Difference between revisions of "Triangle Wizard"

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m (added Triangle Wizard update)
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| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]]
| interface = [[ASCII]]
| updated = November 13, 2011
| updated = November 30, 2011
| updver = R 11.04
| updver = R 12.01
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
Line 25: Line 25:


Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
== Trianglopedia ==
The game includes an ingame 'wikipedia' help system which users can edit or look things up in.


== Triangle Wizard Day ==
== Triangle Wizard Day ==
Line 46: Line 50:
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 11.03) ==
== Latest Major Update (R 12.01) ==


*You can no longer buy Chant of Discord using the INS screen if you don't already have that spell.
*Ascended shrines no longer make mages lose spell regeneration.
*Fixed some spelling errors.
*Massively improved spellcaster AI; casters will no longer waste healing spells when not needed, buff only unbuffed creatures, no longer cast projectile spells at flying creatures etc...
*Picking up spell incantations for your familiar will now also grant a single spell level and incantation, allowing for immediate use.
*Creature will now cast friendly spells outside combat; healing and buffing others. They will not do this if they cannot regenerate spells.
*Sacrificing your familiar to Montezuma will now also grant bonus healing as was already the case with sacrificing a charmed creature.
*Characters who can walk through walls can now also walk through doors.
*Increased the gold bonus gained from worshipping Gechen.
*The Manipulate Device spell will prefer sigils over traps.
*Added a new deity: Gemini, The Mimic.  
*Increased the chances the Manipulate Device works.
*Quest givers now have a compelling visual aura.
*Added an all new deity screen where you can peruse the various deities, see their effects and your relationship with them. Press SHIFT (or ALT) + INS to access.
*Added floor spikes.
*Modified the internal deity handling routines; removed permanent curses, fixed several minor bugs.
*Gorian will no longer place his Wards inside walls.
*You can no longer use items dedicated to deities you have offended instead of only the last one you have offended.
*Empowered spells will now count as empowered when checking if the spell level satisfies a Sigil's requirement.
*You can now get redemption quests for any deity you have offended instead of only the last one.
*Added deity specific items. These items cannot be used by believers of other religions (doing so will cause a conversion). This is only a restriction on believers; atheists can use any item regardless of claimed divinity.
*Fixed a bug where it was still possible to have the same cursed getting stacked.
*Familiy heirlooms can now correctly have sockets.
*Killing another deity's disciple will no longer automatically cause other deities to forgive your transgressions towards them; there is only a chance that this happens.
*Worshipping Shaco no longer allows the cycling of items. This lead to too many exploits. You can still cycle powerups and shrines.
*Fixed a bug where it was possible to lose some deity powers after getting cursed by another deity.
*Items that are family heirlooms now have this displayed in their description and no longer in their name.
*Character dump now has a list of offended deities.
*Resistances now also show their caps in the character dump.
*Heresy is no longer mentioned in character information (the new deity screen is for that).
*Character dump now also shows the number of free sockets for items.
*Revamped the inventory, talent, journal and shopkeepers screen.
*Added the Silent Sentinel medium level quest.
*Fixed a bug where the extradimensional shop could cause a crash.
*Added the Iconoclastic shrine.
*Sigils should no longer spawn over entrances and exits.
*Items found on the boss in a deity quest are now usually bound to that deity.
*You can now view an ingame version of your character dump if you die with permadeath active.
*Added a warning if the next level is much bigger than normal causing level generation to take longer.
*Added the 'A Dance with Death' mid-level quest.
*Added deity disciples.
*Added the Celestial Shrine.
*Fixed a bug that caused Alters dedicated to your deity to be not recognized as such.
*Revamped the new game screen.
*Added the Manual Labor low level quest.
*Added something to the bane of Montezuma.
*Added a new deity: Azmodan, The Lord of Sin.
*Added a new deity: Zenithar, The Patron of Work and Commerce.
*Made the wishes gained via Euphoria somewhat more powerful.
*Spell info now also lists the maximum number of incantations. This is useful for Dweomer Casters.
*Added an ingame encyclopedia; the Encyclopedia Trianglica. Also known as Trianglopedia as you can edit it!
*Added a new deity, Urza, the Artificer.
*Tournament and Rebellion awards are no longer tied to any deity.
*Fixed a loophole in the wish system which could theoretically allow players to join the enemy creatures.
*Your sins against deities can now be forgiven over time.
*Added something that should stop weird end game crashes.
*Added a near death warning.

Revision as of 16:00, 30 November 2011

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated November 30, 2011 (R 12.01)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 12.01)

  • Ascended shrines no longer make mages lose spell regeneration.
  • Massively improved spellcaster AI; casters will no longer waste healing spells when not needed, buff only unbuffed creatures, no longer cast projectile spells at flying creatures etc...
  • Creature will now cast friendly spells outside combat; healing and buffing others. They will not do this if they cannot regenerate spells.
  • Characters who can walk through walls can now also walk through doors.
  • The Manipulate Device spell will prefer sigils over traps.
  • Increased the chances the Manipulate Device works.
  • Added an all new deity screen where you can peruse the various deities, see their effects and your relationship with them. Press SHIFT (or ALT) + INS to access.
  • Modified the internal deity handling routines; removed permanent curses, fixed several minor bugs.
  • You can no longer use items dedicated to deities you have offended instead of only the last one you have offended.
  • You can now get redemption quests for any deity you have offended instead of only the last one.
  • Fixed a bug where it was still possible to have the same cursed getting stacked.
  • Killing another deity's disciple will no longer automatically cause other deities to forgive your transgressions towards them; there is only a chance that this happens.
  • Fixed a bug where it was possible to lose some deity powers after getting cursed by another deity.
  • Character dump now has a list of offended deities.
  • Heresy is no longer mentioned in character information (the new deity screen is for that).
  • Revamped the inventory, talent, journal and shopkeepers screen.
  • Fixed a bug where the extradimensional shop could cause a crash.
  • Sigils should no longer spawn over entrances and exits.
  • You can now view an ingame version of your character dump if you die with permadeath active.
  • Added the 'A Dance with Death' mid-level quest.
  • Added the Celestial Shrine.
  • Revamped the new game screen.
  • Added something to the bane of Montezuma.
  • Added a new deity: Zenithar, The Patron of Work and Commerce.
  • Spell info now also lists the maximum number of incantations. This is useful for Dweomer Casters.
  • Added an ingame encyclopedia; the Encyclopedia Trianglica. Also known as Trianglopedia as you can edit it!
  • Added a new deity, Urza, the Artificer.
  • Tournament and Rebellion awards are no longer tied to any deity.
  • Fixed a loophole in the wish system which could theoretically allow players to join the enemy creatures.
  • Your sins against deities can now be forgiven over time.
  • Added something that should stop weird end game crashes.
  • Added a near death warning.