Difference between revisions of "Triangle Wizard"

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{{game-stable | name = Triangle Wizard
{{game-stable | name = Triangle Wizard
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
| theme = [[Fantasy]]
| influences = [[NetHack]], [[Diablo]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]]
| interface = [[ASCII]] or [[Tiles]]
| updated = May 01, 2011
| updated = Jan 16, 2018
| updver = R 10.02
| updver = R 17.03
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 107 levels
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.webs.com/
}}
}}
Triangle Wizard is a combination of hack 'n slash games like [[Diablo]] and [[NetHack]] developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.


Triangle Wizard differs quite a bit from most roguelikes in that the game is in [[real time]] and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.
'''Triangle Wizard''' is a real-time [[roguelikelike]]. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of [[Diablo]], especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.


It still has a few roguelike features; the large selection of [[class]]es and [[race]]s, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the [[RNG]]. It also features permadeath and the player is treated like a monster in terms of game rules.
It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.


Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.


Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).
 
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.
 
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.
 
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.
 
== Triangle Wizard Day ==
 
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.


== Screenshots ==
== Screenshots ==
http://img651.imageshack.us/img651/4113/newscreen3.png


The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
Main menu:
 
http://i.imgur.com/3YBxbHp.gif
 
Battles:
 
http://i.imgur.com/wqv85Q3.gif
http://i.imgur.com/dy4qhZA.gif
http://i.imgur.com/RojnRfE.gif


http://img651.imageshack.us/img651/2379/sscreen14dy.png
Items:


http://img651.imageshack.us/img651/796/sscreen15.png
http://i.imgur.com/A0hS6kv.gif


== Trailers ==
Tactics screen:


Two trailers of the game can be found on YouTube:
http://i.imgur.com/zGsg4Jw.gif


* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (most recent one)
== Latest Major Update (R 17.01) ==
* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)


== Latest Major Update (R 10.01) ==
*Added support for the changing of the screen resolution.
*Changed some fonts.
*Removed the inventory limit. You can now carry as many items as you want.
*Gave the spellbook an overhaul.
*Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
*Added keylistings to several screens.
*It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
*Added some new item prefixes and suffixes.
*Lowered Spectre's vulnerability to magic and holy damage.
*Sprinting is now done via the shift key and no longer the right mouse button.
*Removed right mouse botton movement.
*Sprinting is no longer an option that can be toggled in the options menu.
*There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
*Vertigo now lowers melee damage by 50%.
*Poison now lowers melee damage by 30%.
*Added new items.
*Added new creatures.
*Added new unique creatures.
*Added alternative melee and ranged weapons.
*Some bosses now have alternative melee attacks.
*Fixed a bug involving melee causes of death having incorrect descriptions in the log.
*Added the "Back to the Future" late*game quest.
*Fixed a bug with the Halls of Mirrors special level not appearing.
*Added the Target Practice special level.
*Added the "The Immaculates" mid*game quest.
*Yellow Musk Zombies now have a speed.
*Fixed a bug where a redemption quest would mention the wrong deity.
*Showing healthbars is now the default option.
*Damage no longer has to be integer for spells.
*Added sparkles to powerful items in the shop screen.


*Monsters that carried an item and dropped it on death will no longer drop the same item again when they are resurrected and subsequently killed again.
[[Category:Roguelikelike]]
*Added support for GML code to be run on unique creature death.
*Added rats.
*Added quest givers and a much more advanced quest system. Quests can now be edited.
*Humans now only gain half their free talents at the start of the game, the rest is gained when traveling down the dungeon.
*Added the journal screen, access is via shift (or alt) + pgdn.
*You can now talk to quest givers using T.
*Increased damage taken from the burning status effect on targets above level 5.
*Neutral creatures will no longer follow you down stairs.
*Modified the appearance of Black Breath.
*Cloud of Ashes clouds will no longer persists through levels.
*Floating text when buying in a shop is now correctly positioned above the player instead of above the upper left corner of the level.
*Changed the Antipolar Gravity talent into the Voladre Ascendere talent.
*Molds no longer drop gold.
*Items with a quality level below one only sell for 1 gold now.
*Damage numbers now also randomly float sideways, allowing the damage numbers for spells that deal multiple types of damage to be disentangled.
*Fixed a bug that caused some spells to continue to affect the next dungeon level after leaving the current one.
*Summoned creatures that have been charmed out of your service will no longer respond to commands.
*Resistances are now capped at certain values and you need specific item mods or spells to raise them. These values depend on your race.
*Added the Sanctified Shrine.
*Armors now increase physical resistance cap.
*Chinese dragon tattoo no longer grants see-invisible.
*Rune's Companion now correctly grants +60% cold resistance.
*Many unique items no increase maximum resistance caps.
*Added many new item suffixes and prefixes.
*Added a few new talents.
*Several on cast and on hit things are now correctly saved to your corpse.
*Smite Evil talent now correctly works.
*You can toggle an ingame clock (displaying system time) by pressing ALT/SHIFT + L.
*Added several unique items.
*Minimap is now only revealed by exploring.
*F1 help menu now also has a quick controls list.
*Updated the tutorial.

Revision as of 08:36, 16 January 2018

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Jan 16, 2018 (R 17.03)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of Diablo, especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

Main menu:

3YBxbHp.gif

Battles:

wqv85Q3.gif dy4qhZA.gif RojnRfE.gif

Items:

A0hS6kv.gif

Tactics screen:

zGsg4Jw.gif

Latest Major Update (R 17.01)

  • Added support for the changing of the screen resolution.
  • Changed some fonts.
  • Removed the inventory limit. You can now carry as many items as you want.
  • Gave the spellbook an overhaul.
  • Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
  • Added keylistings to several screens.
  • It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
  • Added some new item prefixes and suffixes.
  • Lowered Spectre's vulnerability to magic and holy damage.
  • Sprinting is now done via the shift key and no longer the right mouse button.
  • Removed right mouse botton movement.
  • Sprinting is no longer an option that can be toggled in the options menu.
  • There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
  • Vertigo now lowers melee damage by 50%.
  • Poison now lowers melee damage by 30%.
  • Added new items.
  • Added new creatures.
  • Added new unique creatures.
  • Added alternative melee and ranged weapons.
  • Some bosses now have alternative melee attacks.
  • Fixed a bug involving melee causes of death having incorrect descriptions in the log.
  • Added the "Back to the Future" late*game quest.
  • Fixed a bug with the Halls of Mirrors special level not appearing.
  • Added the Target Practice special level.
  • Added the "The Immaculates" mid*game quest.
  • Yellow Musk Zombies now have a speed.
  • Fixed a bug where a redemption quest would mention the wrong deity.
  • Showing healthbars is now the default option.
  • Damage no longer has to be integer for spells.
  • Added sparkles to powerful items in the shop screen.