Difference between revisions of "User:Bulrush"

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== EZ-Rogue ==


This is a page for an upcoming DOS color ascii game called EZ-Rogue. Is is being developed in [http://www.Freebasic.net Freebasic 0.21].
See [[EZ-Rogue]].
 
--[[User:Bulrush|Bulrush]] 23:09, 3 November 2010 (UTC)
 
There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band. There will be a text file for configuring values global to the game, and monster and item files will also be text.
 
== Current Features ==
 
=== v.03 Nov 2010 ===
 
* Player generation (basic), 1 race (human), 1 class (fighter)
* Save game file (text).
* Read monster.txt, weapon.txt and rl.ini files.
* Player movement in a test dungeon
* Player attacks monsters, monsters attack players, giving player xp. Monsters attack but don't move.
* Generation of random gold and picking up gold.
* Generation of random monsters with possible gold.
* INI file holds many global game values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, player base AC, character to use for wall, floor, and their color, turns to heal 1 point, etc.
* A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
* A few test weapons in a text file. User can edit most weapon data.
* Max 100 living monsters in dungeon at once, 100 different monsters per dungeon level in monster file.
* Auto-heal working. You CON now contributes more points to heal each time you heal up over time.
 
== TODO ==
 
* Load game file.
* Monster AI and movement.
* LOS and lighting.
* Auto dungeon generation.
* Generate random weapons on floor. Pickup weapons.
* Equipment list screen and manipulation.
 
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Latest revision as of 23:42, 3 November 2010

See EZ-Rogue.