Difference between revisions of "Torchlit"

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{{game-alpha
{{game-talkie
|name = Torchlit
|name = Torchlit
|developer = [[Joao Henriques]]
|developer = [[Joao Henriques]]
|theme = Fantasy
|theme = Fantasy
|status = In development
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[Python]]
|language = [[Python]]
Line 10: Line 9:
|length = Depends on chosen quest
|length = Depends on chosen quest
|influences =  
|influences =  
|released =  
|released = Not yet.
|updated =  
|updated = Not yet.
|site =  
|site = There is currently no
}}
}}


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Development is focused in providing a set of common functions for generating the maps - ie, generate a castle, an overworld view, etc. Then it's possible to write a number of variations of these map generators, dubbed quests. Unlike other Roguelikes, where these quests might be seen as branches of a "main" dungeon, the player can choose to play a favorite quest as many times as the player would like.
Development is focused in providing a set of common functions for generating the maps - ie, generate a castle, an overworld view, etc. Then it's possible to write a number of variations of these map generators, dubbed quests. Unlike other Roguelikes, where these quests might be seen as branches of a "main" dungeon, the player can choose to play a favorite quest as many times as the player would like.


== Screenshots ==
== Screenshots ==
http://thedoryenlibrary.appspot.com/project/torchlit_001-full.jpg
http://thedoryenlibrary.appspot.com/project/torchlit_001-full.jpg
A screenshot from an old version, showcasing a special level inside an enemy fortress.
A screenshot from an old version, showcasing a special level inside an enemy fortress.
== Development history ==
This project was started in C++, with which the first level generators were written, as well as the first iteration of the combat system. This phase took approximately a full year. At the time of this writing, the game was re-written from scratch in Python, eventually surpassing the original version in terms of features, in less than two months. Development continues rapidly and an alpha version will be available as soon as something playable and winnable is done.

Latest revision as of 19:37, 3 May 2009

Torchlit
Talkie-Talkie Project
Developer Joao Henriques
Theme Fantasy
Influences
Licensing Freeware, Closed Source
P. Language Python
Platforms Windows with py2exe, possibly others when open-sourced
Interface True-color console, keyboard, mouse (optional)
Game Length Depends on chosen quest
[There is currently no Official site of Torchlit]


Torchlit is a Roguelike under development that focuses on providing a variety of different quests right from the start. Some of them are coffee-break style small quests, others could potentially be big quests akin to the canon Roguelikes. (Although right now most of the quests are small.)

Development is focused in providing a set of common functions for generating the maps - ie, generate a castle, an overworld view, etc. Then it's possible to write a number of variations of these map generators, dubbed quests. Unlike other Roguelikes, where these quests might be seen as branches of a "main" dungeon, the player can choose to play a favorite quest as many times as the player would like.


Screenshots

torchlit_001-full.jpg

A screenshot from an old version, showcasing a special level inside an enemy fortress.


Development history

This project was started in C++, with which the first level generators were written, as well as the first iteration of the combat system. This phase took approximately a full year. At the time of this writing, the game was re-written from scratch in Python, eventually surpassing the original version in terms of features, in less than two months. Development continues rapidly and an alpha version will be available as soon as something playable and winnable is done.