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  • |games = in development... ...Engineer and often use Ruby so I decided to go with what I know and code a roguelike in Ruby. I've spent a day or so on it so far with lots still to do.
    625 bytes (107 words) - 11:58, 29 September 2009
  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 3-11 March 2018. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
    6 KB (769 words) - 20:16, 28 February 2019
  • A casino is a gambling establishment. The best known casino in a roguelike game is the one in [[ADOM]]. Casinos also play a significant part in [[Elon * In games with magical cards or dice, they might be acquired here.
    681 bytes (117 words) - 08:33, 25 July 2009
  • Gold, coppers or silver is a basic money points currency in roguelike games.
    650 bytes (106 words) - 01:52, 18 February 2022
  • ...nsgames.retroremakes.com/7drl-reviews/ Cymon's Games] reviewed and Cymon's Games visitors voted on their choices for Best in Show, Visual Presentation, and | http://code.google.com/p/underbooks-roguelike/
    6 KB (837 words) - 22:09, 25 April 2017
  • sick peter is a stealth roguelike in which you play a terminally ill four-year old Jewish boy who is looking ...at the London event, and presented it there alongside a load of cool other games. Ooh, and Peter Molyneux (the real one) was there!
    1 KB (190 words) - 00:10, 17 March 2014
  • Egoboo gathers its inspiration from the Roguelike genre of games. However, unlike Roguelikes, Egoboo uses 3D graphics and is played in real
    1 KB (187 words) - 04:19, 6 March 2014
  • ...mary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. .../pl.rec.gry.komputerowe.roguelike/topics newsgroup] pl.rec.gry.komputerowe.roguelike for more information.
    5 KB (667 words) - 09:41, 24 August 2014
  • The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is task ...hen it has evolved from being an Ultima-like RPG to a more classical-style Roguelike.
    2 KB (310 words) - 16:43, 29 November 2016
  • ...lete themetic and gameplay overhaul. Practically speaking it's a brand new roguelike.</p> [[category:Stable games]]
    5 KB (757 words) - 09:39, 10 March 2013
  • '''''Xenocide''''' is a futuristic roguelike developed by [[Jakub Debski]] since 2002. * An assortment of various pills (like [[potion]]s in other games) and tools
    2 KB (331 words) - 04:10, 6 March 2014
  • JavaScript roguelike toolkit, modelled slightly after [[libtcod]]. Twitter: https://twitter.com/ ...tutorial is available [http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/ here].
    2 KB (293 words) - 03:19, 9 January 2023
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
    8 KB (1,124 words) - 12:17, 22 September 2014
  • For tactical games, such as roguelikes, it is very important how individual cells in the game ...s also often struggle to understand that they can move diagonally, as most games outside the genre have only 4-way movement.
    7 KB (1,092 words) - 14:27, 16 April 2017
  • A Roguelike Space Adventure, currently in [https://store.steampowered.com/app/551620/Ap ...stic roguelikes]] [[Category:Open ended roguelikes]] [[Category:Commercial games]]
    2 KB (316 words) - 05:28, 26 July 2023
  • ...egacy features mouse-based controls, AI allies, and animations. The first Roguelike to be developed by wire_hall_medic. Legacy is a [[Coffeebreak roguelike]] with the classic goal of making your way to the evil overlord's castle, a
    2 KB (312 words) - 05:13, 22 August 2012
  • It's a roguelike based on the Space Empires games by [http://www.malfador.com Malfador Machinations]. The Jraenar have invade
    1 KB (182 words) - 13:07, 19 March 2014
  • ...for other players to make a move. Instead, there is a system called the ''Roguelike Theory of Relativity''. Based on Nethack, it uses a core game engine with p ...as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race.
    3 KB (369 words) - 00:13, 28 July 2022
  • ...e game world; however, you can also use any techniques from other computer games genres, or even try to develop your own. ...ead go with a graphical display. There are some adventure and role-playing games that have a character display similar to the one roguelikes use, but it doe
    6 KB (735 words) - 12:34, 8 January 2020
  • Fida'i is unlike other roguelike games in that you are much physically weaker than most of the game's enemies and
    1 KB (232 words) - 04:52, 16 March 2014
  • ...cludes the majority of non-commercial games contained in the International Roguelike Database and also gathered from other sources. ...r a time/size constraint or according to some other rules. The majority of games are from the 7DRL challenge but there are also some others.
    8 KB (1,302 words) - 21:01, 25 May 2019
  • When I was browsing through the rec.games.roguelike.development newsgroup I
    2 KB (290 words) - 06:56, 22 March 2009
  • == Roguelike Specific Details == ...ble code makes it an excellent choice for programmers wanting to develop a Roguelike in a limited amount of time, making the language ideal for 7DRL Challenges.
    6 KB (866 words) - 11:30, 17 November 2022
  • ...left left left left will make you rush a further 4 tiles to the left. The games also features a procedural music engine, generating music in real-time with http://www.gamesofgrey.com/games/mosaic/
    1 KB (203 words) - 00:09, 17 March 2014
  • ...m adventure game), Spelunky is one of the few games that successfully puts Roguelike and Platformer genres together. ...secrets. Derek Yu, the creator of Spelunky, interviewed with members of [[Roguelike Radio]] following its release.
    2 KB (338 words) - 01:35, 17 September 2016
  • WarpVector is a sci-fi roguelike built around space exploration, combat, and navigation. [[Category:Commercial games]]
    1 KB (130 words) - 14:05, 26 September 2023
  • * May ruin play balance of current games. ==Games using Permissive Field of View==
    3 KB (457 words) - 20:43, 25 February 2017
  • ...llenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike. ...s, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dw
    4 KB (557 words) - 05:19, 18 May 2023
  • ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]] ...s a "roguelike definition" (currently hosted [https://blog.roguetemple.com/roguelike-definition/roguelikeness-factors/ here]) was used as the starting point for
    7 KB (969 words) - 02:24, 8 October 2022
  • Crossword Dungeon is a roguelike-like in which your character traverses a procedurally-generated crossword d [[Category:Commercial games]]
    2 KB (214 words) - 13:11, 29 November 2016
  • The goal of the project is to provide a roguelike gaming experience with simple mechanics and stats, but with an atmosphere a Inventory space is more limited than what's usual in roguelike games, and equipped items still take up space in the inventory, forcing the playe
    2 KB (360 words) - 20:14, 22 October 2014
  • |influences = Desktop Dungeons, Tower of the Sorcerer, Akalabeth Euro board games ...s, resource management puzzles like Tower of the Sorcerer as well as board games (in particular Vlaada Chvatil's Mage Knight and Stefan Feld's The Oracle of
    2 KB (296 words) - 22:17, 25 July 2020
  • Block Rogue is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with proce [[Category:Open ended roguelikes]] [[Category:Commercial games]]
    1 KB (193 words) - 13:02, 29 November 2016
  • It was one of the first games to use a spatial representation of the world where the action unfolded inst ...letters. Actions were issued by single keystrokes. Rogue defined the very Roguelike genre. Random generation, basic plot, text (or tiled) based display still a
    5 KB (630 words) - 13:31, 20 February 2023
  • In some cases, it may be clear that one roguelike derives from another. For example, NetHack was built atop Hack, so its line ''Schematic family tree of popular roguelike games, showing inheritance by play style.''
    5 KB (577 words) - 01:19, 6 January 2020
  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was be held 5th to 13th March 2016, with playe ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    5 KB (782 words) - 05:34, 16 April 2017
  • Based on some vague concept of a martial arts roguelike where you can take on many enemies at once and survive without the enemies ...Shot myself in the foot mostly with this but I'd rather have a finish able roguelike for a 7drl than something that is touched twice and given up cause it kille
    4 KB (736 words) - 14:34, 18 May 2017
  • |site = http://indiedb.com/games/kollum-the-pressure-valve Kollum: The Pressure Valve is a tile-based Roguelike with simplistic graphics. Animations are spare.
    1 KB (200 words) - 14:39, 29 November 2016
  • ...ational Roguelike Development Conference]] 2017. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At * [http://roguelike.club Roguelike Celebration] - San Francisco, November 11-12
    4 KB (686 words) - 08:44, 4 December 2018
  • ...ses, comments, praise and/or bug reports are welcome! Send them to: zasvid+roguelike@gmail.com [[category:alpha projects]][[category: Roguelike games]]
    2 KB (342 words) - 20:19, 2 May 2017
  • Setting up an ssh server for your ncurses roguelike is very simple, and requires root access to perform. Other games, which handle character names on their own, don't need such a wrapper.
    4 KB (582 words) - 12:23, 12 November 2012
  • Implementations of Pascal used by roguelike games: Example games written in VMS Pascal: [[Moria]], [[BOSS]].
    2 KB (296 words) - 14:45, 3 April 2011
  • ...e power of 90's era video game technology to the features common in modern games. UgaritRL will be an adolescent power fantasy. Players will begin the gam ...ed to an RPG about anthromorphic rabbits, and finally settled into being a roguelike about Canaanite mythology.
    3 KB (469 words) - 05:28, 15 November 2012
  • The Depths of Tolagal is an addictive roguelike dungeon crawler with an emphasis on tactical combat. [[Category:Commercial games]]
    1 KB (214 words) - 16:39, 29 November 2016
  • ...mmed by [[User:Stamatis|Stamatis]], who published it under the alias Forge-Games.
    1 KB (141 words) - 17:44, 16 November 2023
  • ...escape back up with the Amulet of Yendor. The game has all trappings of a roguelike: dungeon crawling fun, unidentified potions and scrolls and perma-death. It # It uses a ton of traditional roguelike concepts, but in non-annoying ways. The fact that the game FEELS like a tra
    4 KB (680 words) - 09:19, 22 February 2017
  • ...c., either loosely or faithfully. (Note that not all of these are complete games--many are prototypes or in various states of playability, but some reached | Boulder Dash || [[Ascii_Dash]], [[RogueDash]][http://rec.games.roguelike.development.narkive.com/qGZdBnaW/1drl-roguedash]
    4 KB (533 words) - 00:42, 25 August 2023
  • ...of the project is to implement many of the same ideas seen in the earlier games of the Elder Scrolls franchise but to also include Daggerfall features that ...generator (including quests that aren't the traditional hack-n-slash style roguelike quests). Quests take into account characters that have met you at various t
    6 KB (879 words) - 22:23, 18 April 2017
  • ...kes include virtual gods as part of their gameplay. (Some do not: see the "Games without gods" section, below.) The gods are supernatural entities of divine ...of sensitivity to the current situation of their followers. In the typical roguelike, a god only attends to his own follower's behavior, but in [[POWDER]] all g
    4 KB (726 words) - 16:51, 6 June 2013
  • ...[[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. The challenge dates are set for 4-12 March 2017. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
    5 KB (748 words) - 05:32, 16 April 2017

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