Difference between revisions of "Talk:Roguelike Tutorial, using python3+tdl"

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Line 12: Line 12:
         (dx, dy) = DIR.get(key)
         (dx, dy) = DIR.get(key)
         #Do something with deltas
         #Do something with deltas
        player_attack_or_move(dx, dy)


instead of the giant block it currently is.
instead of the giant block it currently is.

Latest revision as of 04:38, 24 June 2017

Worthwhile considering is a better condensed movement code using pythons dict.

using a simple constant


DIR = dict([('KP8', (0, -1)), ('KP2', (0, 1)), ('KP4', (-1, 0)), ('KP6', (1, 0)), ('KP7', (-1, -1)), ('KP9', (1, -1)), ('KP1', (-1, 1)), ('KP3', (1, 1)), ('KP5', (0, 0))])

you can change your player handling movement to

   if key in DIR:
       (dx, dy) = DIR.get(key)
       #Do something with deltas
       player_attack_or_move(dx, dy)

instead of the giant block it currently is.