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  • [[Category:Roguelike games, Roguelike-likes]] ...C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://gamejolt.com/games/arcade/idle-hero/65197/ Official site of Idle Hero]
    2 KB (337 words) - 07:34, 26 February 2019
  • ...later, and produced a number of not very good - but educational to write - games. Fast forward to today, and he works for an ISP and writes roguelikes and D * [http://bfnightly.bracketproductions.com/rustbook/ The Rust Roguelike Tutorial]
    1 KB (182 words) - 15:39, 28 May 2021
  • == Foumart Games Workshop == == Roguelike games: ==
    555 bytes (68 words) - 19:46, 22 October 2019
  • DarkHall has a similar feel to the the middle games in the Wizardry series. It has a 3D graphical display (similar to Eye of t == Roguelike? ==
    849 bytes (136 words) - 01:35, 30 December 2012
  • == Roguelike games made with Game Maker == * [[Dawn of the Dead Roguelike]]
    423 bytes (52 words) - 00:58, 19 March 2016
  • '''The Roguelike Gallery''' is a living museum of roguelike games. A collection of historical roguelikes being restored and made available to * Games can be played with the Web App in your the browser, over ssh or downloaded
    625 bytes (88 words) - 10:58, 4 December 2018
  • == Roguelike games that can be played in a web browser == Roguelike games developed in [[JavaScript]], [[Java]] and [[PHP]] will generally run from a
    1 KB (149 words) - 12:53, 26 September 2018
  • Questopia is roguelike "rpg" on Armor games
    74 bytes (10 words) - 11:52, 3 March 2014
  • ''Temple of the Roguelike'' is a Roguelike games website made by [[Slash]]. ...ies, hardcore roguelike players, and developers, seeking to make roguelike games much more accessible to the world.
    669 bytes (100 words) - 16:36, 27 July 2023
  • |games = None ...guelike_is|roguelike]] enthusiast. He hopes to develop at least one stable roguelike.
    570 bytes (77 words) - 23:52, 9 November 2009
  • == Roguelike Specific Details == == Roguelike games in Hy ==
    1 KB (162 words) - 13:03, 27 October 2015
  • See also: [[:category:roguelike games]] ...ue]]. Of course, many roguelikes belong to neither, especially more recent games which often borrow from other genres, such as simulation and strategy.
    1 KB (173 words) - 22:59, 19 July 2011
  • }} [[Category:Commercial games]] ...roguelike games, especially Angband. However unlike traditional roguelike games it features 3D graphics and real-time gameplay.
    718 bytes (88 words) - 04:22, 6 March 2014
  • Rebirth is a roguelike in development in C++ using SFML for Linux, Windows and Mac. [[Category:Roguelike games]]
    204 bytes (31 words) - 11:52, 3 March 2014
  • * '''[[:Category:Alpha_projects | Alpha Projects]]''' are roguelike games which, while released, are not yet playable. This means you should not be s ...ojects, they have progressed to the point where they are fun and enjoyable games if you can handle a few sharp corners.
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  • === Roguelike games that use .NET 3.5 === [[Sane Roguelike]]
    585 bytes (70 words) - 04:48, 24 July 2009
  • ...He has since abandoned work on the ASCII based games for DirectX 3-D style games (after a brief foray into 2-d isometric graphics). He is currently employed ...roguelikes has been mostly personal, none of the binaries for any of these games have been posted anywhere. If anybody would like a copy of them or wants to
    1 KB (181 words) - 19:06, 21 March 2009
  • == Roguelike games with PyQt ==
    706 bytes (88 words) - 22:22, 19 May 2017
  • ...www.reloaded.org/RPG-Games/ Abandonia Reloaded] - A bunch of some assorted roguelike reviews, pretty in-depth. [http://cymonsgames.com/7drl-reviews/ Cymon's Games] - Reviews of the 2009 7DRLs
    1 KB (148 words) - 05:12, 1 January 2011
  • |games = [[Geminum Orbis]], [[Escape from the Master's Lair]] ...die game/roguelike developer from [[America]], owner of [[Cheese and Bacon Games, LLC]].
    742 bytes (94 words) - 09:29, 30 March 2012
  • [[Category:Roguelike games]] ...C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://gamejolt.com/games/other/legends/48954// Official site of Legends]
    2 KB (334 words) - 15:21, 20 May 2015
  • == Roguelike games supporting Mac OS X ==
    917 bytes (99 words) - 18:36, 16 December 2019
  • |games = [[ANK]] Likes Games: HalfLIfe2, Halo Series and [[NetHack]] (oh and every Final Fantasy and Com
    659 bytes (85 words) - 09:59, 23 July 2009
  • |games = [[Fictional Roguelike]] Developer of [[Fictional Roguelike]] and [[AscentRL]].
    325 bytes (36 words) - 00:07, 19 March 2013
  • |projects = Unnamed Scala Roguelike |games = Unnamed Scala Roguelike
    539 bytes (70 words) - 15:35, 22 September 2013
  • <div style="margin:0 6px;">https://roguelike.club/logo-small.png</div> ...The event is Nov 11-12 in San Francisco, and is run by a crew of volunteer roguelike fans.
    913 bytes (123 words) - 09:18, 4 December 2018
  • '''Astral Earth''' is a developing roguelike that is intended to take place in an imaginary version of earth where histo [[Category:Roguelike games]]
    312 bytes (49 words) - 16:29, 19 December 2012
  • |projects = "Give me free time and I'll create the best roguelike" ;) |games = [[Roguedash]], [[Bomberogue]] and [[Xenocide]]
    598 bytes (71 words) - 22:56, 20 September 2006
  • ...s an attempt to do something new in the Roguelike world: produce an online Roguelike community with content driven by its users. ...nt on and rate dungeons, items, monsters, spells, and all other aspects of Roguelike gaming.
    1 KB (143 words) - 13:54, 14 September 2019
  • ...n|Interactive fiction]] games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are [[wikipedia:Info The most popular roguelike engine is [[T-Engine]], the engine powering [[ToME]], made by [[DarkGod]] b
    3 KB (438 words) - 19:56, 9 September 2016
  • ThingRL is a simple [[Coffeebreak roguelike]], available for free. It is written by one person, and is still being deve [[Category:Roguelike games]]
    252 bytes (36 words) - 12:03, 10 January 2017
  • {{library| name = Roguelike Browser Boilerplate |site = https://chr15m.itch.io/roguelike-browser-boilerplate
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  • ...e]] and, if he does, there will also be at least one other game, a fantasy roguelike parody, using much of the same code, and ideally a third game using an unus Roguelike games he has ever won any version of:
    1 KB (156 words) - 19:03, 22 April 2009
  • |games = ...an roguelike developer and composer. He is the developer of an in-progress roguelike codenamed Project Gyroscope; no further information has yet been released t
    345 bytes (45 words) - 23:55, 25 August 2011
  • |games = [[Crossword Dungeon]], [[Dance of Death]], [[Chronophase]], [[The Adventu Roguelike developer located in Miami, Florida, US, [[rgrd|r.g.r.d.]] contributor, and
    1 KB (139 words) - 15:15, 16 December 2013
  • Random Realms is a roguelike in which [[Category:Roguelike games]]
    530 bytes (84 words) - 16:30, 19 December 2012
  • dRL is a roguelike being developed by Andrew Newbill [[Category:Roguelike games]]
    176 bytes (27 words) - 16:57, 14 March 2022
  • #REDIRECT [[:Category:Roguelike games]]
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  • #REDIRECT [[:Category:Roguelike games]]
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  • |games = [[Space grunts]], Heroes of Loot A Dutch one-man studio creating indie games full-time since 2004.
    942 bytes (130 words) - 15:06, 8 November 2015
  • |games = [[X@COM]], [[Cogmind 7DRL]], [[Cogmind]], [[POLYBOT-7]], others * [[X@COM]] - Tactical roguelike (2011-present)
    648 bytes (76 words) - 12:10, 12 March 2018
  • == Roguelike games supporting Mac OS == ...ist represents both games that have been compiled natively to Mac OS X and games that were developed in Java and are therefore platform independent. The onl
    975 bytes (146 words) - 20:59, 5 January 2011
  • |games = MarioRL == GAMES ==
    560 bytes (72 words) - 21:10, 18 August 2013
  • |developer = [[User:JadeVaultGames|Jade Vault Games]] |platforms = Xbox LIVE Indie Games
    446 bytes (57 words) - 12:55, 29 November 2016
  • === Roguelike Games for Palm OS ===
    116 bytes (11 words) - 08:45, 15 April 2009
  • |influences = Text Based Games ...is just a simple program that have subprograms (programs, games, roguelike games!). So that's why i named it Virtual Console OS.
    881 bytes (120 words) - 23:55, 21 January 2013
  • The '''Roguelike Restoration Project''' is an attempt to "restore" legacy roguelikes designe As of June 2014, the following games are unstable and only available in source form:
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  • Rats are one of the most common monsters in roguelike games. ...ame implement such a role. Rats may be encountered singly or in groups. In games where monsters can rapidly multiply, this power can represent the formation
    919 bytes (159 words) - 16:01, 22 October 2011
  • [[Category:Roguelike games]] [[category:Stable games]]
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  • [[Category:Roguelike games]]
    100 bytes (15 words) - 15:02, 8 July 2014
  • ....archive.org/web/20050204190930/http://tvilsom.org:80/roguelike/ Roguelike Games Genealogy].
    196 bytes (25 words) - 07:35, 17 May 2017
  • DNDX (Dungeons and Dragons Extreme) is a pseudo roguelike created by [[Slash]] based on the ancient game Dungeons and Dragons # 1 by [[Category:Roguelike games]]
    277 bytes (41 words) - 12:47, 24 February 2023
  • |games = [[Stellar Edge]] ...b developer from Oklahoma City, USA using C# and Libtcod to make roguelike games.
    347 bytes (44 words) - 22:32, 19 May 2017
  • {{gameinfo| name = FOR - A Fallout-like Roguelike ...is a roguelike based on the mechanics and setting of the Fallout series of games, currently in early development.
    765 bytes (96 words) - 04:31, 30 December 2013
  • A totally awesome series of Nintendo games which started on the N64 which are a fanboy's wet dream... who DOESN'T wann [[Category:Roguelike games]]
    335 bytes (55 words) - 12:21, 12 November 2012
  • http://games.bill-lowe.co.uk/players/7drl/ [[Category:Roguelike games]]
    145 bytes (22 words) - 11:30, 3 March 2014
  • [[Category:Roguelike games]] Vogroth Dawn is a fantasy Roguelike written in [[Rust]]. It is currently in a pre-alpha stage.
    516 bytes (62 words) - 04:24, 13 December 2014
  • The Endless Dungeons is new graphical Roguelike consisting of 8 character classes, hundreds of monster types, and 99 random [[Category:Roguelike games]]
    768 bytes (112 words) - 21:56, 10 March 2013
  • ...lly-functioning combat and character system derived from the Elder Scrolls games, and eventually an overworld with quests, guilds, cities, etc. ...ial, include race selection and an attribute system like the Elder Scrolls games.
    1 KB (147 words) - 03:43, 31 May 2017
  • ...ogue]]''. Thus BSD enabled the spread of the entire [[roguelike]] genre of games. ...de. The last BSD distributions had not only Rogue, but two other roguelike games with sources: ''[[Hack]]'' and ''[[Larn]]''.
    1 KB (172 words) - 12:30, 1 October 2006
  • |games = [[Dragonslayer]], [[Hunger Games]], [[Grippy Socks]] ...rovides the scripting language and graphics engine that implements these [[roguelike|roguelikes]].
    548 bytes (68 words) - 20:49, 18 December 2023
  • |developer = [[User:Redpillgames|RedPill Games]] '''''Beltham's Lair''''' is a 3D roguelike with third person view, in which you have to descend into the
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  • [[Category:Roguelike games]]
    88 bytes (10 words) - 00:59, 6 August 2012
  • [[Category:Roguelike games]]
    135 bytes (19 words) - 08:43, 4 December 2018
  • ...med the old game's acronym. ToME refers to the following distinct versions/games. [[Category:Roguelike games]]
    458 bytes (59 words) - 10:57, 4 December 2018
  • {{game-stable| name = PTR: The Roguelike |site = https://www.microsoft.com/en-us/store/p/ptr-the-roguelike/9nblggh4ttn4
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  • [[Category:Roguelike games]]
    135 bytes (19 words) - 12:21, 12 November 2012
  • To produce a roguelike game that is simultaneously deep and accessible, allowing for an incredible ...wl Stone Soup universe, and developing the gameplay discouraged by current games.
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  • I wrote several roguelike applets: ...this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.
    676 bytes (110 words) - 10:25, 13 January 2015
  • |games = [[DoomRL]], [[DiabloRL]], [[Berserk!]], [[AliensRL]], [[Jupiter Hell]] A ''bloody machine'' and roguelike developer from [[Poland]], owner of the [[ChaosForge]].
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  • The Seven-Day-Roguelike Playing Competition is an annual contest established by [[Antoine]] from [[ Welcome to the third Seven-Day-Roguelike Playing Competition, a contest established by Antoine from rgrd!
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  • {{game-beta| name = Roguelike Library for Perl |features = Roguelike Library
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  • [[Category:Roguelike games]]
    233 bytes (34 words) - 23:30, 26 December 2012
  • ...that the game has virtually no difficulty, contrary to the definition of a roguelike.
    638 bytes (98 words) - 09:04, 4 December 2018
  • |games = [[Kaduria]], [[Teemu]] Krice is long standing member of [[rgrd]]. Known for his roguelike game [[Kaduria]] which last released version was 0.4.6. He then took develo
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  • * The [[Roguelike Restoration Project]] version XIV. [[Category:Roguelike games]]
    492 bytes (65 words) - 10:28, 3 June 2014
  • ...as well as legendary CRPGs such as Nahlakh and Natuk), it is a party-based roguelike with a very detailed combat system allowing for such tactics as aiming at s [[Category:Roguelike games]]
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  • |site = http://reptoran.roguelike.us/ |games = [[Magic Monsters]]
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  • [[Category:Roguelike games]]
    135 bytes (21 words) - 16:29, 19 December 2012
  • ...Several other specific games were reviewed. @ Play also focuses on ongoing roguelike game development, certain minutae, story aspects and some social events.
    819 bytes (109 words) - 12:27, 24 December 2012
  • ...it is typically a form of [[armor]]. If it has a [[sticky curse]], in some games this will also prevent you from changing your [[body armor]] in addition to
    572 bytes (95 words) - 06:27, 22 March 2009
  • Z
    |games = [[Hyperbolic Rogue]], [[Hydra Slayer]], [[Vapors of Insanity]] * [[IRLDb]] (International Roguelike Database)
    2 KB (238 words) - 14:05, 18 November 2023
  • ...e/ Genealogy & Chronology of Roguelike games] - Attempt at a list of every roguelike game through 2004 (many not on this wiki yet). * [http://www.homeoftheunderdogs.net/genre.php?name=RPG&subgen=Roguelike Home of the Underdogs] - Great listing of older roguelikes.
    5 KB (636 words) - 04:41, 30 September 2021
  • ..., Troyminator and Felixcat gathered up to post their thoughts on roguelike games and possibly something else too. There are some reviews about less known ro
    384 bytes (56 words) - 12:18, 12 November 2012
  • |games = [[A Quest Too Far]] ...Far]]. He's now an independent computer game developer working on a (non-roguelike) deck building strategy game 'The Trouble With Robots'.
    719 bytes (96 words) - 12:07, 1 January 2012
  • ...vel of protection to the legs and groin. They are rather rare in roguelike games, with their appearance in [[Steamband]] probably constituting a first. Trad
    453 bytes (71 words) - 13:21, 18 August 2009
  • Announcing the first and final release of the fastest roguelike game GearHead and see how much of a roguelike game could be completed in
    2 KB (380 words) - 11:34, 22 March 2009
  • CyberpunkRL is a cyberpunk themed roguelike set in a dark future society full of violence and unrest. [[Category:Roguelike games]]
    2 KB (286 words) - 05:18, 3 March 2014
  • |games = [[Roggle]] * [[Roggle]] - Graphical roguelike set on chunks of floating land
    335 bytes (40 words) - 18:10, 29 January 2016
  • Action-Roguelike with an Atari 2600 aesthetic. [[Category:Roguelike games]]
    722 bytes (82 words) - 00:05, 23 November 2022
  • ...ould portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technica
    626 bytes (95 words) - 06:38, 22 March 2009
  • Cooplike (from "coop / cooperative" and "roguelike") is a graphical roguelike work-in-progress. It features a cooperative gameplay mode for two players o [[category:alpha projects]][[category: Roguelike games]]
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  • Town is a place which main purpose in roguelike games is offering services ([[quests]], training, healing) or [[shop | goods]] to
    260 bytes (36 words) - 09:29, 1 August 2008
  • ...rman aka Devster aka DevPimp, which allows you to program [[Sega Genesis]] games in the [[BASIC]] programming language. It can be obtained at [http://devste [[Category:Roguelike engines]]
    265 bytes (39 words) - 14:29, 18 May 2017
  • |games = [[DungeonMinder]], [[God_of_Change|God of Change]] |projects = Unnamed stealth roguelike
    703 bytes (99 words) - 00:08, 12 April 2011
  • ...me [[DoomRL]]. The studio is now working on a high production value sci-fi roguelike, [[Jupiter Hell]]. ...nspired roguelikes, before launching his own studio to create a commercial roguelike that would appeal to a new generation.
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  • ...rawl]] and [[POWDER]] are both popular on this group. Maintainers of these games seem to frequent this newsgroup. When a roguelike game achieves great enough popularity it has its own newsgroup created. Las
    784 bytes (136 words) - 09:44, 20 October 2009
  • ...med to promote the newborn roguelikes by providing objetive reviews of the games alongside with screenshots and a simple scoring system. On may 2007 this website was replaced by [[Temple of the Roguelike]]
    278 bytes (41 words) - 05:55, 13 May 2007
  • [[Papaki]] 0.6.6 [[http://www.papaki.tk site]] Beta-stage roguelike. Many new features in this release. [[The Minstrel's Song]] 2.0 [[http://jonathanscorner.com/tms/download/ site]] Roguelike game that is "heavy on world building"
    2 KB (264 words) - 00:06, 28 January 2014
  • ...human race is available as a [[player character]] in nearly all roguelike games.
    247 bytes (39 words) - 15:57, 22 October 2011
  • = Roguelike Game AI overview = and since I'm interested in roguelike games, I thought I'd write
    1 KB (206 words) - 12:02, 30 September 2010
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • |theme = [[Horror in Roguelike Games | Horror]] [[Category:Commercial games]]
    665 bytes (89 words) - 13:21, 29 November 2016
  • The 2017 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 16 and 17 of September 2017. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
    860 bytes (130 words) - 15:07, 18 September 2017
  • ...ently working on [[Xenomarine]], a sci-fi graphical roguelike. My previous games include Hyperlines, a fast-paced tetris-style puzzle game for iOS.
    214 bytes (30 words) - 02:36, 26 September 2016
  • [[Category:Roguelike games]]
    230 bytes (39 words) - 22:04, 24 December 2012
  • '''Fortune cookie''' is an [[item]] sometimes found in roguelike games. It can be eaten to obtain a random hint (sometimes false) (aka a [[rumor]]
    353 bytes (53 words) - 06:29, 21 January 2009
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • ...at contentious what exactly separates '''major roguelikes''' from [[stable games]]. We should not be suprised about this. The major roguelikes list is see ...r" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone to believe meet that threshold, and see if the result become u
    2 KB (283 words) - 23:28, 9 November 2016
  • {{game-stable| name = The Hunger Games |influences = [[NetHack]], The Hunger Games
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  • '''In the House of Silence''' is a commercial horror roguelike inspired by The Night Land by William Hope Hodgson and the works of H. P. L ...ory:Commercial games]] [[Category:Horror roguelikes]] [[Category:Roguelike games]] [[Category:Coffeebreak roguelikes]]
    993 bytes (134 words) - 14:19, 23 June 2021
  • These games, while not completed during the [[7DRL Contest 2006]], deserve no less hono * [[Chris Morris]]: [[Linerogue]] - roguelike heavily based on lightcycles, March 3rd, 2006.
    264 bytes (34 words) - 08:46, 28 July 2010
  • ...he brave ones challenged the myth. Thus it was that the second [[Seven Day Roguelike Challenge]] was announced. * [[Slash]]: [[Mt. Drash: the Roguelike]]
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  • ...Basin intends to be a central knowledge base for everything related to the Roguelike genre, as well as a detailed directory of Roguelikes. ...Roguebasin is also an appropriate location to place permanent articles on roguelike theory, whether or not they are original research.
    2 KB (329 words) - 23:22, 14 June 2023
  • ...m.es/2013/12/best-of-2013-roguelike-likes/ Free Indie Games (Best of 2013: Roguelike-likes)] ...apershotgun.com/2013/04/03/live-free-play-hard-the-weeks-finest-free-indie-games-23/ Rock Paper Shotgun]
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  • {{game-beta| name = Roguelike Library for Java |features = Roguelike Library
    3 KB (219 words) - 20:54, 23 March 2009
  • ...intention of this service is to facilitate the broader release of popular games that might otherwise be overlooked by Valve and its employees. Steam Greenlight was the focus of Episode 46 of [[Roguelike Radio]].
    400 bytes (59 words) - 23:25, 26 December 2012
  • |site = http://games.kosek.com/game/magician.html}} ...h casual gamers and hardcore roguelike fans alike. Featuring all classical roguelike concepts like randomization, full-keyboard support or perma-death with some
    3 KB (396 words) - 14:59, 29 November 2016
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
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  • ...s the creator of [[Dungeon Crawl]], the most recent of the major roguelike games. He is no longer an active RL developer. * [http://groups.google.pl/group/rec.games.roguelike.misc/browse_thread/thread/ac297256d166eca6/b18ebee40ba05f12 The end of Craw
    389 bytes (69 words) - 21:16, 20 September 2006
  • A dungeon represents one of the possible areas where a roguelike game is played. Dungeons are subterranean mazes of rooms interconnected by In some other games, there is a [[wilderness]] or some other kind of overworld, from which you
    2 KB (362 words) - 14:07, 18 May 2012
  • ...s and Dragons Forgotten Realms universe. Whether or not it can be called a roguelike is debatable. Dungeon Hack features randomized dungeons but it is a real-ti Dungeon Hack is one of many games available for download as 'abandonware'.
    768 bytes (98 words) - 13:30, 29 November 2016
  • [[Category:Roguelike games]] [[category: Stable games]]
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  • ...he development of the following roguelikes (among some other non-roguelike games):
    291 bytes (35 words) - 00:10, 5 October 2023
  • ...author concentrating recently on his more successful (and plentiful) games roguelike community may have to wait very patiently to see it. Guardian Angel has low Unreleased roguelike projects can be found in the [[Talkie talkie projects]] section. The use o
    2 KB (325 words) - 16:29, 19 March 2011
  • ...step of the development process accompanied by a concrete example: a Java Roguelike project. ...a natural fit for the Roguelike development scene as since most Roguelike games are under continuous development.
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  • ...ttps://play.google.com/store/apps/developer?id=Sandalfoot+Games Sandalfoot Games] '''Dungeon Ho!''' is a graphical roguelike build for [[Android]] devices.
    900 bytes (110 words) - 13:31, 29 November 2016
  • [[Category:Roguelike games]]
    349 bytes (57 words) - 11:29, 3 March 2014
  • ...e, party-based roguelike, which popped up in a contest to create retro web games in 16kb.
    486 bytes (56 words) - 02:15, 19 May 2017
  • Why would anybody talk about icons on a roguelike-related forum? Everybody a roguelike game. We will get to it.
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  • Since most roguelike games are text-mode and, well, roguelike, ''curses'' is often used in their development.
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  • '''Steam Marines''' is a roguelike type game influenced by a Space Hulk tactical video game. It has has three features that makes it a roguelike game:
    990 bytes (136 words) - 16:10, 29 November 2016
  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
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  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
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  • ...eroes is a voxel-based roguelike. If you've never heard the term before, a roguelike is an RPG (Role Playing Game) that features randomly generated levels, turn Voxel Heroes aims to break free of some of the set-in-stone rules of a roguelike. When you obtain a particularly powerful item, you can 'unlock' that item o
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  • Dungeon Maker is a roguelike game. It is not turn-based, so monsters can run and kill you while you are [[Category:Roguelike games]]
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  • the Roguelike information resource that you can edit. '''Roguelike [[:Category:Events|events]] of 2024:'''
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  • *It would be a good roguelike to make more complete, but I hope that it doesn't lead you to neglect your [[Category:Roguelike games]]
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  • {{gameinfo| name = Grue the monster – roguelike underworld RPG |site = https://coolai.itch.io/grue-roguelike
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  • ...itherwyn is undergoing active development, he will often post to rec.games.roguelike.development under the alias "Shedletsky".
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  • ...nd through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public dom [[Category:Commercial games]]
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  • Cavern is roguelike for iOS devices featuring 16 level random dungeon, three player classes and [[Category:Roguelike games]]
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  • |influences = Tabletop Games Made for the #7DRL (7-Day Roguelike) Challenge, Rollgue is hybrid turn-based Roguelike and Action-Physics game.
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  • |games = few simple and small Roguelike developer from [[Poland]].
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  • Death Settler is a zombie apocalypse survival roguelike currently in very early development. It currently features the groundwork o [[category:alpha projects]][[category: Roguelike games]]
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  • JSRL (JavaScript Roguelike Template) is a basic roguelike you can build upon to create your own. In this repo you will find a bare-bones roguelike with tile and character-based displays, and tools to bundle it for the web
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  • ''Anonymous data is collected from all games tracking things like monsters killed, distance traveled, company stock awar [[Category:Roguelike games]]
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  • [http://bigbadwofl.me/Games/Morf/ Play Here] In this Roguelike with a difference you are a hero in search of a lost treasure, scouring eve
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  • 1Quest is a roguelike dungeon crawler. * Roguelike: Dying is fun!
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  • ...ielewicz (which in turn is loosely based on the 90s "Alien Breed" computer games). Alienhack has an unusual feature for a roguelike: a limited-angle FOV. This is central to the gameplay mechanic, as you will
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  • A roguelike based off of Illwinter's Dominions series of games. The concept is to place the Dominions world and style into a 16th and 17th
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  • ...e Rogue is a turn-based survival and strategy game. This zombie apocalypse roguelike game is built for fast play and massive amounts of replay value. [[Category:Roguelike games]]
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  • Nightmare Tyrant is a 7 Day Roguelike game written for the 2013 7DRL Challenge set in a dark fantasy setting. ...roguelike was mainly intended as a test/showcase of an approach in which a roguelike is challenging without being also punishing. Apart from that, a multidimens
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  • Every good roguelike deserves a retrospective. So share your wisdom and experience with other de == Full Games ==
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  • '''A post from rec.games.roguelike.misc''' > pretty fun. I have even started a collection of the games, but I just
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  • Initiation, corresponding to [[How to Write a Roguelike in 15 Steps|HWR15]] step 1. # Must support saving and loading of games
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  • [[category: Roguelike games]] ...with prestige and faux snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even
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  • ==What games use it?== Most modern games use shadow casting.
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  • Left Field Hotel is a horror roguelike in which you attempt to escape a Hotel. Throughout the game, you will encou [[Category:Roguelike games]]
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  • == '''oCult''' - Fantasy Roguelike Turn Based RPG == [[Category:Roguelike games]]
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  • ...Hackerer 2 is a 3D roguelike in the style of Legends of Grimrock and older games like Eye of the Beholder and Lands of Lore
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  • '''''Castle Dungeon''''' is the first roguelike for eInk Kindles. Castle Dungeon is a simple roguelike with graphical tiles. It runs on all Kindle 2nd, 3rd, and 4th generation d
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  • ...ke.development]] were again challenged to write a new, complete, playable, roguelike in the scary span of just 168 hours. This was the fourth time such quest ha So it was that the fourth [[Seven Day Roguelike Challenge]] started.
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  • A short roguelike made for a halloween game jam. [[Category:Roguelike games]]
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  • ...n Roguelike, mixing elements of more modern games with some of the classic Roguelike characteristics. A major goal is to keep the interface very simple with as There are advantages to Roguelike life inside the browser however. CSS attributes allow for 24-bit color reso
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  • ...me [[real-time]] as opposed to [[turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. ...r says. "Now that was something different. We all loved the old Unix-based games, and when we took a look at the design documents, we just had to go with it
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  • |developer = Freehold Games ...by Finnish mythology. It was developed by Freehold Games, creators of the roguelike [[Caves of Qud]].
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  • <th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th> I've made "It's Extremely Dark" (a 1kB roguelike), [[Fridge]] and [[Pink Ninja]]. Nothing now.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days, for the seventeenth consecutive year. The challen * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • ...ious fanatic or a modern cop. Fortunately, we are discussing [[roguelike]] games and can ignore such [[role-playing]] considerations.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 2-10 March 2019. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • |name = Dungeon Core Roguelike (DCRL) ...novels like the [https://mountaindalepress.com Divine Dungeon series] and games like [[Dwarf Fortress]] and [https://rimworldgame.com Rimworld].
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  • |games = [[Cypress Tree Manor]], [[AnathemaRL]] ...Belgium or working 18 hour days in the salt mines, Nils sometimes makes a roguelike. So far he's made [[AnathemaRL]] for a mini Ludum Dare and [[Cypress Tree M
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  • ...he Rose & Dungeon of Time''' is a roguelike in the vein of Mystery Dungeon games.
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  • [[Category:Roguelike games]]
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  • Rouge is a modeless, stealth-based roguelike taking place during the Inquisition. Plays as a heretic evading her captors [[Category:Stable games]]
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  • Dread the Rabbit is a turn based roguelike game with randomly generated maps and permanent death. Journey across seven http://www.goblingrotto.com/images/games/dread/icon.png
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  • [[Category:Roguelike games]]
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  • ==What games use it?== My upcoming roguelike sure do. ;D
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  • ...ly made from wood, although shields of metal are not uncommon in roguelike games. Other wooden items may be encountered. There are many types of wood, with
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  • * [[Legends of Yore]], a commercial roguelike designed primarily for mobile devices * [[Dweller]], an old roguelike designed primarily for mobile devices
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  • |games = [[Rot Magus]], [[SpectRL]], [[Emmanuel de Rouge and the Amulet of Quetzal * [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]].
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  • ...rvival and strategy game. [[gamefish|Game Fish]]. This zombie apocalypse roguelike to roguelite game is built for fast play and massive amounts of replay valu [[category: stable games]]
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  • |site = http://homepages.cwi.nl/~aeb/games/hack/hack.html ...[NetHack]], which is still in development, spawned a subgenre of roguelike games known as [[hacklike]]s.
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  • YioRPG is a simplistic coffee-break roguelike with basic but fun gameplay, and simple graphics. [[Category:Roguelike games]]
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  • [[Category:Roguelike games]] [[Category:Commercial games]]
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  • |developer = [http://www.gaslampgames.com/ Gaslamp Games] ...rcial roguelike released in 2011 by [https://www.gaslampgames.com/ Gaslamp Games].
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  • [[Category:Roguelike games]]
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  • Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or * Any games that the sounds/music are designed specifically for,
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  • '''ASCII''' is a type of display used in Roguelike games. ...eenshot was taken from [http://en.wikipedia.org/wiki/Roguelike Wikipedia's Roguelike page]. Wikipedia is licensed under the [http://www.gnu.org/licenses/fdl.htm
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  • {{game-alpha| name = Neon roguelike engine ...an editor to edit all game data. Gameplay is inspired by the Elder Scrolls games, especially Daggerfall and Morrowind. The looks are inspired by [[ADOM]].
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  • CoreRL is a minimal 1Kib roguelike with the barest of features: procedural levels, increasing difficulty, a ba [[Category:Stable games]]
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  • ...s to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch. We hope you find it useful! But first, some quick Q&A. ...ard winning catalog and many [https://www.humblebundle.com/ Humble Bundle] games.
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  • The 2015 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 19 and 20 of September 2015. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • Like all roguelike games, each game uses all the letters of the keyboard for commands. However, as o * Entirely randomized roguelike. Including key bindings.
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  • ...'[http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]'' ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]]
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  • The 2016 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 17 and 18 of September 2016. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • The following was posted to rec.games.roguelike.development by myself. I reproduce it here with minor modification. --[[Use to a roguelike.
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  • |games = [[Quarker]], [[Excitable Digger]], [[Earl_Spork|Earl Spork]], [[EmoSquid] ...rrently putting together a server based semi-cooperative kinda-multiplayer roguelike with a frontend in Unity 3D and a Fantasy Guild Master Management Sim using
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  • |influences = noir movies, oldschool adventure games NoirRL is simple (but not easy) adventure-roguelike with short storyline and probably hours of gameplay. Based on old noir movi
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  • ...a by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode. Among other things, this version adds a Wait button for roguelike mode, keeps high score,
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  • ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==
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  • Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated
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  • * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play
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  • ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal
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  • ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.
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  • ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.
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  • ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]
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  • PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==
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  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi
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  • It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
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  • The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term
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  • ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.
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  • ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ
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  • ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
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  • [[Category:Roguelike games]]
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  • We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]
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  • ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
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  • One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
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  • |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].
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  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://us.battle.net/hearthstone/en/ Hearthstone] [[category: Roguelike games]]
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  • ==Roguelike Specific Details== ...oguelike field -- there are no roguelike libraries and only a few finished games in the language. That said, Ruby is very powerful, combining an elegant sy
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  • Fatherhood is a Seven Day Roguelike written by Jeff Lait. This is largely a response to most games, such as POWDER, being
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  • The Infinite Dungeons is a simple, classic roguelike game written in two days. Your main quest is to find The Holy Blade. Only T [[Category:Commercial games]]
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  • ...language. It even seems a bit too easy ;) But the most irritating thing in games ...person as I am, I haven't bothered to read too many sources for roguelike games. But what I've seen has showed things like ''print("You hit");print(mons_ar
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  • |games = [[Rogue]], [[The Seven Day Quest]] ...uetemple.com/interviews/glenn_wichman_interview/ Interview @ Temple of the Roguelike]
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  • ...ness includes keyboard-based controls, AI and animations. It is a realtime roguelike with a simple goal to survive as many waves as you can, but once your hp re [[Category:Roguelike games]]
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  • Acid is fairly common form of destructive material in roguelike games. It may be considered an [[element]]al force in the [[magic]] system. It ca
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  • ...Full-color graphics present more design options than the 16 color terminal games. ...mber of people can't tell red and green apart. They tend to get annoyed at games where important information is conveyed by whether on-screen smudges are re
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  • |developer = [[Koto Games]] |site = http://kotogames.com/games/once-upon-a-dungeon/
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  • ...ee (as in freedom) graphical roguelike with strong influences from sandbox games like Minecraft or Terraria. The main idea of RogueBox Adventures is to offer the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by t
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  • ...like presents you with fresh challenges every game. Some other traditional roguelike features, like hidden [[trap]]s and requirement to identify [[potion]]s, al Of course, roguelikes have saving facilities that allow long games to be played for several days, weeks or even months; but the [[Save Files|s
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  • In games where monsters have an [[inventory]], orcs will typically be equipped with Orcs are well-liked by roguelike creators because they are excellent fantasy sword-fodder, evil and violent,
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  • |influences = [[Nethack]], Arcade Games Kepler452b is available for Windows, Linux & MacOS. Enjoy a roguelike with one of 8 classes, 5 unique worlds, beautiful graphics by Oryx, music b
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  • ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - come join
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  • ...ill be humanoid, although some are not. Some common humanoids in roguelike games include [[elf|elves]], [[dwarf]]s, [[orc]]s, [[goblin]]s, [[troll]]s, and [
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  • |developer = [[User:Sarronix|Dan McGrath/Tooth&Claw Games]] ...ired game set in an Asylum. Asylum Escape is a Claustrophobic Minimalistic Roguelike set in an unknown Asylum. The player has nothing but the light of his/her f
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  • ...ame (Power/Shields/Lasers) similar to the old LucasArts X-Wing/TIE Fighter games.
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  • '''Invisible''' is a traditional Roguelike with all the elements you normally find except, the monsters are initially * UI Widgets (Devion Games)
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  • == Roguelike Development == Java has excellent features for roguelike development:
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  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's action == Classic Roguelike Theme Categories ==
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  • |games = [[splitter]] [[sucker]] [[synthesizer]] ...ees in Psychology, Classics and Computer Science. Graspee has been writing games since 1983, most of them rubbish. He started in BASIC on the ZX Spectrum, t
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  • Feedback for the [[Guild]] roguelike. ...It's the only form of must-deal-with temporary loss that I've noticed in a roguelike, apart from those thieving Nymphs in NetHack. Carrying their body up to the
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  • A traditional Turn-Based Roguelike where you shoot planets and ships to gather energy and loot to survive and [[Category:Futuristic roguelikes]] [[Category:Commercial games]]
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  • |developer = Nightflyer Games Minute Dungeon is a roguelike with a total playing time of 60 seconds. You must find your way to the exit
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  • I only had time to play a couple of games, but it pulled me in. The roguelike.
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  • ...D game built on a roguelike foundation, much like all of the previous 30x9 games. It includes procedurally generated smooth terrain, items, characters, weap [[Category:Commercial games]]
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  • DeeperDown tries to be a coffe roguelike. [[Category:free games]]
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  • ...tten in [[Go]] that can be used to create various ascii / text (roguelike) games. It's based on the great ebiten library and inspired by libraries like libt ...ary of ramen sticks to that promise. You should be able to compile and run games that use ramen on:
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  • ...rs now prefer to use graphical [[tiles]] instead, Unicode allows roguelike games that use characters to represent things a much greater variety of visual re
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  • |games = in development... ...Engineer and often use Ruby so I decided to go with what I know and code a roguelike in Ruby. I've spent a day or so on it so far with lots still to do.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 3-11 March 2018. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • A casino is a gambling establishment. The best known casino in a roguelike game is the one in [[ADOM]]. Casinos also play a significant part in [[Elon * In games with magical cards or dice, they might be acquired here.
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  • Gold, coppers or silver is a basic money points currency in roguelike games.
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  • ...nsgames.retroremakes.com/7drl-reviews/ Cymon's Games] reviewed and Cymon's Games visitors voted on their choices for Best in Show, Visual Presentation, and | http://code.google.com/p/underbooks-roguelike/
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  • sick peter is a stealth roguelike in which you play a terminally ill four-year old Jewish boy who is looking ...at the London event, and presented it there alongside a load of cool other games. Ooh, and Peter Molyneux (the real one) was there!
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  • Egoboo gathers its inspiration from the Roguelike genre of games. However, unlike Roguelikes, Egoboo uses 3D graphics and is played in real
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  • ...mary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. .../pl.rec.gry.komputerowe.roguelike/topics newsgroup] pl.rec.gry.komputerowe.roguelike for more information.
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  • The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is task ...hen it has evolved from being an Ultima-like RPG to a more classical-style Roguelike.
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  • ...lete themetic and gameplay overhaul. Practically speaking it's a brand new roguelike.</p> [[category:Stable games]]
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  • '''''Xenocide''''' is a futuristic roguelike developed by [[Jakub Debski]] since 2002. * An assortment of various pills (like [[potion]]s in other games) and tools
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  • JavaScript roguelike toolkit, modelled slightly after [[libtcod]]. Twitter: https://twitter.com/ ...tutorial is available [http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/ here].
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  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • For tactical games, such as roguelikes, it is very important how individual cells in the game ...s also often struggle to understand that they can move diagonally, as most games outside the genre have only 4-way movement.
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  • A Roguelike Space Adventure, currently in [https://store.steampowered.com/app/551620/Ap ...stic roguelikes]] [[Category:Open ended roguelikes]] [[Category:Commercial games]]
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  • ...egacy features mouse-based controls, AI allies, and animations. The first Roguelike to be developed by wire_hall_medic. Legacy is a [[Coffeebreak roguelike]] with the classic goal of making your way to the evil overlord's castle, a
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  • It's a roguelike based on the Space Empires games by [http://www.malfador.com Malfador Machinations]. The Jraenar have invade
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  • ...for other players to make a move. Instead, there is a system called the ''Roguelike Theory of Relativity''. Based on Nethack, it uses a core game engine with p ...as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race.
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  • ...e game world; however, you can also use any techniques from other computer games genres, or even try to develop your own. ...ead go with a graphical display. There are some adventure and role-playing games that have a character display similar to the one roguelikes use, but it doe
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  • Fida'i is unlike other roguelike games in that you are much physically weaker than most of the game's enemies and
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  • ...cludes the majority of non-commercial games contained in the International Roguelike Database and also gathered from other sources. ...r a time/size constraint or according to some other rules. The majority of games are from the 7DRL challenge but there are also some others.
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  • When I was browsing through the rec.games.roguelike.development newsgroup I
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  • == Roguelike Specific Details == ...ble code makes it an excellent choice for programmers wanting to develop a Roguelike in a limited amount of time, making the language ideal for 7DRL Challenges.
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  • ...left left left left will make you rush a further 4 tiles to the left. The games also features a procedural music engine, generating music in real-time with http://www.gamesofgrey.com/games/mosaic/
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  • ...m adventure game), Spelunky is one of the few games that successfully puts Roguelike and Platformer genres together. ...secrets. Derek Yu, the creator of Spelunky, interviewed with members of [[Roguelike Radio]] following its release.
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  • WarpVector is a sci-fi roguelike built around space exploration, combat, and navigation. [[Category:Commercial games]]
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  • * May ruin play balance of current games. ==Games using Permissive Field of View==
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  • ...llenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike. ...s, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dw
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  • ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]] ...s a "roguelike definition" (currently hosted [https://blog.roguetemple.com/roguelike-definition/roguelikeness-factors/ here]) was used as the starting point for
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  • Crossword Dungeon is a roguelike-like in which your character traverses a procedurally-generated crossword d [[Category:Commercial games]]
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  • The goal of the project is to provide a roguelike gaming experience with simple mechanics and stats, but with an atmosphere a Inventory space is more limited than what's usual in roguelike games, and equipped items still take up space in the inventory, forcing the playe
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  • |influences = Desktop Dungeons, Tower of the Sorcerer, Akalabeth Euro board games ...s, resource management puzzles like Tower of the Sorcerer as well as board games (in particular Vlaada Chvatil's Mage Knight and Stefan Feld's The Oracle of
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  • Block Rogue is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with proce [[Category:Open ended roguelikes]] [[Category:Commercial games]]
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  • It was one of the first games to use a spatial representation of the world where the action unfolded inst ...letters. Actions were issued by single keystrokes. Rogue defined the very Roguelike genre. Random generation, basic plot, text (or tiled) based display still a
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  • In some cases, it may be clear that one roguelike derives from another. For example, NetHack was built atop Hack, so its line ''Schematic family tree of popular roguelike games, showing inheritance by play style.''
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was be held 5th to 13th March 2016, with playe ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
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  • Based on some vague concept of a martial arts roguelike where you can take on many enemies at once and survive without the enemies ...Shot myself in the foot mostly with this but I'd rather have a finish able roguelike for a 7drl than something that is touched twice and given up cause it kille
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  • |site = http://indiedb.com/games/kollum-the-pressure-valve Kollum: The Pressure Valve is a tile-based Roguelike with simplistic graphics. Animations are spare.
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  • ...ational Roguelike Development Conference]] 2017. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At * [http://roguelike.club Roguelike Celebration] - San Francisco, November 11-12
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  • ...ses, comments, praise and/or bug reports are welcome! Send them to: zasvid+roguelike@gmail.com [[category:alpha projects]][[category: Roguelike games]]
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  • Setting up an ssh server for your ncurses roguelike is very simple, and requires root access to perform. Other games, which handle character names on their own, don't need such a wrapper.
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  • Implementations of Pascal used by roguelike games: Example games written in VMS Pascal: [[Moria]], [[BOSS]].
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  • ...e power of 90's era video game technology to the features common in modern games. UgaritRL will be an adolescent power fantasy. Players will begin the gam ...ed to an RPG about anthromorphic rabbits, and finally settled into being a roguelike about Canaanite mythology.
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  • The Depths of Tolagal is an addictive roguelike dungeon crawler with an emphasis on tactical combat. [[Category:Commercial games]]
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  • ...mmed by [[User:Stamatis|Stamatis]], who published it under the alias Forge-Games.
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  • ...escape back up with the Amulet of Yendor. The game has all trappings of a roguelike: dungeon crawling fun, unidentified potions and scrolls and perma-death. It # It uses a ton of traditional roguelike concepts, but in non-annoying ways. The fact that the game FEELS like a tra
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  • ...c., either loosely or faithfully. (Note that not all of these are complete games--many are prototypes or in various states of playability, but some reached | Boulder Dash || [[Ascii_Dash]], [[RogueDash]][http://rec.games.roguelike.development.narkive.com/qGZdBnaW/1drl-roguedash]
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  • ...of the project is to implement many of the same ideas seen in the earlier games of the Elder Scrolls franchise but to also include Daggerfall features that ...generator (including quests that aren't the traditional hack-n-slash style roguelike quests). Quests take into account characters that have met you at various t
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  • ...kes include virtual gods as part of their gameplay. (Some do not: see the "Games without gods" section, below.) The gods are supernatural entities of divine ...of sensitivity to the current situation of their followers. In the typical roguelike, a god only attends to his own follower's behavior, but in [[POWDER]] all g
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  • ...[[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. The challenge dates are set for 4-12 March 2017. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • * [[Console roguelike]] [[Category:Commercial games]][[Category:handheld roguelikes]]
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  • Teleglitch is a roguelike top-down shooter with a pixelated art style. The game takes place in proced [[Category:Roguelikelike]] [[Category:Commercial games]]
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  • Mujahid is unlike other roguelike games in that you are much physically weaker than most of the game's enemies and
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  • ''Dungeons of Zennom'' is a new roguelike in development by [[User:Ekolis|Ed Kolis]] using the [[libtcod-net]] librar ...orates an interesting skill system borrowed from the Final Fantasy Tactics games but not commonly used in roguelikes. And also to just have fun programming,
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  • '''Sword of the Stars: The Pit''' is a roguelike type game set in the Sword of the Stars universe, developed by Kerberos Pro The game has multiple features that makes it a roguelike game, most importantly:
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  • |games = [[SUDD]] ...d a city-destroying robot, discover the secrets of time travel, and make a roguelike of my own, and hopefully [[SUDD]] will be the realization of at least one o
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  • D
    == Roguelike Libraries == * ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/Cybe
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  • XLarn is a heavily extended version of the 80's roguelike game [[Larn]]. |developer = [[Swinfjord-Games]]
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  • '''Exalt''', formerly known as '''RogueRunner''' is a roguelike game currently under development by [[User:Roguerunner|Jake Keel]]. The gam My favorite games are ones where I can create my own content for it. I am building Exalt as a
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  • I'm Odin Jensen and I work on a roguelike multiplayer 3D game called And that concludes my article. I really miss this feature in Roguelike
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  • |developer = [[User:Playdeezgames|PlayDeez Games]] ...s a coffee-break rogue-like developed by [http://www.playdeez.com PlayDeez Games].
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  • Some games have special quests; that is, you need to perform certain actions to comple ...here are tasks that are either implicitly or explicitly mandatory to win a roguelike, but are not considered quests by the game. Killing the boss monster is an
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  • [[Seduction Quest]] is a hentai roguelike adventure game and one of the first of its kind. The game uses the robust The monsters in Seduction Quest are not the typical ones you find in most games. During the player's adventure he will encounter types of monster such as:
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  • |influences = Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e Zorbus is a free, fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon and find a portal to a myth
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  • Hieroglyphika is a roguelike game completely without text but with pictograms. [[Category:Stable games]]
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  • The Hardest Dungeon is a roguelike-like action role playing game that is very focused on team management and s Most of the standard roguelike features apply, except there is team level on top of the hero based profici
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  • Tetraworld is a Roguelike game set in a world where space has 4 dimensions instead of the usual 2 or [[Category:Roguelike games]]
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  • |developer = Deen Games '''Ali the Android''' is a sci-fi roguelike/metroidvania that focuses on combat, unlocking new weapons, and collecting
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  • ...ard to define and mostly unique to roguelikes, or as an interpretation of "roguelike" that is different from the usual ones, but surprisingly accurate. A literal roguelike is a game that ''literally plays like Rogue'', in terms of ''interface'', t
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  • There are four things we look for in the games we play. Every which the players can operate using their characters as proxies. Many games
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  • A '''handheld roguelike''' is a [[roguelike]] game for a small electronic device such as a cellphone, a video game syst Even a system capable of running Windows or Linux does not guarantee a good roguelike experience. The small screen and limited controls of most handhelds mean th
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  • ...Programming in Interactive Fiction] Introduction to rule-based systems in games. ...lopment] ([https://web.archive.org/web/20150214122242/http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm archived version]) Tech paper describin
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  • == Third dimension in an ASCII-based roguelike == should a roguelike map be only 2D? Of course this article considers only the
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  • ...rly known as '''Untitled''') is a classical, fantasy-themed, plot-oriented roguelike based on 32×32 graphical tiles (ASCII mode also implemented). ...ndow) with flexibility and complexity known from the most famous roguelike games
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  • A non-traditional Roguelike in a modern setting. It has systems for dialog, shops, side-quests, and oth ...fessional programmer, web developer, and designer. He works on independent games in his free time. He can be contacted [http://startcontinue.com/community/c
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  • '''''"The Java Roguelike Development Guide"''''' It is fair to say that the vast majority of roguelike games are implemented in the C/C++ programming language. C/C++ are very common l
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  • ...[[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It was held 8th to 16th March. 132 challengers we ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
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  • *Determining how items and monsters will be represented in saved games (and your infrastructure should handle saving and restoring easily and well ''Original version submitted to [[RGRD Wiki Project|rec.games.roguelike.development]] by Ray Dillinger''
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  • * [[Roguelike Dev FAQ]] * [[How to Write a Roguelike in 15 Steps]]
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  • have yet to see a roguelike game that exhibits intelligent and realistic And since I'm sure my roguelike is never going to see the light of day, I
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  • ...is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games.
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  • |games = [[BOSS]], [[PRIME]] He is reviewer for [[Temple of the Roguelike]].
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  • In early roguelike games, the non-persistence of dungeons had more to do with memory limitations tha ...veloper since it requires the dungeon state to be loaded and saved between games and, very likely, every time the player moves from one level to the next.
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  • It can be difficult to decide which output library to use when creating a Roguelike. There are many different ones available. Libraries differ in portability, ...and wavelet noise, heightmap generators, random name generators, and other roguelike goodies. Unfortunately it takes some time to get used to.
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  • Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. roguelike game engine.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held 7th to 15th March 2015. ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
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  • The algorithm was designed mostly for turn based games with ranged weapons. In such games lack of mutual visibility cause unfair advantage of attacker, when in reali
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  • Dance of Death is a fantasy-themed, Flash ([[ActionScript 3]]) roguelike inspired by [[ADOM]] and [[UnReal World]], as well as wilderness survival t [[Category:Browser games]]
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  • Central Park Nanotech Warlex is a coffeebreak roguelike set in a post-apocalyptic future. It was created during Kenney Jam 2020. [[Category:Browser games]]
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  • There several ways to acquire an intrinsic. [[Roguelike]]s are famous for eating a [[corpse]] to receive qualities characteristic t ...eral qualities but sometimes also have negative effects. Artifacts in some games have even been known to grant intrinsics when merely carried and not wielde
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  • * 22 Dec 2018 - [[Wayward]] Beta 2.7 [https://steamcommunity.com/games/wayward/announcements/detail/1720837068955716995 Released] * 20 Dec 2018 - [[Cogmind]] Beta 7.2 Holiday Mode [https://steamcommunity.com/games/722730/announcements/detail/1699444970717096737 released]
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  • isn't found. In my games, if I call PlaySound("blowgun") and I don't have a But the best example of sound in a roguelike by far is [[JauntTrooper series|Mission Thunderbolt]].
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  • ...es made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skil
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  • '''Level scumming''' is an exploit which occurs in games featuring [[Dungeon persistence|non-persistent dungeons]]. The exploiting p Since in many [[roguelike]]s resources like [[hit points]] and [[mana]] recharge slowly over time, th
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  • ...into negative hit points without actually being dead. However, alone like roguelike hero, such an individual would surely die, so the practical difference is e
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  • |site = http://benhem.com/games/wayfarer/ Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, or downlo
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  • [[Category:Roguelike games]]
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  • ...ter to play. She is 7 years old by now, and I'm rebuilding our garden as a Roguelike. I chose curses for the output and iso-8859-15 encodig (Western European). ...e whole internet, that supplies me with an infinite number of offline-text-games!
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  • LambdaHack is a [[Haskell]] game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional
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  • A coffee-break real-time Roguelike game written in C. ...other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. T
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  • ...n [[libtcod]] and requires it to run. Umbra's philosophy is not to provide roguelike-specific data structures, but rather an underlying architecture that will l =Games=
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  • ...ike rifles and shotguns add a unique ranged combat system not seen by many games of the genre. Ascend mortal ability and use divine weaponry for your own s * Nemesis system brings old enemies back in future games
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  • A science-fiction and horror themed, graphical roguelike in which you play a space marine exploring a vast alien-infested space stat As with all roguelike games, Xenomarine features [[permadeath]].
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  • [[Category:Roguelike games]]
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  • PabloQuest is a 2D roguelike game, easy to learn, difficult to finish! ...nted the items to be able to be used in more than a different way. In most games, if you find a dagger you can only use as a melee weapon, or a potion can o
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  • Splitter is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2013 event. * The gimmick in this game is that it presents you with two roguelike games, one on either side of the screen. The controls are linked so when you go u
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  • ..."platformer". The developer, [[User:Waz|Waz]], appeared on Episode 46 of [[Roguelike Radio]] as part of a discussion of [[Steam Greenlight]] (where the communit [[Category:Commercial games]]
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  • |site = http://www.peculiar-games.com/ ...guelike heavily influenced by the ''Mystery Dungeon: Shiren the Wanderer'' games. Initially released as a Nintendo DS homebrew game, ''Voyage to Farland'' n
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  • Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the [[Category:Commercial games]]
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  • ...er'' and ''Final Fantasy 4-6''. It features a '''job system''' inspired by games such as ''Final Fantasy Tactics'', along with dynamic combat, a wide spectr
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. Our first roguelike will be run entirely from a single file, ''firstrl.py''. However, to suppo
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  • '''Sphere''' is a roguelike focussed on exploration and tactical combat. It is set in a stellar ship gr Graphics emulate classical ASCII games, but with some divergence: Menus and message text are not confirmed to a te
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  • ...assic roguelike, designed to be very easy to play yet with lots of classic roguelike depth, ...or complex commands, however all the features from the genre that make the games fun are kept: turn based combat, random level generation and long term item
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  • ...0 minutes. It is a enhanced edition remake of the older [[Lost Labyrinth]] roguelike. * Classic roguelike graphics agumented with modern xBRZ algorithms for high resolution renderin
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  • ...similar to each other, as are the Explorers games. Pokemon Mystery Dungeon games do not feature permadeath, but instead cripple a player by removing almost ...graphical games without keyboard input, and have plots, but otherwise are roguelike. Most of the game is played in Mystery Dungeons, which are randomly laid o
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  • * [[Rot.js]] is a JavaScript roguelike library with many useful features. ...lly-changing web page. Traditional DHTML is only of utility to very simple games, since it is not possible to escape the limits of HTML markup, which was no
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  • |developer = [http://www.blackshellgames.com Black Shell Games] - Travel through vast dungeons with classic roguelike action
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  • ...dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion. [[Category:Commercial games]]
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  • A fantasy themed commercial RogueLike, but in realtime, where you need to descend 12 levels to get your golf ball ...came from an investigation into whether it would be feasible to develop a RogueLike that ran in real time.
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  • The free [http://www.kongregate.com/games/idoyehi/cardinal-quest Cardinal Quest Classic] is available on Kongregate, Cardinal Quest is a tile-based Roguelike with retro graphics. Animations are, for the most part, kept to a minimum,
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  • }}[[Category:Roguelike games]] ...he ASCII Project] is an attempt to bring sandbox multiplayer gaming into a roguelike world.
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  • |site = https://roguempire.com/fantasy-roguelike-dungeon-crawler ...asy-roguelike-dungeon-crawler Rogue Empire] is an classical fantasy themed roguelike rpg indie game released in January 2019. It offers a deck building system
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  • == Horror in Roguelike Games == ...important distinction -- there are generally three types of horror-themed games.
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  • ...re is the list of them in a alphabetic manner. Note how often big or small Roguelike features are logically linked to each other ---- a game with only few of th ...some [[Angband]] variants. This feature now exists in some survilal horror games that have '''[[Permadeath]]'''.
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  • ...is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. The game has now been final rele ...in the mid 1980s on C64 using assembly language and has since then created games on several platforms from Amiga 500 to modern PCs, now including the latest
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  • |developer = Adventurepro Games LLC Dungeonmans: The Heroic Adventure Roguelike! Set out to explore a vast continent with dark dungeons and ancient ruins,
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  • ...istribution such as Xbox Linux or PS2 Linux on the device. Nearly all such games are commercial in nature, although the recent surge in homebrew software co ...oles do not feature support for a mouse or keyboard, the complexity of the games is usually considerably reduced compared to those developed for computer sy
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  • QuickHack is a simple [[Coffeebreak roguelike]] with arcade game influences. The player descends through 30 dungeon leve * Save files allow up to three games to be suspended (save files are deleted upon loading)
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  • So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run''' [[Category:Roguelike games]]
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  • '''Another Quest''' is a vertical roguelike available on [[Android]]. The game is designed to be played in portrait mod [[Category:handheld roguelikes]] [[Category:Commercial games]] [[Category:Coffeebreak roguelikes]]
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  • Interesting random maps are one of the things that make roguelike games games, you would have a level designer who can create cunningly crafted
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  • * [[Sane Roguelike]] ...ilscience.co.uk/?cat=5 small section] containing C# code samples for basic Roguelike concepts.
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  • |developer = [[Bay 12 Games]] ...c, and Linux that combines certain aspects of roguelike games and strategy games. The game is currently in the alpha stage of development, but more versions
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. See [[Complete Roguelike Tutorial, using python3+libtcod, part 0|Part 0]].
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  • Over is a roguelike roleplaying game. Roguelike games are similar to other Roguelike games also do not have excellent graphics and more energy is devoted
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  • * [[Mt. Drash: the Roguelike]] (Ultima) * [[Heroic Age: the Roguelike]]
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  • |developer = Stay Inside Games '''Bounty Hunter Space Lizard''' (BHSL) is a coffee-break roguelike game. The game has a heavy focus on tactical positioning, making use of edg
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  • |updver = [http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/1d954270fbff39f3/f0407d7867181b0b#f0407d78671 ...Chris Morris. It is an interesting experiment in bringing chess rules to a roguelike environment.
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • |developer = [http://largerussiangames.com Large Russian Games]: Sean Edwards, Alex Karantza, and Ed Ropple Sharplike is an open source roguelike library written in [[C_Sharp|C#]] for the [[.NET Framework]] and [[Mono Fra
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  • ...://cardinalquest2.com Cardinal Quest II] is a streamlined, combat-oriented roguelike in which the player must fight their way through one of three Acts, levelli ...p purchases to unlock classes and perks faster, [http://www.kongregate.com/games/randomnine/cardinal-quest-2 on Kongregate.com] (as a Flash game) and [https
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • of adventure games in favor of RPGs would be fascinating. [http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]
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  • == The games == * [[Diablo]] (heavily influenced by the Roguelike genre)
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  • The 2011 [[Seven Day Roguelike Challenge]] was the 7th 7DRL challenge and took place on the week of March ...w.roguetemple.com/7drl/2011/ Reviews of all the successes on Temple of the Roguelike]
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  • Roguefallen is a traditional turn-based roguelike in the spirit of games like Moria and Angband.
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  • '''AloneRL''' is a roguelike by '''[[User:Koteko|Fabio Ticconi]]''' written in Java using [[AsciiPanel]] * World randomisation at startup, as well as saving and loading games
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  • ...s heavy similarities with it, which leads to it being claimed as the first Roguelike by technicality.
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  • Aurora is a space exploration roguelike game, heavily inspired by Star Control 2 and Prospector. Player takes comma ...:Futuristic roguelikes]] [[Category:Commercial games]] [[Category:Defunct games]]
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  • [[Category:Roguelike games]] [[Category:Beta projects]]
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  • '''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] * [[GearHead]] and [[GearHead2]], the previous games in the series.
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  • DemiseRL is my big roguelike project. I use its engine in all my games.
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  • ==Roguelike Specific Details== * {{stable}} [[Hunger Games]]
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  • ...oguelike Development Conference]] - London 2012. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At ...x.php?topic=2111.0 RogueTemple], [http://groups.google.com/group/rec.games.roguelike.development RGRD], [http://www.facebook.com/events/117580921699055/ Faceboo
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  • Lingwall is a roguelike RPG in which you must learn a new language to proceed. The game is currentl ...e of the most effective language learning tools ever made. Roguelike video games are famously addictive–due to a feeling of constantly growing power as yo
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  • In most roguelike games, the dungeon is an array of some data type where each cell within the array == Games That Use Grid-based Dungeon Generator ==
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  • |influences = games from 80's |site = http://www.foumartgames.com/games/DungeonScreener/
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  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • ...library that provides a full featured toolbox for working with turn-based games. SquidLib is used for [[Wyrm]], [[Attack The Geth]], [[Assault Fish]], [[Ep *Roguelike Specific Toolkit
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  • '''Chasm Lords''' is a ASCII tile-based online multiplayer Roguelike, running in modern web browsers. ...influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot.
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  • ...character completes an action. However, it can be a problem for real-time games, where the game opponents move and react independently of the player action == Games That Use Two-Key Targeting ==
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  • ...toryline and its undisclosed source code, both of which are unusual in the Roguelike world. ...l crowdfunded game ever on Indiegogo and the most successfully crowdfunded Roguelike game ever (if you count Dwarf Fortress as being crowdfunded ADOM is only 2n
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  • ...ased on roguelike dungeon generation, but also applies to other tile-based games, possibly. This algorithm is used in the roguelike [[Avendesora]]. A more updated version of this article might be available [
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  • The game is presented as a [[roguelike]] "first-person dungeon crawler" involving monsters and mystical creatures [[category: Roguelike games]]
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  • roguelike. a few things that you can work with to make your roguelike meet the
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  • [[Category:Roguelike games]]
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  • ...es with procedurally generated content as well as various common tools for roguelike development. ...ke Studios], an independent game design and development company that makes games.
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  • ...haracterizations, Legerdemain borrows heavily from the genres of Roguelike games as well as interactive fiction. Unicode symbols are used in preference of f
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  • ...j'Eyal''', more commonly known as ToME or ToME4, is an open-source fantasy roguelike. Development first began in 1998 as ''[[PernAngband]]'', a Pern-inspired [[ [[Category:stable games]]
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  • Caves of Qud has been in development since 2007, developed by Freehold Games LLC. It focuses on exploration, in-depth character building, and the discov ...yers of Caves of Qud interviewed with [[Andrew Doull]] for Episode 45 of [[Roguelike Radio]].
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  • ...ad on [[rgrd]]. For a more formal and widely-accepted definition of what a roguelike is, see the [[Berlin Interpretation]]. As a player I like to play games that feel unique and suck me to their
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  • '''Angband''' is a freeware roguelike based loosely on the works of [[J.R.R.Tolkien|J. R. R. Tolkien]]. It was c ...apes. An Angband game requires more patience and time than most roguelike games. Angband is a game of infinite resources -- you have as much time as you l
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  • I have been looking at time systems for roguelike games. I have found really simple systems that are not powerful enough and powerf """Simple timer for roguelike games."""
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  • |influences = Real life synthesizers, Michael Brough games Synthesizer is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2015 event.
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  • ...all computer RPGs do). It all came from the research I made for my talk at Roguelike Celebration 2018 and the short article I published afterward. I knew in adv ...from other video and computer games of different varieties, to print board games and rpgs, to modules and adventure scenarios or for use in other media.“.
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  • ...ng "Violent Road to Death", but better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant hu ...r]] may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must
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  • |developer = Dinofarm Games 100 Rogues was an original Roguelike for the iPhone, iPod Touch and iPad devices. It featured two playable clas
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  • * [[Dawn of the Dead Roguelike]] * [[Heroic Age: the Roguelike]]
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  • ...e-historical-origin-of-the-roguelike-term/ On the Historical Origin of the Roguelike Term] focuses on the 1993 discussions, which lead to an "official" recognition of "roguelike" as a genre. However, it mentions that, in the 1993 discussions, Ron Asbest
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  • |site = https://www.roguelike.games/grog '''Grog''' is a [[roguelike]] directly inspired by the experience of playing the original [[Rogue]] on
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  • ...p, you will find many things familiar. Same if you played any AD&D-derived games (Baldur's Gate, Icewind Dale, Angband)... In true roguelike spirit.
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  • |developer = [[Ghostknot Games]] |site = https://ghostknot-games.itch.io/
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  • Time systems are controllers built into a roguelike engine which handle the order of interaction of the actors inside the world ...izable), a certain amount of energy is restored to every actor every tick. Games such as [[Dwarf Fortress]] use this approach.
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  • 3079 is a modern 3D game built on a roguelike foundation. It includes procedurally generated 3D terrain (similar to Minec 3079 has been released on [http://www.desura.com/games/3079 Desura] and [http://www.gamersgate.co.uk/DD-3079/3079-beta GamersGate]
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  • A roguelike where you roam through the procedurally generated wasteland of the ruined w ...2014 as a small project that was after very little work dropped, the other roguelike game Warsim was worked on in it's place and very little attention was given
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held for the 9th time between March 9th a ...elikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge
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  • Books for programming games. ...d NPCs. [[#Artificial Intelligence for Games|''Artificial Intelligence for Games'']] presents has a good overall view of this stuff.
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  • '''Lost Labyrinth''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes. The more up-to-date enhanced * [[Stable games]]
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  • LambdaRogue: The Book of Stars is a complete roguelike role playing game, with unique features and story, distinct atmosphere and Coffeebreak Mode is a more typical roguelike experience, without story and quests, and a straightforward goal: Go down t
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. .... In an ideal world, it should just run, and if you have recently updated games installed from Steam or perhaps even some modern applications, it should.
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  • and since I'm interested in roguelike games, I thought I'd write # Minimaxing in application to roguelike domains
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  • Roguelike games updated or released in the last 12 months. When adding a new game to this l {{Update | #ffffff | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Moder
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  • |developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]]) A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salva
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  • This is an alphabetical list of roguelike '''developers''', ordered by last name when they've got one, or by nickname You can also find info about developers and their projects at [[The Roguelike World Map]]. See also: [[:Category:Developers]].
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  • Roguelike games often need to save data. Sometimes the data takes up a large amount of spac Sometimes all the invested energy doesn't really improve your roguelike. Compression is a trade-off between speed and storage space. (When you comp
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  • The big difference to other roguelike games is that, behind the scenes, everything that you encounter in Web Raid Mobil Also, a few things are done very differently to most games, on purpose: For example, low-level magic is as strong as high-level magic,
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  • [[Category:Browser games]] A fantasy themed turn-based roguelike with skillful demon warlord as playable character.
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  • ...object system that is likely to lead to unmaintainable blobs of a class. A roguelike is probably a complex enough game that you should use an entity component s ...of Qud and Sproggiwood], IRDC 2015 talk about a data- and component-driven roguelike architecture.
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  • ...t one each time a new map is created. This is seen in some newer roguelike games such as Torchlight or Path of Exile, where certain maps need certain themes
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  • ...ith successfully returning the Amulet of Yendor to your god in the classic roguelike [[Nethack]]. ...a featured randomly-regenerated dungeon levels. Unlike persistent dungeon games such as Nethack, players were faced with a fresh dungeon each time they asc
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  • Shell games used to be limited to a particular size (usually 80x25 It's time for roguelike games to make the transition. Accordingly,
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  • ...make everything visible, or at least everything close to the player. Many games use this approach and it seems to work. * [[Extremely fast simplified LOS]] -- Take advantage of the way most roguelike maps are drawn (square rooms connected with corridors).
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  • Races are the highest level character differentiators in the roguelike genre: they define the major characteristics which differentiate all the ch ...ser to animals than men. For this reason, only rarely are they playable in games.
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  • Souls Rescue tries to be a roguelike. http://gamejolt.com/games/souls-rescue-roguelike/174252
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  • |influences = Etrian Odyssey, Devil Survivor, SMT games, Blood Bowl, Dark Hersey, Call of Cthulhu (advancement mechanics for now) A party based Roguelike taking major inspiration from Devil Survivor's single phase of turn based c
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  • [[Category:Roguelike games]]
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  • '''Trap Quest''' is an in-development erotic turn-based clickable-text-input roguelike game built on the [[wikipedia:Inform|Inform 7]] engine (which can be run on ...amessite.com/index.php?module=viewgame&id=137 The Trap Quest listing on TF Games Site]
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  • There are many interesting applications for noise and fractals in RL games, not just for terrain generation, but for adding natural-feeling patterns t ...ll give a brief overview of fractals and how they can be implemented in RL games. There is also some code available and a set of references for further stud
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  • One of the major ways Angband stands out among Roguelike games is the sheer special Roguelike custom scripting language, as it's not worth the effort&mdash;there are alr
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  • ...ymbol for whatever they are mimicking and '&' is often used for demons. In games using tile graphics, they are represented by pictures of the monsters or at ...adjective + noun approach. And here are monster names I've yet to see in a roguelike game:
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  • |developer = Jurax Games ROGUE-FP is a traditional roguelike with first person perspective and controls. Originally ROGUE-FP was based a
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  • * 16 December 2016 - [[Project TDoIPS]] beta 0.2.0 [http://gamejolt.com/games/project-tdoips/217501 released] * 16 December 2016 - [[ROGUElike ONE]] 1 [https://www.reddit.com/r/roguelikes/comments/5irvhs/roguelike_one_
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  • <td>Roguelike elements from classics and semi-roguelikes such as Dungeons of Dredmore, RP [[category: Roguelike games]]
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  • ...'m the only one who feels this way!), but for whatever reason - I feel the roguelike approach lends itself pretty well to the prospect. ...un unidentified potions etc - there are still many elements of the typical roguelike that would give the genre the boost it requires. The "wield anything" mecha
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  • ...13 - [[The Veins of the Earth]] v0.12.1 module file hotfix [http://te4.org/games/veins released] ...e-adventure-roguelike Approaching Infinity] 0.0.6j [http://www.indiedb.com/games/approaching-infinity/downloads/approaching-infinity-v006j Released]
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  • == Horror in Roguelike Games, Part 1 : Gore == Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[
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  • This is first issue of the [[Roguelike Magazine]], copied from [http://magazine.rogueforge.net/rtm_issue1_20070320 ...ave to offer. The outward appearance of the game is not as important for a roguelike as it is for a more modern, commercial game.
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  • For a list of games by Theme, see [[List of Roguelikes by Theme]]. * [[Pimp]] roguelike (and yes, that's pimp in the literal sense)
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  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
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  • ...y be an explanation of what is meant by it and what classifies a game as a roguelike. World of Rogue will take the phrase "no two games are the same" to a whole new level. The world will be randomly generated.
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  • Shepherd Slaughter is a real-time roguelike RPG adventure game. The most recent version is r9. [[Category:Commercial games]]
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
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  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
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  • Most roguelike games need a savefile. But building robust and is about problems relating to savefiles and saved games and how
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
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  • | developer = EyeZary Games ...ing''' is a small mixed genre game. It combines a classic computer RPG and Roguelike aesthetics with a real-time Action and a Strategic resources management alo
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  • :Not necessarily, in a randomly-generated roguelike... [[User:Almafeta|Almafeta]] 23:25, 6 Jan 2007 (CET) able to gain lives like in arcade games.
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  • ...s, as well as a selection of preset quests that will appear in some or all games. The idea is to take the great ideas of ADOM and other roguelikes and remo [[Category:Roguelike games]]
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  • ''[[War of Wizards]]'' is a turn-based text-output two-player roguelike I'll try to use as much code from my existing roguelike, [[Paprika]],
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  • [[Category:Roguelike games]]
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  • Rectangular or any type of regularly shaped room in roguelike games has always bothered me, so today, instead of working I came up with a simpl
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  • The big difference to other roguelike games is that, behind the scenes, everything that you encounter in Web Raid corre
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  • [[category: Roguelike games]]
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  • Roguelike Radio is a podcast about roguelikes. A typical episode is dedicated to a single roguelike game, mechanic, or feature.
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  • ...ational Roguelike Development Conference]] 2016. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At * [[http://roguelike.club Roguelike Celebration]] - San Francisco, September 17
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  • Roguelike games often use PRNGs to compute [[dice]] rolls and other situations that require ...e at least working above other C platforms. But the most popular roguelike games support many platforms well, and their developers avoid rand() when they ca
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  • Free-Like is a successful entry for the [[7DRL Contest 2011]], being a roguelike that has large "Free-Like" dungeons to explore. The game can be found at th ...ires you to defeat Tropicass, a dictator across the land who does not play games when it comes to battles. You must find him and destroy him in order to end
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  • == Roguelike Game AI, part 3A == roguelike monsters. I do this kind of engineering for a
    18 KB (3,100 words) - 14:27, 30 September 2010
  • This is second issue of the [[Roguelike Magazine]], copied from [http://magazine.rogueforge.net/rtm_issue2_20070402 First of all, welcome to the second issue of Roguelike. The magazine. I know it’s late. I also know it contains only four o
    46 KB (7,713 words) - 20:23, 1 November 2012
  • thanks for the rec.games.roguelike.misc group for their comments and Some of RL games use a simple AI. It looks something like:
    13 KB (2,245 words) - 12:18, 12 September 2006
  • # [[ADOM]] - got me started on RLs in the first place, but the games take too long before the character dies # [[ADOM]] - my first roguelike addiction, so always a special place in my heart, despite many flaws.
    48 KB (8,446 words) - 10:23, 14 July 2014
  • '''Castle of the Winds''' is a tile-based Roguelike [[RPG|role-playing game]] '''(RPG)''' running under Windows 3.x, written by ...store saved games after dying &mdash; features never seen in a traditional roguelike game (see also: [[permadeath]], [[save scumming]])
    16 KB (2,596 words) - 02:39, 3 March 2014
  • Lets face it, monster AI in most games leaves a lot to be desired..... way of defining behaviour for roguelike creatures.
    10 KB (1,539 words) - 13:39, 15 September 2006
  • systems in roguelike games, and details the method I adopted for my
    12 KB (1,853 words) - 06:48, 22 March 2009
  • much clothing, mind). Jewelry. Some sort of recreation room with games a new thing for roguelike, AFAIK.
    7 KB (1,110 words) - 03:42, 3 June 2009
  • |theme = Classic roguelike This roguelike has the following features:
    26 KB (3,663 words) - 18:12, 6 May 2010
  • ...cember 2014 - [[Ananias]] 1.46 [http://blog.slashie.net/2014/12/23/ananias-roguelike-1-46-released-alchemy-and-magic-for-all/ released] ...ember 2014 - [[Incursion]] 0.6.9Y15 [https://bitbucket.org/rmtew/incursion-roguelike/downloads released]
    33 KB (3,966 words) - 04:03, 25 February 2015
  • ...l [[Hacklike]] games, and quite possibly the most popular of all roguelike games. For more information on how to run homebrew games on your DS, see [[Wikipedia:Nintendo DS homebrew]].
    14 KB (2,211 words) - 15:13, 27 July 2022

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