Difference between revisions of "User:51mplex/drydock"

From RogueBasin
Jump to navigation Jump to search
Line 1: Line 1:
Races are the highest level character differentiators in the roguelike genre: they define the major characteristics which differentiate all the characters, including attributes, skills and appearance. Usually the "races" would more correctly be defined as different "species" or even "types" – golems, for example, are neither a race nor a species, but a class of magically-powered artificial beings.
{{DISPLAYTITLE:What is a quest?}}
 
'''Quests''' are one of the defining characteristics of computer role-playing games (RPGs). Almost every RPG relies on them to develop the plot and keep the player entertained. This article will focus on quests in roguelikes, which obviously adds the problem of procedural generation.
Most roguelikes use classic races from Tolkien's books, like humans, elves, dwarves, trolls, etc. However, there is a growing tendency to explore different universes with a brand new stock of races. Certainly, non-fantasy themed roguelikes will generally require a different set. The races offered in a game can provide setting flavor, offer different difficulty levels, or offer qualitatively different gaming experiences (although only a few exotic races actually fulfill this last function, the most challenging to achieve and have it work well).
 
Several typical tolkienesque races are briefly described in this article.
 
==Mundane: Humans==
There is a general tendency to include our human species in many works of fantasy, using ''Homo sapiens'' as a standard race to which others are compared. Humans usually have the most average statistics, and possess no unique abilities. They are the most common humanoid species in many game universes.
 
==High men: Elves==
While humans are portrayed as average, tolkienesque elves by convention are better in most respects, from lifespan to morality and alignment. Elves are habitually the most magically empowered, and as such are often cast into wizard or druid roles. Another characteristic feature is pride or even hubris.
 
An alternate depiction is one of a race deeply connected with nature and forests in particular. Such elves are usually smaller and more similar to gnomes or smurfs.
 
==Stout men: Dwarves==
Tolkien's dwarves are also a proud race, but instead of living in harmony in nature, dwarves prefer mining and industry, and a proper axe instead of magical incantations. For this reason, they are often shown as elves' counterparts.
 
The original nordic dwarves are actually ''dark elves'', and weren't said to be smaller than humans before the 13th century.
 
==Cute: Hobbits and gnomes==
This group of humanoids combines fantasy with down-to-earthness, which results in a race that is quite similar to humans. Hobbits/gnomes generally don't possess special powers or great physical might, but this is usually offset by them being good, simple, cute farmers.
 
==Evil: Orcs==
Orcs are the standard wild, pillaging horde race in tolkienesque settings. They have poorer equipment, but they make up for it with their numberscand physical strength.
 
==Giant: Trolls and ogres==
 
 
==Magical: Fairies==
 
<nowiki>{{DISPLAYTITLE:iOS}}
'''iOS''' is the operating system for the iPhone, iPod Touch and iPad. As of 2013, its only major competitor is the [[Android]] platform. Generally speaking, iOS is more closed than Android, due to Apple's control of both the hardware and software. The only source for apps
</nowiki>

Revision as of 18:53, 11 May 2013

Quests are one of the defining characteristics of computer role-playing games (RPGs). Almost every RPG relies on them to develop the plot and keep the player entertained. This article will focus on quests in roguelikes, which obviously adds the problem of procedural generation.