Triangle Wizard

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Revision as of 12:23, 12 April 2010 by Paraseus (talk | contribs) (added Triangle Wizard update R 8.04)
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Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 ({{{relver}}})
Updated April 12, 2010 (R 8.04) ({{{updver}}})
Licensing Freeware
P. Language GML
Platforms Windows
Interface ASCII
Game Length 107 levels
Official site of Triangle Wizard


Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.

It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (most recent one)
  • [2] (pretty outdated)

Last update (R 8.04)

  • Added 'of Repulsion' and 'of Attraction' item suffixes.
  • Infections cause diseases now. (This also improves the Infection spell obviously).
  • Corruption damage may also cause diseases.
  • Being a vampiric ghoul is now correctly listed in the character dump below the player instead of below the familiar.
  • Remedy makes one immune to contracting diseases. From level 7 onward Remedy can also cure them.
  • Added potions of cure disease.
  • Added several new item prefixes.
  • You can now also wish for health (and be cured of diseases) and (very well stocked) shops.
  • In the rare case where you might obtain a socketed Talisman you can now correctly enchant it with OnCast and OnMelee modifiers.
  • OnCast and OnMelee modifiers on boots now work correctly.
  • Items bought in a shop now say so in their description.
  • XP bar now correctly fills up.
  • If the Pharaoh is present during Ander's ambush he will no longer cast Raise Wall.
  • Added the Goblin, Troll and Efreet races.
  • Vampire water weakness made more severe.
  • A tip is now displayed upon loading a new level.
  • Tips may also occasionally be found on the dungeon floor.
  • Fixed some typos in Maevalin's speech and the Lich's speech.
  • Score gained while ascending is now always integer.
  • Character dump shows correct score on ascending.
  • Bless has been made somewhat less powerful.
  • Dimensional shrine no longer affects the Rebellion, Tournament and Bloodwar levels.
  • In the F2 screen you can now press E over an ally to give him/her/it a healing potion.
  • You can wish for a quest and additional resistance, immunity, extra and additional spell damage.
  • Added gates.
  • Character dump now works correctly if a familiar is present.
  • Familiar regeneration in dump is now correctly displayed.