Difference between revisions of "The Temple of Torment"

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|influences = [[Diablo]], [[Baldur's Gate]], [[ADOM]], [[Dungeons_and_Dragons | d20]]
|influences = [[Diablo]], [[Baldur's Gate]], [[ADOM]], [[Dungeons_and_Dragons | d20]]
|released = Jan 2014 (Alpha 1)
|released = Jan 2014 (Alpha 1)
|updated = 26th Jul 2014 (Beta 11)
|updated = 26th Aug 2014 (Beta 12)
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[Python]] + [[libtcod]]
|language = [[Python]] + [[libtcod]]

Revision as of 13:46, 26 August 2014

The Temple of Torment
Beta Project
Developer Aukustus
Theme Fantasy
Influences Diablo, Baldur's Gate, ADOM, d20
Released Jan 2014 (Alpha 1)
Updated 26th Aug 2014 (Beta 12)
Licensing Freeware, Closed Source
P. Language Python + libtcod
Platforms Windows
Interface ASCII, Tiles, Keyboard
Game Length 2-3 hours
Official site of The Temple of Torment


Description

The Temple of Torment is a fantasy roguelike with stronger focus on plot, quests and interaction with npc's.

The game is set in a fictional area called Faywyn. The main objective is to end the demon attacks that have been coming from somewhere below the temple of Undershire, the so called The Temple of Torment.

Features

  • Graphical tiles from Fernando "Endorya" Pereira and Adam Bolt's free Angband tileset
  • Shops
  • Eating
  • Multiple quests
  • Optional perma-death (Hardcore Mode)
  • Everything calculated with a simulated d20 (Incompatible with d20 System)

Locations

  • Marwal: The main town in the game.
  • Undershire: Ruins of a village
  • Castle Undershire: Castle of Faywyn
  • Mines: Mines containing bandits
  • The Temple of Torment: The main dungeon

Classes

  • Fighter: melee character
  • Paladin: melee character
  • Monk: melee character
  • Ranger: ranged character
  • Rogue: ranged character
  • Bard: ranged character
  • Cleric: caster character
  • Sorcerer: caster character
  • Druid: caster character

Development