Difference between revisions of "The Ruins of"

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* Game-run stores, but also, a player-run market.
* Game-run stores, but also, a player-run market.
* In-site forums and messaging.
* In-site forums and messaging.
* Ranking tables
** compete with other players to reincarnate the fastest, with the fewest AP, with the fewest deaths, etc
* Free to play, and always will be :)
* Free to play, and always will be :)


==Plans for the Future==
==Plans for the Future==
* Quests
* Quests
* Ranking tables: who can complete a single life the fastest, with the fewest "deaths", etc.
* An item-crafting system
* Many monster graphics are missing, because I'm waiting on my artist :) so: more of those :P
* Many monster graphics are missing, because I'm waiting on my artist :) so: more of those :P
* Guilds (player-run)
* Guilds (player-run)

Revision as of 16:30, 22 August 2010

The Ruins of
Beta Project
Developer Ben Hendel-Doying
Theme Pre-WWI adventuring archaeology
Influences Rogue
Released June 2009
Updated September 2009
Licensing Closed Source
P. Language PHP, MySQL, Javascript
Platforms Browser
Interface Browser
Game Length ~1 month to play a single "life"
Official site of The Ruins of


Overview

The Ruins of is a browser-based roguelike set in the early 1900s, before WWI. You play as an adventuring archaeologist, traveling the world to explore excavations and uncover valuable treasures left behind by ancient civilizations. Of course, mythological monsters will often stand in your way (of course! :P)

Features

  • Randomly-generated excavations (dungeons), treasures, equipment, and monsters.
  • A crisscrossing class path including Scientist, Mystic, Ranger, Argonaut... (for example, you could become an Adventurer, and then a Scoundrel, or a Trader, and then a Scoundrel; an Adventurer/Scoundrel will be very different from a Trader/Scoundrel, although they also both share defining features.)
  • Knowledge-based system (no stats like "strength", etc!) Many knowledges you choose as you level up; some are earned by in-game actions.
  • More-different combat:
    • You have a "stance", which besides coming with some passive bonuses, also enables (or disables) certain combat moves. For example, the attack "Recovering Blow" requires that you be in the Aggressive stance, and places you into the Defensive stance.
    • Most attacks miss, however when they do, they "fatigue" the opponent. The more fatigued a character or monster is, the more likely an attack will hit it, dealing damage to hit points. (Fatigue is easy to heal; hit points, less so.)
  • After meeting some prerequisites (and acquiring a specific, unique treasure), you may reincarnate: play the game again from level one, keeping one of your knowledges from your past life.
  • Pets that level up with you; you choose the bonuses they provide (from a list depending on the pet's type).
  • Game-run stores, but also, a player-run market.
  • In-site forums and messaging.
  • Ranking tables
    • compete with other players to reincarnate the fastest, with the fewest AP, with the fewest deaths, etc
  • Free to play, and always will be :)

Plans for the Future

  • Quests
  • An item-crafting system
  • Many monster graphics are missing, because I'm waiting on my artist :) so: more of those :P
  • Guilds (player-run)
  • More knowledges, more combat moves, more region-specific equipment, etc, etc, etc

Website

A Screenshot of Combat

rb_combat.png