Difference between revisions of "Triangle Wizard"

From RogueBasin
Jump to navigation Jump to search
m (added Triangle Wizard update)
(added Triangle Wizard update)
Line 8: Line 8:
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = May 28, 2012
| updated = Jun 19, 2012
| updver = R 14.02
| updver = R 14.03
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
Line 50: Line 50:
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 13.02) ==
== Latest Major Update (R 14.03) ==


*Pressing ESC now also offers an extended menu from which all other menu's and settings can be accessed without remembering the keycodes.
*Dramatically increased the cost of buying incantations in shops. The incantations found on the ground in a shop still have the normal price.
*Fixed a few typos.
*Buying an incantation from the shopkeep no longer grants you knowledge of the spell; you also need to buy a spell level.
*Quest related creatures are now immune to Charm and Anarchy.
*If using permadeath the game is saved after opening a vault to avoid exploits.
*Azathoth will no longer instantly permakill anyone who offends it. Instead 60% of max hitpoints are lost until amends are made.
*Gold now has a graphic if using tiles.
*Added an option to require shft/alt for mouseovers to be visible.
*Added a new stat; Encumbrance.
*Gnomish extra spell now levels when leveling up.
*Armor no longer gives a flat speed penalty and can always be worn.
*Modified the graphics of Liquid Form.
*Armor now has an encumbrance value that represents a fraction of speed decrease. Encumbrance acts multiplicative.
*Quest escorts enjoy a moment of absolute immunity along with the player at the start of a new level for half the normal duration.
*Added a few item prefixes.
*Casting Wizard's Flare a second time in quick succession makes the flares explode in more brighter secondary particles which can no longer be controlled and stick to walls.
*Added a few new general talents.
*Added a new quest: The Rituals.
*Increased the chances champion monsters have talents.
*Less spell effects should penetrate to the next dungeon level.
*Added about 100 new talents.
*Galio should no longer drop his head twice.
*Increased the power of the Brute's Strength talent.
*Magic sigils can now also contain the Dweomer Thief spell.
*Erachna's lair now contains holy water instead of ordinary water.
*Pyth now decreases the duration of status effects and diseases on the player by 75% instead of 50% on all allies.
*Standing in holy water provides protection against death magic, standing in unholy water provides protection against holy magic.
*Melee immunity is now only granted after the third attack made on someone  in a short moment. This makes groups somewhat more dangerous. Creatures can no longer make infinite amount of melee attacks in some period of time, they now get a small cooldown after each attack. They can still perform knockbacks though.
*Worshipping Neptus increases these benefits.
*Trolls now regenerate incantations 55% slower instead of only 35%.
*Death Storm with the Divine Storm talent will no longer poison water.
*The Berserker unique ability, Enchanted Weapons, now grants a quicker melee attack speed and quicker melee immunity.
*The Pandemonium Fortress now contains holy water, and the Halls of Anguish unholy water. Pools of such water can also randomly be found in quest areas.
*Floating damage numbers now have a different font if the damage was directed against yourself or allies.
*Added auras to the game. Auras work a bit like the Paladin auras in Diablo II. They can be modded and new ones added since they have been given their own new files: auras.tri. Champion monsters may randomly have auras and auras can also be found on rare items.
*Creatures can no longer stack on top of each other.
*Added support for auras for unique creatures and quest related creatures. Added auras to several unique creatures.
*Knocking creatures into each other will knock those creatures also back.
*Call Hero heroes can no longer obtain several of the more powerful abilities of champion monsters (i.e. damage reflection etc.).
*Increased the chances of Euphoria granting a wish.
*Increased Orc base speed. Orcs also suffer from less encumbrance.
*Radically changed the Priest's unique ability, Divinity Everlasting. It now grants a unique boon depending on your deity. A priest without any deity suffers major penalties.
*Added the Death Knight and Gargoyle races (thx Delekti).
*Entering a level where there is a gem to be found while you have a zero chance at finding magical items will no longer crash the game.
*Dream Images sent to kill the player by Euphoria will now pursue the player down the stairs.
*Losing or gaining resistances via deities will no longer affect resistance powerup drop rates.
*Increased the variety in champion monster names.
*Shop levels can no longer have darkness.
*Corpses should no longer sometimes show up in dark vision.
*Added internal support for item mods influencing non-resistable damage types.
*Added several new item suffixes.
*Corpses of a disciples will no longer be disciples if raised from death.
*Clockwork units have a new font.
*Increased the rate at which the Color Blast ability granted by Taric increases in spell level.
*Updated the handling of the poisoned status effect; it should no longer permanently change melee damage output.
*Added a few new creatures.
*Worshipping the RNG now also affects gambling.
*Added a new deity: Niwrad, the Evolving One.
*Champion enemies can now be generated with many new unique abilities.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 18:59, 19 June 2012

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated Jun 19, 2012 (R 14.03)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII or Tiles
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 14.03)

  • Dramatically increased the cost of buying incantations in shops. The incantations found on the ground in a shop still have the normal price.
  • Buying an incantation from the shopkeep no longer grants you knowledge of the spell; you also need to buy a spell level.
  • If using permadeath the game is saved after opening a vault to avoid exploits.
  • Gold now has a graphic if using tiles.
  • Added a new stat; Encumbrance.
  • Armor no longer gives a flat speed penalty and can always be worn.
  • Armor now has an encumbrance value that represents a fraction of speed decrease. Encumbrance acts multiplicative.
  • Added a few item prefixes.
  • Added a few new general talents.
  • Increased the chances champion monsters have talents.
  • Added about 100 new talents.
  • Increased the power of the Brute's Strength talent.
  • Erachna's lair now contains holy water instead of ordinary water.
  • Standing in holy water provides protection against death magic, standing in unholy water provides protection against holy magic.
  • Worshipping Neptus increases these benefits.
  • Death Storm with the Divine Storm talent will no longer poison water.
  • The Pandemonium Fortress now contains holy water, and the Halls of Anguish unholy water. Pools of such water can also randomly be found in quest areas.
  • Added auras to the game. Auras work a bit like the Paladin auras in Diablo II. They can be modded and new ones added since they have been given their own new files: auras.tri. Champion monsters may randomly have auras and auras can also be found on rare items.
  • Added support for auras for unique creatures and quest related creatures. Added auras to several unique creatures.
  • Call Hero heroes can no longer obtain several of the more powerful abilities of champion monsters (i.e. damage reflection etc.).
  • Increased Orc base speed. Orcs also suffer from less encumbrance.
  • Added the Death Knight and Gargoyle races (thx Delekti).
  • Dream Images sent to kill the player by Euphoria will now pursue the player down the stairs.
  • Increased the variety in champion monster names.
  • Corpses should no longer sometimes show up in dark vision.