Difference between revisions of "Talk:Valhalla"

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There's no game here, and I wouldn't really class it as a roguelike; just because it uses ASCII and is similar to a classic RPG doesn't mean it has anything in common with roguelikes.
There's no game here, and I wouldn't really class it as a roguelike; just because it uses ASCII and is similar to a classic RPG doesn't mean it has anything in common with roguelikes.
[[User:Mort432|Mort432]] 22:54, 3 May 2012 (CEST)
[[User:Mort432|Mort432]] 22:54, 3 May 2012 (CEST)
I apologize for the misunderstanding. I meant the ideas, rather than achievements. Of course, I do not think this is some super-project, but in fact some players might be interested. It is quite possible to do from this almost complete roguelike (but I do not plan to depart from the original idea and it will be a zero-player). Thank you for your understanding. [[User:Iniquitatis|Iniquitatis]] 07:20, 4 May 2012

Revision as of 03:26, 4 May 2012

Just downloaded, will write page when I play a little. Just to forwarn you, this site (and the majority of its users) use English as their primary language. I reccomend you switch to a file host that is in English, as opposed to your current Russian one. Also, the included changelog is mostly gibberish. Did you use russian characters for it? Mort432 15:44, 3 May 2012 (CEST)

Just played a little. Can't think of ANY use for this. It's an interesting idea, but it's pretty damned pointless. I don't really think it's worth mentioning here or releasing. It's more the kind of thing you do as a personal practice project. Mort432 18:33, 3 May 2012 (CEST)

Hello. Thank you for writing information about the game. Yes, I'm already thinking about switching to another hosting service and I apologize for the problems caused by this Russian hosting. But please note, this project is at an early stage of development, I still have achievements that can be included there.

P. S.: I'm sorry for bad english, I'm using Google Translate.

P. P. S.: Yes, changelog was first written in Russian, and now translated into English. Iniquitatis 21:48, 3 May 2012

Alright, thanks for the response and changes. What kind of achievements do you mean? There's no game here, and I wouldn't really class it as a roguelike; just because it uses ASCII and is similar to a classic RPG doesn't mean it has anything in common with roguelikes. Mort432 22:54, 3 May 2012 (CEST)

I apologize for the misunderstanding. I meant the ideas, rather than achievements. Of course, I do not think this is some super-project, but in fact some players might be interested. It is quite possible to do from this almost complete roguelike (but I do not plan to depart from the original idea and it will be a zero-player). Thank you for your understanding. Iniquitatis 07:20, 4 May 2012