Difference between revisions of "Ultima Ratio Regum"

From RogueBasin
Jump to navigation Jump to search
(→‎Screenshots: - added two new screenshots displaying the 'travel' screen and mid-combat attacking.)
m (new category)
(27 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{game-alpha| name = Ultima Ratio Regum
{{game-beta| name = Ultima Ratio Regum
|developer = [[User:UltimaRatioRegum|Mark Johnson]]
|developer = [[User:UltimaRatioRegum|Mark Johnson]]
|theme = [[Fantasy]], Strategy Games
|theme = Strategy Games
|influences = [[ADOM]], [[Dwarf Fortress]]
|influences = [[Dwarf Fortress]], Civilization, Total War, Nethack, Supreme Commander, Tomb Raider
|released = ~Summer 2012 (alpha)
|released = ~Summer 2012 (alpha)
|updated =
|updated = April 2015 (0.7.0b)
|licensing = [[Closed Source]]
|licensing = [[Closed Source]]
|language = [[Python]]
|language = [[Python]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|length =  
|length = Hour or two (currently)
|site = http://www.ultimaratioregum.co.uk/game/
|site = http://www.ultimaratioregum.co.uk/game/
}}
}}


== About ==
''“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.”''
- Graham Smith, Rock Paper Shotgun


Ultima Ratio Regum is the early stages of a `'''strategy roguelike'''`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. While humans, elves and dwarves are likely the most willing to follow you, almost any creature - including legions of '''Titans, Demons, Minotaurs, Liches''', and even some of the '''Undead''' - can be turned to your cause given the right encouragement, and aid you in forces potentially numbering in the hundreds. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.
'''A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.'''


More can be found at the U.R.R. info page on [http://www.ultimaratioregum.co.uk/game/info/ my website], or the U.R.R. [http://www.ultimaratioregum.co.uk/game/ development blog] which updates weekly Mondays, and will cover all parts of the development process.
The latest build can be downloaded at:
http://www.ultimaratioregum.co.uk/game/downloads/


== Features ==
Ultima Ratio Regum ("''the last argument of kings''") is a ten-year project, of which 3.5 years have been finished via coding part time whilst completing my doctoral work. It's a game which aims to integrate thematic content on historiography, philosophical idealism and the rise of modernist grand narratives, with the deep, complex and challenging gameplay one expects from a "classic" roguelike (and, of course, an ANSI display and permadeath). Set approximately around the Scientific Revolution, the objective of this year is to finish all remaining worldbuilding (~2.5 months), and begin to integrate early gameplay focused around strategic choices, NPC interaction, and hopefully combat too. Screenshots:


Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:
Screenshots:


- Over 170,000 spawnable weapons
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_1.png


- Complex AI with their own motivations, loyalties and objectives
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_3.png


- Dozens of factions and species to gather support from
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_4.png


- No limit to the size of armies the player can equip and command
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_2.png


- 300+ types of creatures
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_5.png


- 14 varied creature languages
http://www.ultimaratioregum.co.uk/game/files/2014/12/06_6.png


- Fully modelled sight, hearing, and stealth mechanics
http://www.ultimaratioregum.co.uk/game/files/2014/12/A-City.png


- No in-built quests; pick your own allegiances and objectives
[[Category:Open ended roguelikes]]
 
New 12/9/2011: World-generation, and 2,000,000+ square overworld!
 
== Screenshots ==
 
New 14/4/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2012/04/Map.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/04/Combat.png
 
New 10/3/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2012/03/SS.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/03/WHERE-DO-THE-HORNS-GO.png
 
New 19/1/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2012/01/ZOMVOL.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/01/Mountaineering1.png
 
http://www.ultimaratioregum.co.uk/game/files/2012/01/Dune-and-oasis.png
 
New 1/1/2012:
 
http://www.ultimaratioregum.co.uk/game/files/2011/08/11.png
 
http://www.ultimaratioregum.co.uk/game/files/2011/08/21.png
 
http://www.ultimaratioregum.co.uk/game/files/2011/08/3.png
 
http://www.ultimaratioregum.co.uk/game/files/2011/08/4.png

Revision as of 15:51, 23 November 2016

Ultima Ratio Regum
Beta Project
Developer Mark Johnson
Theme Strategy Games
Influences Dwarf Fortress, Civilization, Total War, Nethack, Supreme Commander, Tomb Raider
Released ~Summer 2012 (alpha)
Updated April 2015 (0.7.0b)
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length Hour or two (currently)
Official site of Ultima Ratio Regum


“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.” - Graham Smith, Rock Paper Shotgun

A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.

The latest build can be downloaded at: http://www.ultimaratioregum.co.uk/game/downloads/

Ultima Ratio Regum ("the last argument of kings") is a ten-year project, of which 3.5 years have been finished via coding part time whilst completing my doctoral work. It's a game which aims to integrate thematic content on historiography, philosophical idealism and the rise of modernist grand narratives, with the deep, complex and challenging gameplay one expects from a "classic" roguelike (and, of course, an ANSI display and permadeath). Set approximately around the Scientific Revolution, the objective of this year is to finish all remaining worldbuilding (~2.5 months), and begin to integrate early gameplay focused around strategic choices, NPC interaction, and hopefully combat too. Screenshots:

Screenshots:

06_1.png

06_3.png

06_4.png

06_2.png

06_5.png

06_6.png

A-City.png