Difference between revisions of "Triangle Wizard"

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{{game-stable | name = Triangle Wizard
{{game-stable | name = Triangle Wizard
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
| theme = [[Fantasy]]
| influences = [[NetHack]], [[Diablo]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]]
| interface = [[ASCII]] or [[Tiles]]
| updated = April 2, 2012
| updated = Jan 16, 2018
| updver = R 13.02
| updver = R 17.03
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.webs.com/
}}
}}


'''Triangle Wizard''' is a real-time [[roguelikelike]] (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.
'''Triangle Wizard''' is a real-time [[roguelikelike]]. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of [[Diablo]], especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.


Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.  
It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.


It still has a few roguelike features: the large selection of [[class]]es and [[race]]s, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the [[RNG]].
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.


Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).


Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.


== Trianglopedia ==
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.


The game includes an ingame 'wikipedia' help system which users can edit or look things up in.
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.


== Triangle Wizard Day ==
== Triangle Wizard Day ==
Line 35: Line 35:


== Screenshots ==
== Screenshots ==
http://img651.imageshack.us/img651/4113/newscreen3.png


The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
Main menu:


http://img651.imageshack.us/img651/2379/sscreen14dy.png
http://i.imgur.com/3YBxbHp.gif


http://img651.imageshack.us/img651/796/sscreen15.png
Battles:


== Trailers ==
http://i.imgur.com/wqv85Q3.gif
http://i.imgur.com/dy4qhZA.gif
http://i.imgur.com/RojnRfE.gif


Two trailers of the game can be found on YouTube:
Items:


* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (outdated)
http://i.imgur.com/A0hS6kv.gif
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 13.02) ==
Tactics screen:
Patch 13.02


*Pressing ESC now also offers an extended menu from which all other menu's and settings can be accessed without remembering the keycodes.
http://i.imgur.com/zGsg4Jw.gif
*Fixed a few typos.
 
*Quest related creatures are now immune to Charm and Anarchy.
== Latest Major Update (R 17.01) ==
*Azathoth will no longer instantly permakill anyone who offends it. Instead 60% of max hitpoints are lost until amends are made.
 
*Added an option to require shft/alt for mouseovers to be visible.
*Added support for the changing of the screen resolution.
*Gnomish extra spell now levels when leveling up.
*Changed some fonts.
*Modified the graphics of Liquid Form.
*Removed the inventory limit. You can now carry as many items as you want.
*Quest escorts enjoy a moment of absolute immunity along with the player at the start of a new level for half the normal duration.
*Gave the spellbook an overhaul.
*Casting Wizard's Flare a second time in quick succession makes the flares explode in more brighter secondary particles which can no longer be controlled and stick to walls.
*Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
*Added a new quest: The Rituals.
*Added keylistings to several screens.
*Less spell effects should penetrate to the next dungeon level.
*It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
*Galio should no longer drop his head twice.
*Added some new item prefixes and suffixes.
*Magic sigils can now also contain the Dweomer Thief spell.
*Lowered Spectre's vulnerability to magic and holy damage.
*Pyth now decreases the duration of status effects and diseases on the player by 75% instead of 50% on all allies.
*Sprinting is now done via the shift key and no longer the right mouse button.
*Melee immunity is now only granted after the third attack made on someone  in a short moment. This makes groups somewhat more dangerous. Creatures can no longer make infinite amount of melee attacks in some period of time, they now get a small cooldown after each attack. They can still perform knockbacks though.
*Removed right mouse botton movement.
*Trolls now regenerate incantations 55% slower instead of only 35%.
*Sprinting is no longer an option that can be toggled in the options menu.
*The Berserker unique ability, Enchanted Weapons, now grants a quicker melee attack speed and quicker melee immunity.
*There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
*Floating damage numbers now have a different font if the damage was directed against yourself or allies.
*Vertigo now lowers melee damage by 50%.
*Creatures can no longer stack on top of each other.
*Poison now lowers melee damage by 30%.
*Knocking creatures into each other will knock those creatures also back.
*Added new items.
*Increased the chances of Euphoria granting a wish.
*Added new creatures.
*Radically changed the Priest's unique ability, Divinity Everlasting. It now grants a unique boon depending on your deity. A priest without any deity suffers major penalties.
*Added new unique creatures.
*Entering a level where there is a gem to be found while you have a zero chance at finding magical items will no longer crash the game.
*Added alternative melee and ranged weapons.
*Losing or gaining resistances via deities will no longer affect resistance powerup drop rates.
*Some bosses now have alternative melee attacks.
*Shop levels can no longer have darkness.
*Fixed a bug involving melee causes of death having incorrect descriptions in the log.
*Added internal support for item mods influencing non-resistable damage types.
*Added the "Back to the Future" late*game quest.
*Added several new item suffixes.
*Fixed a bug with the Halls of Mirrors special level not appearing.
*Corpses of a disciples will no longer be disciples if raised from death.
*Added the Target Practice special level.
*Clockwork units have a new font.
*Added the "The Immaculates" mid*game quest.
*Increased the rate at which the Color Blast ability granted by Taric increases in spell level.
*Yellow Musk Zombies now have a speed.
*Updated the handling of the poisoned status effect; it should no longer permanently change melee damage output.
*Fixed a bug where a redemption quest would mention the wrong deity.
*Added a few new creatures.
*Showing healthbars is now the default option.
*Worshipping the RNG now also affects gambling.
*Damage no longer has to be integer for spells.
*Added a new deity: Niwrad, the Evolving One.
*Added sparkles to powerful items in the shop screen.
*Champion enemies can now be generated with many new unique abilities.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 08:36, 16 January 2018

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Jan 16, 2018 (R 17.03)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike. It combines an ASCII character art-style with vector graphics and nice magical effects. The gameplay reminds one of Diablo, especially the first one, but is a lot less forgiving, and contains many more random elements. Two major things it retains from Diablo 1 are the shrines which, like in Diablo, can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also like in Diablo 1 the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available every game. In addition there are also some short randomly generated quests available which are usually risky, but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels which may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offering unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player, and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

Main menu:

3YBxbHp.gif

Battles:

wqv85Q3.gif dy4qhZA.gif RojnRfE.gif

Items:

A0hS6kv.gif

Tactics screen:

zGsg4Jw.gif

Latest Major Update (R 17.01)

  • Added support for the changing of the screen resolution.
  • Changed some fonts.
  • Removed the inventory limit. You can now carry as many items as you want.
  • Gave the spellbook an overhaul.
  • Removed standard letter key*bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
  • Added keylistings to several screens.
  • It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
  • Added some new item prefixes and suffixes.
  • Lowered Spectre's vulnerability to magic and holy damage.
  • Sprinting is now done via the shift key and no longer the right mouse button.
  • Removed right mouse botton movement.
  • Sprinting is no longer an option that can be toggled in the options menu.
  • There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
  • Vertigo now lowers melee damage by 50%.
  • Poison now lowers melee damage by 30%.
  • Added new items.
  • Added new creatures.
  • Added new unique creatures.
  • Added alternative melee and ranged weapons.
  • Some bosses now have alternative melee attacks.
  • Fixed a bug involving melee causes of death having incorrect descriptions in the log.
  • Added the "Back to the Future" late*game quest.
  • Fixed a bug with the Halls of Mirrors special level not appearing.
  • Added the Target Practice special level.
  • Added the "The Immaculates" mid*game quest.
  • Yellow Musk Zombies now have a speed.
  • Fixed a bug where a redemption quest would mention the wrong deity.
  • Showing healthbars is now the default option.
  • Damage no longer has to be integer for spells.
  • Added sparkles to powerful items in the shop screen.