Difference between revisions of "Underbooks"

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+ Equipment, items, monsters, shops, experience and everything else you always wanted in a roguelike :D
+ Equipment, items, monsters, shops, experience and everything else you always wanted in a roguelike :D


[[Image: http://home.arcor.de/avielsstand/underbooks2009_03_14_17_27_03.jpg]]
http://home.arcor.de/avielsstand/underbooks2009_03_14_17_27_03.jpg





Revision as of 08:58, 17 March 2009

RogueTower8DRL
Alpha Project
Developer Christopher Brandt
Theme Fantasy
Influences Walter Moers
Released 2009 Mar 14
Updated 2009 Mar 17 (V0.1)
Licensing Freeware
P. Language C++ (libtcod)
Platforms Windows
Interface ASCII, Truecolor
Game Length 90 minutes
Official site of RogueTower8DRL



About

An entry to the 7DRL Contest 2009. Derived from the code base of my other project, Aviel's Stand. It's a realtime RL which mainly evolves around books. Enter the basement below the library and find (randomly titled) valuable books.

Features

+ Randomly titled books

+ Beautiful true color ASCII eye candyness

+ Equipment, items, monsters, shops, experience and everything else you always wanted in a roguelike :D

underbooks2009_03_14_17_27_03.jpg


Download

7dRL Status (not recommended for first play, way too hard):

http://home.arcor.de/avielsstand/UnderbooksMINGW.rar


V0.1:

http://home.arcor.de/avielsstand/UnderbooksV01.rar

(Both versions contain Windows binaries only, but they run perfectly fine using wine)