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  • [[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: *If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory,
    1 KB (200 words) - 16:24, 19 December 2012
  • #define D(i)F(y,T)F(x,S){i;} #define G M[x][y]
    2 KB (473 words) - 22:01, 30 March 2010
  • *[[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: ** It'd be nice if there was a way to pin down and smack some sense into a party me
    3 KB (527 words) - 23:09, 24 December 2012
  • Since I'm an AI engineer, and since I'm unemployed right now, and since I'm interested in roguelike games, I thought I'd write
    1 KB (206 words) - 12:02, 30 September 2010
  • Underdark has had many revisions over the years, and I'm never happy with any of them. ...1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system.
    1 KB (189 words) - 09:16, 29 January 2010
  • [[File:Camera_vectors.png|thumb|512px|If we know that '''D''' is in world-space at (5, 6) then we can subtract the camera position at ...dock to the edge of the map, then the formula is revised to this, where ''m'' is the map size:
    3 KB (442 words) - 14:23, 29 October 2023
  • you'd like to change your level of agreement. * Bj????rn Bergstr????m
    4 KB (576 words) - 09:28, 6 September 2013
  • ...Start with a straight line between points A and B. Create the midpoint, M, half way between A and B. Then displace the midpoint up or down by a rand VECTOR m, d;
    7 KB (1,168 words) - 02:21, 21 May 2018
  • *'''D''' Demi-god, Dragon, Dog, Deer, Drowned *'''M''' Monster, Midnight Lady
    999 bytes (136 words) - 15:46, 18 August 2022
  • ! Sg. M. !! Sg. F. !! Pl. M. !! Pl. F. ...venido a Neohack."(M), "Bienvenida a Neohack."(F), "Bienvenid@ a Neohack."(M+F)
    12 KB (1,978 words) - 22:23, 27 July 2015
  • |language = [[D]] - [[Tango]] Arcan Myth Rogue Like is an effort to create an RL game learning the D programming language in the Tango version. The rules of the game are direct
    3 KB (495 words) - 15:22, 12 May 2010
  • ...e. I had been looking for one, but couldn't find one, so I decided that it'd be best if I would build it myself. Finally, I wanted to have a game that I ...eedback so far, cheers for some of the responses. Next two features that I'd like to implemnt is resting(pretty minor option), as well as actually letti
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...a wonderfully fun exercise. I've written a few compilers in my day, and I'm in no mood to do it again. This is an easy acquire decision. ...ng on the selection of implementation language this could go either way. I'd prefer to acquire, obviously.
    5 KB (804 words) - 21:57, 7 February 2013
  • |developer = Daniel M. Lawrence ...used) to move in the dungeon, which were assigned to the keys X, A, W, and D (though the keyboards on the DEC machine had no arrows on those keys, unlik
    2 KB (309 words) - 23:58, 30 December 2014
  • = D = = M =
    2 KB (170 words) - 10:08, 17 January 2011
  • ################D @ can see D, D can see @
    24 KB (3,480 words) - 22:19, 12 June 2014
  • ....M.... The monster M has no LOS to the centres of the cells marked '?'. This means in such a (co
    10 KB (1,688 words) - 09:09, 23 October 2013
  • and do a QuakeTT style game. What I'm thinking about is a 3D map, that 3D Distance = Max(D,H) + Min(D,H)/2
    7 KB (1,237 words) - 14:28, 16 April 2017
  • ...per room starts as 1 at level 1, and changes to 2 at level 4. Generally, I'd like to have a table of transition points. Each entry in the table says wha ...ke a table as a list of pairs ''[value, level]''. For the example above we'd have ''[[1, 1], [2, 4]]'', meaning a value of 1 at level 1 and a value of 2
    11 KB (1,805 words) - 01:36, 7 May 2018
  • There is also the option of having a piracy game in a pseudo-D&D * '''D''' deckhand, dockhand, dolphin, dog
    5 KB (749 words) - 08:25, 23 February 2011
  • ...per room starts as 1 at level 1, and changes to 2 at level 4. Generally, I'd like to have a table of transition points. Each entry in the table says wha ...ke a table as a list of pairs ''[value, level]''. For the example above we'd have ''[[1, 1], [2, 4]]'', meaning a value of 1 at level 1 and a value of 2
    12 KB (1,867 words) - 02:42, 23 September 2016
  • There are no sounds, I'm afraid. It's a minimalist 7DRL, you don't get sounds. ;-) Down : m or x
    6 KB (1,058 words) - 15:31, 2 November 2018
  • reset_color="\[\e[m\]" pyver=$(python -V 2>&1 | cut -f2 -d' ')
    7 KB (1,112 words) - 07:58, 4 December 2018
  • d - deceive m - medic
    3 KB (507 words) - 00:18, 19 January 2020
  • ...integers, while others produce floating-points. Many roguelikes that use D&D-style systems use integers for die rolls; converting floats to integers is ...ial generators (generators of the form ''f''(''n'') = ''an'' + ''b'' mod ''m'') are currently the fastest generators that exhibit decent randomness. In
    15 KB (2,395 words) - 03:25, 6 August 2018
  • * Lots of "traps" -- situations where I'm not really forced to fight, but the reward looks so good (and would be lost I know I'm not as 'hardcore' as I should be, but I like being able to
    8 KB (1,472 words) - 16:40, 18 May 2018
  • Aercum Dagsson [Arcum_Dagsson@another.c.o.m] /Bj????rn Bergstr????m
    10 KB (1,806 words) - 06:42, 3 April 2011
  • [M] More information [U] Use/wear [D] Drop Filter: []{}()/\+=!?~"
    4 KB (690 words) - 17:51, 20 March 2012
  • ...#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [ == D ==
    10 KB (1,016 words) - 20:58, 18 December 2023
  • * 4 types of monsters: the drone (letter **d**), the monsta (letter **m**), the tracer (letter **t**), and the new squad based AI Marine. a- x -d LEFT-- 5 --RIGHT h- . -l
    5 KB (764 words) - 02:14, 17 January 2020
  • ...#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [ * [[D. Brodale]]
    11 KB (1,530 words) - 22:36, 18 December 2023
  • atmosphere. The stereotypical "D" that looks in our imagination more like a replacement for the music? I'm sure plenty of people who play roguelikes in
    5 KB (831 words) - 11:14, 15 May 2012
  • '''1982 Oct 15:''' [https://groups.google.com/g/net.games.frp/c/2pFmbonDnFc/m/wKDLboa2HSgJ cmcl2!tihor on net.games.frp] ...gaming product; AD_D is a rogue like game which was designed to be more AD&D-like. I haven't gotten my copy yet so I can not give more details.
    21 KB (3,700 words) - 09:03, 14 February 2024
  • ...scription of the macro "take binary sign of a, either -1, or 1 if >= 0". I'm still learning but that looked like it would only return either -1 or 0 and * d is my dungeon structure and px is the players *
    7 KB (1,157 words) - 21:19, 15 December 2014
  • ...I was just twelve years old, I couldn't understand many things in it as I'm Finnish and school ...many times added to each other. The late word can be quite hard to spot, I'd guess.
    5 KB (914 words) - 03:34, 4 July 2015
  • I'd refer to as "Artificial Intelligence" rather than living, and I'm not using it (at least not yet) even in my
    18 KB (3,100 words) - 14:27, 30 September 2010
  • ...azes in various shapes. If I scan these in and convert them to ASCII, they'd make for some great levels. * A celestial area. I'm not sure what role heaven and hell play relative to the purgatory Cyphen, y
    3 KB (518 words) - 02:58, 28 May 2010
  • Since I'm an AI engineer, and since I'm unemployed right now, and since I'm interested in roguelike games, I thought I'd write
    16 KB (2,429 words) - 14:28, 30 September 2010
  • * Michael Cook: If I'm around (second day more likely than first) I'd like to give a talk tentatively titled "Why The Games Industry Is Relying O * jpeg: I'd like to do another [http://crawl.develz.org/wordpress/survey Stonesoup surv
    10 KB (1,643 words) - 19:24, 25 November 2023
  • m = Manager() # start with default parameters m.set_scene(SceneBase) # set a scene. This is a blank base scene
    18 KB (2,216 words) - 03:31, 4 January 2017
  • out to produce something different. If you try to duplicate the pseudo-D&D setting, you might as well just stick to pseudo-D&D derivative [[fantasy]]
    17 KB (2,789 words) - 19:53, 15 April 2013
  • item information out of easy-to-edit info files (I'm defining an "info" file # It should be easy to scan by a parser (I'm using the word "parser" in the loose sense, meaning "programming code to re
    12 KB (2,158 words) - 14:23, 24 July 2018
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,072 words) - 11:06, 8 December 2018
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,128 words) - 01:34, 7 May 2018
  • Now, I personally never summon a familiar right away. I'm I'm not sure, but a helm of warning seems to help with
    19 KB (3,380 words) - 16:09, 21 October 2017
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,190 words) - 02:41, 23 September 2016
  • ...use a structure that contains more information, whatever works for you. I'm going to be working with some imaginary classes, the functions should be se Here we are with a clear level. Next, I'd probably want to generate some content. Lets do that with an assumed genera
    5 KB (858 words) - 06:18, 22 June 2021
  • KEY D: Command "off."Use it to turn on and discovered a trap. It has a certain pe KEY M: Command "Look."Use it to get a description of an object it is the protagon
    7 KB (1,139 words) - 10:35, 7 September 2013
  • with gold/item sacrifices sounds too cruel :-D (at least it does when I'm playing). Unfortunately, most roguelikes fall
    23 KB (4,134 words) - 13:33, 25 July 2017
  • *Joseph Bradshwe - Rogue - The Cardlike - http://www.megaupload.com/?d=GCQK7ONP ...reators.com/download/2174766 download], [http://forum.thegamecreators.com/?m=forum_view&t=182612&b=8&p=0 development journal]
    10 KB (1,578 words) - 19:44, 25 November 2023

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