Triangle Wizard

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Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated May 26, 2010 (R 8.06)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 107 levels
Official site of Triangle Wizard


Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.

It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (most recent one)
  • [2] (pretty outdated)

Latest Update (R 8.06)

  • Qismetra Germs no longer affect the player when they affect others.
  • Item mods added via gems now correctly are listed below each other.
  • Summoned creatures will no longer carry any gold or grant xp even when hit by Ao's Staff of Wisdom, the Amulet of Yendor or similar items.
  • Rodney can now also drop fake Amulets of Yendor.
  • Added the Wizard's Triangle & Third Edition Tower Shield unique items.
  • When you ascended the character dump will no longer say Is Dead: Ascended, but instead correctly state that the character ascended and didn't die.
  • Added three new item suffixes (of the Hulk, of Etherealness and of Recoil).
  • Added Nether item prefix.
  • Creatures who can walk through walls can no longer walk through the outer walls of the level.
  • All three wingding fonts can now be used.
  • A little symbol now indicates whether minions are set to follow or attack.
  • Knockback is now limited to knockback value. Being stronger only makes you more resistant to being knocked back, it does not increase your own knockback.
  • Fixed a minor bug where a flood spell could act across levels.
  • Flood can now be dispelled (if you are quick enough).
  • Rewrote the code changing the way corpses are handled. Allowing for:
  • High level Recall Spirits can now sometimes perform a true resurrection, allowing you to save powerful allies, and even raise bosses to aid you. Resurrected monsters do not count as undead, in fact raised undead will become released from their curse.
  • Animate Dead can now sometimes turn dead monsters in undead slaves for you, retaining all abilities they had in life, but becoming undead.
  • Lowered chance of a succesful wish using a wishing shrine slightly.
  • When trying to modify an item's description the game correctly mentions that you can use # as a new line character.
  • Fixed a bug where parts of a level would turn invisible.
  • Made Excruciating Demisatitus disease even worse.
  • Effects that duplicate the player now correctly copy health regeneration & see invisible.
  • Artifacts gained via wishes now have that in their description correctly.
  • Several enchantments no longer lose their visual effects after a spell persistancy check.
  • Added Heinz Evil Clockwork Factory special random level.
  • Archmage, Sorceror, Elementalist and Wild Mage now always start with a regenerative offensive spell.
  • Floating texts and clouds no longer carry over to the next dungeon level.
  • Fixed some mess-up in the item description involving incantations and invocations.
  • Dispel Magic will no longer target empty space.
  • Player corpses now store all their items and one randomly drops when the corpse is killed.
  • Winds of Fate: You can now press SHIFT (or ALT) + F7 to cast a selected enchantment spell on all nearby allies. It automatically ignores allies which already have that enchantment active. This also works with Healing Water, in which case it ignores allies who have full hitpoints. You can also use ALT (or SHIFT) + Left Mouse Button.
  • Chains of Fate: Works like Winds of Fate but works with hostile enchantments.
  • Familiar added spell levels now correctly affect drops.
  • Familiar spell level also capped (at the same place as the player).
  • Prismatic Spheres do no longer leave corpses.
  • Prismatic Sphere is now a circle 2 spell.
  • You can select which spell Prismatic Sphere uses by pressing F10 over a spell in the INS screen.
  • Fixed a minor bug in the advanced Watcher spell used by Rune Casters.
  • You can select which spell Watcher uses by pressing F11 over a spell in the INS screen.
  • Item level of The Standard Model has been increased.
  • Ascended character aura modified slightly.
  • Ascension shrine now gives a random colored aura instead of yellow.
  • Priest and Healer start with a small amount of loveliness.