|Greg Smith]] ...ting. It has systems for dialog, shops, side-quests, and other things more common in console RPGs than Roguelikes.
    2 KB (262 words) - 02:10, 3 March 2014
  • |developer = [[User:tkatchev|tkatchev]] * Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches.
    2 KB (293 words) - 12:17, 10 April 2014
  • |developer = [[User:Roguerunner|Jake Keel]] ...as '''RogueRunner''' is a roguelike game currently under development by [[User:Roguerunner|Jake Keel]]. The game is being built in C++ using Win32 to draw
    3 KB (454 words) - 12:23, 28 April 2017
  • ...who, in this case, will be me. We'll use an abstract base class to provide common functionality. ...s part of the same abstraction layer. We need to provide an abstraction of user input that is not directly tied to the keyboard so we can support key bindi
    7 KB (799 words) - 00:45, 13 October 2012
  • |developer = [[User:Pbednaruk|Piotr Bednaruk]] ...stem), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface)
    3 KB (485 words) - 19:47, 12 February 2019
  • The computer game may be viewed as 'game' in its common sense, with its are exaggerated, everything else is left for user's imagination.
    3 KB (556 words) - 12:12, 25 October 2010
  • |developer = [[user:anaseto|anaseto]] ...cts rendering and input for different platforms, and provides packages for common roguelike development needs.
    2 KB (232 words) - 14:39, 25 April 2024
  • * [[User:JeffLait|Jeff Lait]] (jmlait (snail) gmail (thing that oracle now owns) com *<s> [[User:Jolly Roger|Jolly Roger]] </s> I am sorry.
    6 KB (1,018 words) - 19:42, 25 November 2023
  • The user interface allows the player to interact with the game. ...sing extended [[ASCII]] it was possible to create simple menus and graphic user interfaces, even using the mouse.
    6 KB (735 words) - 12:34, 8 January 2020
  • |developer = [[User:Trystan | Trystan Spangler]] * 3 different common weapons
    3 KB (458 words) - 02:38, 19 May 2017
  • ...designing a solution you want to acquire an existing product to fulfill a common technology need and find that a quality product is not available. It is in ...d colors. Although the use of background color is not going to be terribly common I do like to use it to handle targeting, multiple items on the ground and o
    5 KB (804 words) - 21:57, 7 February 2013
  • * [[User:Darren Grey|Darren Grey]]: FreePascal, new game * [[jab]] + derrida: Common Lisp, brainstorming.
    4 KB (588 words) - 22:08, 14 March 2011
  • Less common roguelike features: Common roguelike features:
    6 KB (842 words) - 22:16, 23 April 2019
  • ...ct that some variable names start with an underscore. This is a relatively common technique of marking them ''private''. JavaScript does not offer true priva /* wait for user input; do stuff when user hits a key */
    7 KB (1,062 words) - 20:33, 17 June 2017
  • ...ls for making games with procedurally generated content as well as various common tools for roguelike development. The MethodLibrary provides over 30 common methods to create and customize procedural worlds. In the Total version the
    7 KB (1,022 words) - 11:02, 13 January 2015
  • ...e first incarnation wasn't a roguelike in the strictest sense, it featured common elements of the genre, like procedural content generation and [[ASCII]] gra ...core gameplay while the server and network code was not stable enough for user testing. The first and last version of LEE, alpha1, was released for Window
    4 KB (562 words) - 14:43, 23 November 2016
  • ...e games are implemented in the C/C++ programming language. C/C++ are very common languages that most programmers know how to use, it has a variety of curses It is not common, however, to find many roguelike games which have been programmed in the Ja
    9 KB (1,365 words) - 09:48, 31 July 2016
  • ...of a discussion between all who attended (including [[ido|Ido Yehieli]], [[User:TheSheep|Radomir Dopieralski]] and [[Jeff Lait]]). The 13 "roguelikeness fa The game has enough complexity to allow several solutions to common
    7 KB (969 words) - 02:24, 8 October 2022
  • * [[User:SquirrelEiserloh | Squirrel Eiserloh]] (Dallas-based game developer): 90% l ...sonable in price. If you haven't used these services yet, consider using [[User:Kawa-tan| my discount codes]].
    10 KB (1,574 words) - 00:43, 18 January 2017
  • itself when the window resizes, getting user input, handling menus of commands is that the user has to somehow learn and remember them.
    7 KB (1,110 words) - 16:43, 23 September 2018
  • C
    * Records, or user-defined aggregate datatypes (structs) which allow related data to be combin These days it's much more common for a roguelike to be written in [[Python]] or [[C++]], however some 21st c
    5 KB (743 words) - 21:53, 20 October 2016
  • * C# was originally [[Windows]]-only and required the user to have [[.NET Framework 3.5 | .NET framework]] installed. However, the C# ...ers, no void pointers (although references to Object are similar), and any user-defined implicit conversion must be explicitly marked as such, unlike C++'s
    7 KB (1,031 words) - 17:35, 14 April 2024
  • |developer = [[User:Gamer 2k4|Gamer 2k4]] ...ve elements: fire, water, nature, earth, and air. Obviously this setup is common to many roguelikes, but mages in my game have a special class power called
    8 KB (1,337 words) - 04:32, 6 March 2014
  • ..."tziken takeaway" or "tziken carryout" (depending on the common phrase in user's country).
    8 KB (1,370 words) - 11:41, 3 June 2015
  • * trading post (multi-user feature) ...many players. Low level character starvation was common (although not as common as death-by-monster). High level characters rarely starved, because they h
    10 KB (1,584 words) - 15:19, 8 January 2020
  • ...mbedded out of sight into libraries. The book is mostly just a catalog of common patterns, and the descriptions for most of them can be found on the web now ...sing process, actor and event classes and how to program input devices and user interfaces are very useful for roguelike development. Chapters about managi
    11 KB (1,582 words) - 13:32, 15 November 2013
  • :Not necessarily, in a randomly-generated roguelike... [[User:Almafeta|Almafeta]] 23:25, 6 Jan 2007 (CET) == [[User:Scautura|Scautura]] ==
    23 KB (4,134 words) - 13:33, 25 July 2017
  • ...oltor who created a fast-paced arcade shooter variant which has nothing in common with normal rogue-likes anymore, but features Tron light cycle race and Sma ...n, for example put your rogue's emphasis on being a hideous backstabber, a user of shadowy magic, or an infamous shoplifter who even steals items from the
    6 KB (936 words) - 14:44, 28 October 2023
  • ...designed for GUI style applications, and nice event handing input that is common in GUI windowed programs. There is essentially no console mode support for * Obtaining keyboard input from the user
    10 KB (1,414 words) - 09:19, 29 January 2010
  • ...turers. It also has export options so that legends can be viewed in a more user-friendly browser. In "Adventure mode", the player controls an individual character, such as the common dwarf, human, or elf, but also a range of other beings. This mode is more
    8 KB (1,288 words) - 13:31, 12 February 2024
  • * [[User interface features]] * [[Common Lisp]]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...y he pointed to his website where an executable could be found. It let the user choose several character generation options (the standard character selecti *** Mundanes: great amount of usually common items.
    19 KB (3,163 words) - 19:27, 29 May 2013
  • Those of the most common strain are referred to simply as elves or, when they're not listening, as common elves. Common elves have good intelligence
    64 KB (11,136 words) - 17:55, 21 March 2009
  • ...consoles (such as all Nintendo hardware before the Gamecube) use ROMs, the common term for the Read-Only Memory images dumped from the cartridges themselves. ...for systems notably less powerful than them, but almost always require the user to perform some form of modification on the hardware (usually warranty-void
    11 KB (1,721 words) - 14:33, 18 September 2021
  • ...m the Lidl entrance. You'll need the 4th floor, where the presentation and common rooms are. * [[User:Bhaak|Patric Mueller]] - Maybe a talk about how on how to get into the NetH
    18 KB (2,699 words) - 00:38, 18 January 2017
  • Whenever user interfaces of roguelikes are covered, e.g. by postings in the newsgroup r.g A similar approach is taken by some multi user dungeons (MUDs). The [http://dune.servint.com/ Dune MUD], for example, disp
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...nd deserialized to/from a JSON string. JSON parsers are available for most common server-side languages. ...ll generally use both HTML and JavaScript together to define your program. User manipulation of HTML elements (like buttons, links, or text boxes) generate
    46 KB (7,713 words) - 20:23, 1 November 2012
  • ...layer with four player in a team. These can either be human players with a common level that get randomly assigned to each other or bots depending on your ch [[User:Mort432|Mort432]] 19:18, 13 April 2012 (CEST)
    69 KB (10,702 words) - 08:41, 1 May 2016
  • ...is to use an external library. [http://zlib.net/ zlib] is by far the most common choice, being very portable, and open source with [http://zlib.net/zlib_lic The most common use of these algorithms is to determine what the player or monsters can cur
    84 KB (14,660 words) - 05:51, 22 June 2021