Ultima Ratio Regum

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Revision as of 09:44, 1 September 2011 by UltimaRatioRegum (talk | contribs) (Added two screenshots; one involving lava and various creatures, and one involving Nagas in a cave...)
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Ultima Ratio Regum
Alpha Project
Developer Mark Johnson
Theme Fantasy, Strategy Games
Influences ADOM, Dwarf Fortress
Released ~October 2011 (alpha)
Updated
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length
Official site of Ultima Ratio Regum


About

Ultima Ratio Regum is the early stages of a `strategy roguelike`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. While humans, elves and dwarves are likely the most willing to follow you, almost any creature - including legions of Titans, Demons, Minotaurs, Liches, and even some of the Undead - can be turned to your cause given the right encouragement, and aid you in forces potentially numbering in the hundreds. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.

More can be found at the U.R.R. info page on my website, or the U.R.R. development blog which updates twice weekly on Tuesdays and Saturdays, and will cover all parts of the development process.

Features

Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:

- Over 170,000 spawnable weapons

- Complex AI with their own motivations, loyalties and objectives

- Dozens of factions and species to gather support from

- No limit to the size of armies the player can equip and command

- 300+ types of creatures including hundreds of unique NPCs

- 14 varied creature languages

- Fully modelled sight, hearing, and stealth mechanics

- No in-built quests; pick your own allegiances and objectives

Screenshots

Fire.png

Sludge.png