Difference between revisions of "TwilightMMORL"

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TwilightMMORL is played by connecting to g1.twilightmmorl.com on port 8001 with a telnet-compatible client like [http://www.chiark.greenend.org.uk/~sgtatham/putty/ PuTTY]. Guides for registering your character and playing the game are provided in-game. TwilightMMORL is under continual development, but since the client acts only as a dumb terminal, development changes appear in-game with no user interaction required.
TwilightMMORL is played by connecting to g1.twilightmmorl.com on port 8001 with a telnet-compatible client like [http://www.chiark.greenend.org.uk/~sgtatham/putty/ PuTTY]. Guides for registering your character and playing the game are provided in-game. TwilightMMORL is under continual development, but since the client acts only as a dumb terminal, development changes appear in-game with no user interaction required.
== Screenshots ==
http://people.msoe.edu/~brayshaj/files/twilight/01.png
http://people.msoe.edu/~brayshaj/files/twilight/02.png

Revision as of 17:25, 21 September 2008

TwilightMMORL
Stable game
Developer Moomast3r
Theme Fantasy
Influences None, really
Released July, 2008 ({{{relver}}})
Updated September, 2008 ({{{updver}}})
Licensing Freeware
P. Language C
Platforms Anything with telnet
Interface ASCII, Keyboard
Game Length Indefinite
[ Official site of TwilightMMORL]


TwilightMMORL is a multiplayer PvE roguelike played over telnet, with the potential for many players to be playing together at once. It features a large, expansive overworld in addition to randomly generated dungeons. Race/Class/Concentration combinations allow for unique fighting styles. The diverse set of monsters to fight provides a wide range of gameplay to experience.

Gameplay

TwilightMMORL is played by connecting to g1.twilightmmorl.com on port 8001 with a telnet-compatible client like PuTTY. Guides for registering your character and playing the game are provided in-game. TwilightMMORL is under continual development, but since the client acts only as a dumb terminal, development changes appear in-game with no user interaction required.

Screenshots

01.png 02.png