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  • Official site appears to be pretty much empty as yet. No downloads. Should check back in a month or two I suppose. ;-) [[User:PaulBlay|PaulBlay]]
    147 bytes (26 words) - 20:11, 20 March 2009
  • ...cause it is no longer like rogue. If you're interested in progress, please check the [http://iceyboard.no-ip.org/projects/saffron/ Saffron] site.
    233 bytes (34 words) - 23:30, 26 December 2012
  • Anyway, check out my website here for a little bit more about what I've done: http://epic
    308 bytes (54 words) - 20:18, 7 March 2013
  • First of all, check the distance between the player and the target. If it's So, now you must check whether the rooms are connected with any doorways. If not,
    5 KB (745 words) - 06:46, 22 March 2009
  • The spell will check every item that the caster owns and tell the caster as to whether they are
    230 bytes (39 words) - 22:04, 24 December 2012
  • Check out our work here: www.hypnotic-games.com
    419 bytes (66 words) - 05:44, 2 July 2014
  • ...yer may be placed on top of an object (since the player-placement does not check for blocking). ...eave this comment here, if other readers are puzzled about this and should check this discussion page. --[[User:Dontroel|Dontroel]] 12:11, 1 April 2012 (CES
    2 KB (294 words) - 23:33, 13 July 2015
  • Since it's GPL-licensed, you can [https://github.com/globalcitizen/zomia check it out, fork it or make pull requests on Github], where I am [https://githu
    587 bytes (92 words) - 13:41, 11 September 2016
  • ...[Stay Safe: Labyrinth of the Mad]] for - you guessed it - PC and consoles! Check that page for info, or drop me a message on talk :)
    413 bytes (65 words) - 17:54, 24 February 2020
  • ...ly I am working on a vaporware roguelike called Sticks and Stones. You can check it out [http://stonesrl.blogspot.com here].
    541 bytes (82 words) - 03:04, 24 February 2018
  • ...blank. If Codelite still complains that it can't find libtcod.hpp, double-check that you've followed the tutorial's instructions correctly (I just spent ha
    485 bytes (71 words) - 04:48, 27 February 2016
  • * check whether movement is legal * check items/objects/monsters around monster
    6 KB (1,121 words) - 15:29, 22 October 2011
  • to the next. It is sufficient to check against collisions // there won\'t be any need for extra code to check
    6 KB (979 words) - 06:48, 22 March 2009
  • ...k at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are. ...ompare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore
    5 KB (899 words) - 00:50, 11 October 2012
  • ...ody in the community can do better than i did. Download the PC version and check out the README for a how-to... So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run'''
    2 KB (402 words) - 14:59, 8 July 2014
  • ...sity back in 2000. One of the more web-savvy members of staff did a Google check on TB's name, and came in looking rather dazed the next day after finding 3
    998 bytes (166 words) - 16:11, 26 August 2011
  • == To Check Out! ==
    3 KB (489 words) - 15:26, 12 March 2019
  • Most my works are nothing related to rogue-likes (more about Touhou), check them at github via [https://github.com/bakabbq/ BakaBBQ]
    933 bytes (153 words) - 14:06, 18 March 2015
  • /* Check for an obstruction. If the obstruction can be "moved /* Check for an obstruction. If the obstruction can be "moved
    3 KB (421 words) - 15:04, 26 October 2012
  • Please could somebody double check these, preferably another day, and remove the dead links.
    575 bytes (85 words) - 05:13, 1 January 2011

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