Difference between revisions of "Unicodetiles.js"

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(Updates.)
(Update version and add some pics.)
 
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|updated = Jan 30 2013
|updated = Jan 30 2013
|dependencies = none
|dependencies = none
|status = Version 2.0
|status = Version 2.1
|licensing = MIT
|licensing = MIT
|language = [[JavaScript]]
|language = [[JavaScript]]
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Unicodetiles.js is a JavaScript library providing a character based tile engine and monospace Unicode font for making roguelikes etc. that are playable inside the web browser. It has three rendering engines: WebGL, 2d canvas and DOM-based. Unicodetiles.js was originally developed for [[Infiniverse]] 7DRL 2012.
Unicodetiles.js is a JavaScript library providing a character based tile engine and monospace Unicode font for making roguelikes etc. that are playable inside the web browser. It has three rendering engines: WebGL, 2d canvas and DOM-based. Unicodetiles.js was originally developed for [[Infiniverse]] 7DRL 2012.


http://tapio.github.com/unicodetiles.js/docs/pics/lighting.png
[http://tapio.github.com/unicodetiles.js http://tapio.github.com/unicodetiles.js/docs/pics/lighting.png]
 
[http://tapio.github.com/unicodetiles.js/examples/08-raycaster.html http://i.imgur.com/4laT9XLm.png] [http://i.imgur.com/Kb0ytaf.png http://i.imgur.com/Kb0ytafm.png]

Latest revision as of 14:44, 6 February 2013

Unicodetiles.js
Library project
Developer Aave
Released Feb 22 2012
Updated Jan 30 2013
Status Version 2.1
Licensing MIT
P. Language JavaScript
Platforms Browser
Dependencies none
Official site of Unicodetiles.js


Unicodetiles.js is a JavaScript library providing a character based tile engine and monospace Unicode font for making roguelikes etc. that are playable inside the web browser. It has three rendering engines: WebGL, 2d canvas and DOM-based. Unicodetiles.js was originally developed for Infiniverse 7DRL 2012.

lighting.png

4laT9XLm.png Kb0ytafm.png