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  • ...n unwashed mugs, and hopelessly addicted to the dream of someday exceeding the boundaries of reality and becoming a demented genius of a mad scientist. ...ime travel, and make a roguelike of my own, and hopefully [[SUDD]] will be the realization of at least one of those goals. That, or like many other roguel
    2 KB (257 words) - 15:22, 20 September 2010
  • ...is ten day roguelike written for [[7DRL Contest 2005]]. Player controls a robot in environment populated by hostile other robots. To get far one must scave Later author decided to upgrade the game. Its version is now called extended ten day roguelike. Improvements in
    1 KB (190 words) - 12:57, 30 September 2010
  • Can you make it to Level 70 of the main dungeon and defeat Hitan, Lord of Grief? Five classes: (based on the Five Stages of Grief)<br>
    3 KB (449 words) - 20:28, 14 August 2010
  • ...ning, and hence, almost completely meaningless. However, I'd say you need the following features to really have a cyberpunk game: ...' - No happy ending. Maybe you win a battle, but the general crappiness of the world stays untouched.
    14 KB (2,075 words) - 14:32, 19 March 2011