Difference between revisions of "Talk:Complete Roguelike Tutorial, using python+libtcod"

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::so would you be ok with me using cc-by-sa and linking to this page? [[User:Elvis|Elvis]] 12:04, 5 April 2011 (UTC)
::so would you be ok with me using cc-by-sa and linking to this page? [[User:Elvis|Elvis]] 12:04, 5 April 2011 (UTC)
::: I'm more inclined to use the BSD license, but I'm open to suggestions. Why would cc-by-sa be better? Since there's some interest I'll decide ASAP, in a few days at most, but until then feel free to make your case for one license over another. [[User:Jotaf|Jotaf]] 02:04, 6 April 2011 (UTC)
::: I'm more inclined to use the BSD license, but I'm open to suggestions. Why would cc-by-sa be better? Since there's some interest I'll decide ASAP, in a few days at most, but until then feel free to make your case for one license over another. [[User:Jotaf|Jotaf]] 02:04, 6 April 2011 (UTC)
::: Creative Commons says it doesn't recommend its use for software... http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F [[User:Jotaf|Jotaf]] 02:13, 6 April 2011 (UTC)

Revision as of 02:13, 6 April 2011

Currently, the semi-official discussion for this tutorial is available in the libtcod forum, at:

http://doryen.eptalys.net/forum/index.php?topic=328.0

Jotaf 16:47, 7 December 2009 (UTC)


My consern is the dotted borders around code. Why is the regular wiki style not enough? Especially the one-line snippets really attack the eyes. I now styling is kind of a matter of preference, but there are many reasons why standards (or de-facto standards) are used (I know, citation needed, and one can argue that the regular wiki style is bad, but it does suite millions of people after all, e.g. through Wikipedia...) Aave

Hey folks: can I suggest the following?
# Hello, world!
print "Hello, world!"
print (a + b) * 5
I think the code examples look substantially better without the heavily dotted borders and dark-grey background. If you want borders and a background, you could just use <div style="border: dotted 1px rgb(128,128,128); background-color: rgb(240,240,240);">...</div> or something like that:
# Hello, world!
print "Hello, world!"
print (a + b) * 5
My two cents, —Thomas Larsen 02:45, 6 June 2010 (UTC)
Yes, I had reservations about it too, but I couldn't find a different combination that I liked so I left it alone. Thanks for the tips, I changed the first section to Thomas's suggestion and it looks much better; I also went ahead and decided to make it a lighter solid border that doesn't look very different from a 1 pixel dotted line. Tell me what you think, if it's alright I'll change the rest too. A direct link. Jotaf 00:30, 10 June 2010 (UTC)
I think the new border and background colour are much better. My only suggestion would be to add padding: 5px; or something similar: the code is currently right up against the solid border, and it looks quite "cramped". Cheers, —Thomas Larsen 04:31, 13 June 2010 (UTC)
Done. You're right that the padding is a huge improvement. I updated all the code blocks to the new style. :) Jotaf 01:33, 24 June 2010 (UTC)

Copyright/Copyleft

What licence is used for the tutorial code?

I haven't decided yet. I realize that since it doesn't have an explicit license it's copyrighted by the author, me, but I'll eventually change it to a proper license. I want people to be able to make their games out of this without weird limitations, it's a tutorial after all -- I just need to decide on the details! Jotaf 23:39, 1 April 2011 (UTC)
so would you be ok with me using cc-by-sa and linking to this page? Elvis 12:04, 5 April 2011 (UTC)
I'm more inclined to use the BSD license, but I'm open to suggestions. Why would cc-by-sa be better? Since there's some interest I'll decide ASAP, in a few days at most, but until then feel free to make your case for one license over another. Jotaf 02:04, 6 April 2011 (UTC)
Creative Commons says it doesn't recommend its use for software... http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F Jotaf 02:13, 6 April 2011 (UTC)