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  • ...n excess of classes, IMO. Nevertheless, they seem relevant for the list; I'm just not going to deal with them.--[[User:Darwin|Darwin]] ([[User_talk:Darw
    747 bytes (132 words) - 05:42, 13 June 2017
  • [[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: *If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory,
    1 KB (200 words) - 16:24, 19 December 2012
  • ...es on implementation and the gotchas (minor though) I'd encountered, but I'm not sure of the formatting I should use. Anyone got any thoughts?
    640 bytes (101 words) - 02:57, 2 August 2013
  • ...miliars do it for me and I'm too afraid to engage them in combat because I'm pretty sure they'll kick my *** '''I can't figure out how to progress after I've carelessly grown unhealthily attached to this adevnture particularily, I'm hesitant to start a new one out of laziness and the ensuing depression of r
    2 KB (293 words) - 04:36, 26 October 2017
  • Ahoy! I'm a developer who normally works with the software at BYOND.com making games ...visited RogueBasin now and then over the last couple years, and figured I'd register here to add my experiences as a developer as I work on this projec
    396 bytes (65 words) - 18:20, 11 February 2010
  • ...decide to edit the tutorial to point this fact out or just tell me that I'm a n00b.
    864 bytes (143 words) - 22:50, 22 May 2013
  • ...o add input regarding Goblinhack (or help organize my contributions), that'd be awesome. :)
    185 bytes (31 words) - 16:52, 26 August 2009
  • ...uld do this to grab specific files without torrenting. The only downside I'm aware of is that the listing can be broken/incomplete if there's a tremendo ...? I might take some time to help with various things, but I want to know I'm keeping up with the latest developments and requests.
    3 KB (487 words) - 02:04, 13 March 2018
  • #define D(i)F(y,T)F(x,S){i;} #define G M[x][y]
    2 KB (473 words) - 22:01, 30 March 2010
  • Please feel free to use my [[User_talk:Crawldragon|talk page]] if you'd like to get in touch. - [[Crawldragon]] ([[User_talk:Crawldragon|talk]]|[ht ...game world. In short, Roguelikes are a fascinating genre of gaming that I'm proud to be a part of.
    1 KB (222 words) - 00:10, 21 October 2014
  • ...and linking them here because uploading images is disabled on this wiki. I'd prefer to just upload them. Let me know if there is a way to do this. -[[Us ...tually end somewhere in the middle of the corridor, without ever reaching "d". [[User:Dominikmarczuk|Mingos]] 16:34, 22 August 2010 (UTC)
    1 KB (250 words) - 12:09, 20 October 2011
  • *[[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: ** It'd be nice if there was a way to pin down and smack some sense into a party me
    3 KB (527 words) - 23:09, 24 December 2012
  • ...uite know what it means.[[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]] 07:14, 21 Sep 2005 (CEST) ...vent any of those archetypes, it just used them. While Angband's debt to D&D should be acknowledged, the current statement is simply inaccurate.
    4 KB (656 words) - 15:41, 6 May 2010
  • I'm not sure the english word "Dungeon" has the same meaning as the french word This leads to the D&D meaning of "Dungeon" which is a heroic fantasy evolution of the closed and
    2 KB (284 words) - 07:01, 11 November 2009
  • ...list a bit unusable right now. Not sure who I should contact about it so I'm just leaving a message here. --[[User:Soyweiser|Soyweiser]] ([[User talk:So :I've found that hiding patrolled edits works, but you'd need to be an admin to do that. :( I'll see what I can do, though. --[[User
    2 KB (274 words) - 02:23, 20 September 2013
  • Since I'm an AI engineer, and since I'm unemployed right now, and since I'm interested in roguelike games, I thought I'd write
    1 KB (206 words) - 12:02, 30 September 2010
  • ...e hosting here is disabled (also an obvious statement of how experienced I'm with the wikieditting, hah! :p), so err.. this part can be be ignored.. any ...ges somewhere in this wiki, ie [[Digital field of view implementation]]. I'm gonna try wikifying the whole thing for you and hopefully restore a little
    4 KB (576 words) - 23:11, 30 October 2012
  • Underdark has had many revisions over the years, and I'm never happy with any of them. ...1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system.
    1 KB (189 words) - 09:16, 29 January 2010
  • ...playing [[rogue]] and [[nethack]] on my unix terminal back in the 1990s. i'm excited to have found [[roguebasin]] which seems like a great place to expa i'm a very involved member of the super dimensional fortress at sdf dot org, so
    2 KB (303 words) - 18:35, 28 March 2016
  • ...e chance of multiplayer? This would be pretty good MMO style, although you'd need a decent sized community to maintain it. [[User:Mort432|Mort432]] 14:2 ...e fed into this project, or the evolution of this project at this point. I'm glad you like it. Thanks for the comments. --[[User:Vaughn|Vaughn]] 22:44,
    2 KB (331 words) - 17:30, 26 July 2013

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