Difference between revisions of "Spell"

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(Yet Another Token Stub (For completeness))
 
(extended article, still needs more work)
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A spell is the general name given to any magic effect avaliable to characters or creatures through the use of [[scroll]]s, [[wand]]s, [[staff | staves]], or spellcasting abilities.
A spell is the general name given to any magic effect avaliable to characters or creatures through the use of [[Item|scrolls]], [[Item|wands]], [[Item|staves]], or spellcasting abilities. Spellcasters need resources cast. Most often [[Mana|mana]] is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect.
 
== Categorization ==
Usually spells are grouped into categories or magic schools. Commonly used categories are:
 
* '''Good/Light/White'''
Effects involve healing, curing, creating protective auras, giving benefits to caster or target creature or object.
 
* '''Evil/Dark/Black'''
Effects involve destruction of, harming or weakening targets.
 
* '''Clerical'''
Enchantments, spells of nature, protection and healing. Favored by priests, druids and paladins.
 
* '''Arcane'''
Mostly elemental spells. Used mainly by wizards, elementalists and other mages.
 
* '''Conjuration'''
Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon.
 
* '''Summoning'''
Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily.
 
* '''Enchantment'''
This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects.
 
* '''Divination'''
 
* '''Elemental'''
** '''Fire'''
** '''Ice'''
** '''Air'''
** '''Earth'''
 
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[[Category:Magic]]

Revision as of 13:21, 9 August 2006

A spell is the general name given to any magic effect avaliable to characters or creatures through the use of scrolls, wands, staves, or spellcasting abilities. Spellcasters need resources cast. Most often mana is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect.

Categorization

Usually spells are grouped into categories or magic schools. Commonly used categories are:

  • Good/Light/White

Effects involve healing, curing, creating protective auras, giving benefits to caster or target creature or object.

  • Evil/Dark/Black

Effects involve destruction of, harming or weakening targets.

  • Clerical

Enchantments, spells of nature, protection and healing. Favored by priests, druids and paladins.

  • Arcane

Mostly elemental spells. Used mainly by wizards, elementalists and other mages.

  • Conjuration

Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon.

  • Summoning

Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily.

  • Enchantment

This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects.

  • Divination
  • Elemental
    • Fire
    • Ice
    • Air
    • Earth