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  • Ideas for roguelikes.
    13 members (0 subcategories, 0 files) - 05:11, 4 October 2015

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  • UNRLE or Unnamed Roguelike Engine is a roguelike game engine currently in development by Mr. L. == Ideas ==
    705 bytes (86 words) - 01:48, 10 November 2009
  • ...to that game, but now with ideas moving away at a new tangent from the old game. The latest release of WoT is long outdated, but he has actually made sign ...t excuse to try out all the great new projects out there, and to gain some ideas for his own.
    866 bytes (152 words) - 11:39, 22 March 2009
  • find old rulebooks to be a great source of ideas for my RL and other games One of the old game modules I found was L2 - "The Assassin's Knot". It was a
    2 KB (290 words) - 03:44, 3 June 2009
  • ...ow. Interested in game design (CG mainly and game theoretics). Has tons of ideas.
    294 bytes (42 words) - 21:36, 30 September 2009
  • ...ation channel for player/testers to submit their ideas that could make the game better/cooler.
    339 bytes (53 words) - 11:53, 22 March 2009
  • ...as to make variant that has an Angband flavor but incorporates many of the ideas and features made popular by other variants. However, as Angband has underg
    1 KB (188 words) - 21:17, 3 February 2021
  • a roguelike game. We will get to it. ...cons should be kept in style, possibly matched to the overall theme of the game. They shouldn't stick out so bad that they break the immersion.
    4 KB (664 words) - 15:06, 15 June 2007
  • Please feel free to add comments, ideas and whatnots to my roguelike [[AGOW]]. ...d be nice, if you start a new character, and name it "Gordon Freeman", the game will mess up with your starting items and gives you a crowbar.
    657 bytes (98 words) - 23:41, 14 March 2013
  • [[Category:Game ideas]]
    651 bytes (121 words) - 03:45, 3 June 2009
  • ...f mashing unrelated features together. Also, I'm not gonna create any more game pages until I actualy have a release for them, which could be a while, seei
    345 bytes (61 words) - 20:26, 14 August 2010
  • ...oper and game designer in general (amongst other things) with a lot of big ideas and nary a fraction of the skill to make them happen, though I'll go ahead
    557 bytes (84 words) - 06:35, 6 February 2009
  • {{game-alpha| name = ArenaRL ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in ran
    968 bytes (131 words) - 20:31, 18 October 2011
  • You are a shopkeeper @. You spend the game puttering about in your As you get further in the game, more and more adventurers come in at
    1 KB (257 words) - 03:45, 3 June 2009
  • hobbyist's website, or come up with your own ideas. I hope on the wiki, this ...ad of listing every single book, movie, game, etc. that could be mined for ideas is a path to madness. What I do hope to do is make additional pages about s
    2 KB (402 words) - 20:42, 2 August 2010
  • ...k]]'s Barbarian, but should provide a general description, origin, usages, ideas, possible skills, etc.
    2 KB (300 words) - 02:59, 31 May 2017
  • {{game-7drl| name = Waaaghammer The game has 10 areas to explore.
    1 KB (220 words) - 10:22, 29 March 2012
  • {{game-7drl| name = Magic Fountain Magic Fountain is a roguelike adventure game. Its up to you to figure out the end goal, ok its very obvious, but still i
    2 KB (254 words) - 12:36, 8 April 2013
  • ...ng libraries, and build systems rather than game design. But I've got some ideas that I've been wanting to work on. Hopefully I'll get some time soon. http:
    665 bytes (95 words) - 09:40, 18 May 2014
  • {{game-beta| name = Como el Rogue I hope to advance on ideas and solutions with the problems and have a decent version soon. at least fo
    2 KB (241 words) - 22:12, 21 March 2012
  • {{game-talkie| name = Grimdark ...sed roguelike set in the Warhammer 40,000 universe while implementing many ideas and concepts from the tabletop RPG Dark Heresy.
    526 bytes (65 words) - 02:18, 13 December 2010

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