Difference between revisions of "Triangle Wizard"

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{{game-stable | name = Triangle Wizard
{{game-stable | name = Triangle Wizard
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
| theme = [[Fantasy]]
| influences = [[NetHack]], [[Diablo]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]]
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]]
| interface = [[ASCII]] or [[Tiles]]
| updated = May 26, 2010
| updated = Sep 20, 2023
| updver = R 8.06
| updver = R 18.02
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 107 levels
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [https://www.trianglewizard.com/downloads Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.com/
}}
}}
Triangle Wizard is a combination of hack 'n slash games like [[Diablo]] and [[NetHack]] developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.
[[File:Triangle Wizard Gameplay.png|thumb|alt=Triangle Wizard Gameplay|Triangle Wizard Gameplay]]


Triangle Wizard differs quite a bit from most roguelikes in that the game is in [[real time]] and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.
Triangle Wizard is a real-time [[roguelite]]. It combines an ASCII character art style with vector graphics and visual special effects.  


It still has a few roguelike features; the large selection of [[class]]es and [[race]]s, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the [[RNG]]. It also features permadeath and the player is treated like a monster in terms of game rules.
The gameplay is reminiscent of [[Diablo]], especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.


Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.


Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.


== Screenshots ==
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).
http://img651.imageshack.us/img651/4113/newscreen3.png


The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.


http://img651.imageshack.us/img651/2379/sscreen14dy.png
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.


http://img651.imageshack.us/img651/796/sscreen15.png
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.


== Trailers ==
== Triangle Wizard 2 ==


Two trailers of the game can be found on YouTube:
The game has a sequel, [[Triangle Wizard 2]].


* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (most recent one)
== Triangle Wizard Day ==
* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)


== Latest Update (R 8.06) ==
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.


*Qismetra Germs no longer affect the player when they affect others.
== Resources ==
*Item mods added via gems now correctly are listed below each other.
 
*Summoned creatures will no longer carry any gold or grant xp even when hit by Ao's Staff of Wisdom, the Amulet of Yendor or similar items.
* Gameplay GIFs: [http://i.imgur.com/3YBxbHp.gif 1] [http://i.imgur.com/wqv85Q3.gif 2] [http://i.imgur.com/dy4qhZA.gif 3] [http://i.imgur.com/RojnRfE.gif 4] [http://i.imgur.com/A0hS6kv.gif 5] [http://i.imgur.com/zGsg4Jw.gif 6]
*Rodney can now also drop fake Amulets of Yendor.
 
*Added the Wizard's Triangle & Third Edition Tower Shield unique items.
== Latest Major Update (R 18.01) ==
*When you ascended the character dump will no longer say Is Dead: Ascended, but instead correctly state that the character ascended and didn't die.
 
*Added three new item suffixes (of the Hulk, of Etherealness and of Recoil).
*Added message in new game screen that R can be used to generate a new character.
*Added Nether item prefix.
*Added new player advice to new game screen.
*Creatures who can walk through walls can no longer walk through the outer walls of the level.
*Restructured information under F1 menu.
*All three wingding fonts can now be used.
*Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
*A little symbol now indicates whether minions are set to follow or attack.
*Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
*Knockback is now limited to knockback value. Being stronger only makes you more resistant to being knocked back, it does not increase your own knockback.
*Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
*Fixed a minor bug where a flood spell could act across levels.
*Anarchy and Charm no longer affect quest givers.
*Flood can now be dispelled (if you are quick enough).
*Resurrected or animated creatures lose their quest giver and boss statuses.
*Rewrote the code changing the way corpses are handled. Allowing for:
*A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
*High level Recall Spirits can now sometimes perform a true resurrection, allowing you to save powerful allies, and even raise bosses to aid you. Resurrected monsters do not count as undead, in fact raised undead will become released from their curse.
*Daelan the Tinkerer will no longer incorrectly follow and join your party.
*Animate Dead can now sometimes turn dead monsters in undead slaves for you, retaining all abilities they had in life, but becoming undead.
*Made the code that randomly places quest creatures in dungeons more stable.
*Lowered chance of a succesful wish using a wishing shrine slightly.
*Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
*When trying to modify an item's description the game correctly mentions that you can use # as a new line character.
*Removed mention of using the mouse for movement in the tutorial.
*Fixed a bug where parts of a level would turn invisible.
*Updated the message in the tutorial on how melee combat works.
*Made Excruciating Demisatitus disease even worse.
*You no longer lose stamina if you try to sprint whilst being knocked-back.
*Effects that duplicate the player now correctly copy health regeneration & see invisible.
*Sprinting no longer drains double the stamina if you move diagonally.
*Artifacts gained via wishes now have that in their description correctly.
*There is now an on-screen warning when you get hit (you can switch this on/off in the options).
*Several enchantments no longer lose their visual effects after a spell persistancy check.
*Greatly expanded monster and player name generation possibilities.
*Added Heinz Evil Clockwork Factory special random level.
*Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
*Archmage, Sorceror, Elementalist and Wild Mage now always start with a regenerative offensive spell.
*Added a tip of the moment to the main menu.
*Floating texts and clouds no longer carry over to the next dungeon level.
*A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.
*Fixed some mess-up in the item description involving incantations and invocations.
 
*Dispel Magic will no longer target empty space.
[[Category:Roguelikelike]]
*Player corpses now store all their items and one randomly drops when the corpse is killed.
*Winds of Fate: You can now press SHIFT (or ALT) + F7 to cast a selected enchantment spell on all nearby allies. It automatically ignores allies which already have that enchantment active. This also works with Healing Water, in which case it ignores allies who have full hitpoints. You can also use ALT (or SHIFT) + Left Mouse Button.
*Chains of Fate: Works like Winds of Fate but works with hostile enchantments.
*Familiar added spell levels now correctly affect drops.
*Familiar spell level also capped (at the same place as the player).
*Prismatic Spheres do no longer leave corpses.
*Prismatic Sphere is now a circle 2 spell.
*You can select which spell Prismatic Sphere uses by pressing F10 over a spell in the INS screen.
*Fixed a minor bug in the advanced Watcher spell used by Rune Casters.
*You can select which spell Watcher uses by pressing F11 over a spell in the INS screen.
*Item level of The Standard Model has been increased.
*Ascended character aura modified slightly.
*Ascension shrine now gives a random colored aura instead of yellow.
*Priest and Healer start with a small amount of loveliness.

Latest revision as of 11:46, 25 October 2023

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Sep 20, 2023 (R 18.02)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard Gameplay
Triangle Wizard Gameplay

Triangle Wizard is a real-time roguelite. It combines an ASCII character art style with vector graphics and visual special effects.

The gameplay is reminiscent of Diablo, especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard 2

The game has a sequel, Triangle Wizard 2.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Resources

Latest Major Update (R 18.01)

  • Added message in new game screen that R can be used to generate a new character.
  • Added new player advice to new game screen.
  • Restructured information under F1 menu.
  • Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
  • Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
  • Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
  • Anarchy and Charm no longer affect quest givers.
  • Resurrected or animated creatures lose their quest giver and boss statuses.
  • A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
  • Daelan the Tinkerer will no longer incorrectly follow and join your party.
  • Made the code that randomly places quest creatures in dungeons more stable.
  • Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
  • Removed mention of using the mouse for movement in the tutorial.
  • Updated the message in the tutorial on how melee combat works.
  • You no longer lose stamina if you try to sprint whilst being knocked-back.
  • Sprinting no longer drains double the stamina if you move diagonally.
  • There is now an on-screen warning when you get hit (you can switch this on/off in the options).
  • Greatly expanded monster and player name generation possibilities.
  • Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
  • Added a tip of the moment to the main menu.
  • A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.