Difference between revisions of "User:I Own The Letter O"

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1) Get webpage for development blog
1) Get webpage for development blog


2) Write basic movement program (Done)
2a) Stairs between maps


3) Basic dungeon creator (Done)
2b) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.


3a) Impassible walls (done)
2c) Different overworld tilesets/different underworld tilesets


3b) Rooms, corridors and unlocked doors (Done)
3) Basic Monster AI taking into account dungeon layout and LoS etc.


3c) Locked doors, broken doors, stuck doors (basic lockpick/bash skills) (In progress)
4) Lighting and Basic LoS


3d) Hidden doors, unhiding doors (basic searching skills)
==Roguescape:The Seventh Mask==
 
3e) Stairs between maps


3f) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.
The first attempt at Seventh Mask was a little @man running around the screen, chased constantly by a goblin or kobold or something. The second attempt was a little @man running around a BSP-Dungeon or CA-Cave, opening/closing/finding/unlocking/kicking down doors.


3g) Different overworld tilesets/different underworld tilesets
The third and current attempt has reached the second attempts level with much tidier code and less cheeky hacks (although the BSP still has a few hacks).
 
4) Lighting and Basic LoS
 
==Roguescape:The Seventh Mask==


The Seventh Mask was a fantasy roguelike that never got beyond the earliest stages of development. I had designed and planned the game pretty deeply, but the actual programming stopped after making a little '@' move around the screen. I managed to write a few varieties of AI and there were some 'g'oblins that either fled your '@', chased your '@' or moved randomly. That was as far as The Seventh Mask went.
The game is a Fantasy game of dungeon-delving and mega-baddies. The ancients evolved beyond the mortal shell and transcended to another realm. However they left behind some of their sacred technology, hidden in masks, to help the younger races. These masks sit in the sky, waiting for the time they are needed. As an ancient evil rises and the shattered kingdoms of a old empire stir towards war with on another the first mask returns to earth. A secret order who've carried the lore of the ancients into the modern day sends the Hero to collect this first mask and discover it's secrets. Raid ancient dungeons, explore ruined landscapes, unite an empire and defy an immortal as you rush to find the masks of the ancients.


==Ragnarok:Legacy of the Enoch==
==Ragnarok:Legacy of the Enoch==


Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve.
Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve. The problem is I've done more of the content for this than my RogueScape game above.

Revision as of 15:39, 20 October 2008

Tom Higgins
Alias I_Own_The_Letter_O
Projects Roguescape:The Seventh Mask (In development) and Ragnarok:Legacy of the Enoch (Proposed)
Games none finished
Nationality English
P. Languages C++
Official site of Tom Higgins


I am pretty much new to Roguelike Development (and Wiki editing so apols for any mistakes or poor formatting). I have two projects on the go currently.

1) Learn C++

2) Use C++ to make RogueScape

About Me

I'm in my mid-twenties and have been playing Roguelikes for several years. My favourites are ADOM, ToME and Ragnarok.

Learning C++

I wanted to make a Roguelike a few years back. The ill-fated project was called The Seventh Mask. I start to learn C++ to make the game but other projects interrupted (I also write and paint). I am now learning C++ again ready for RogueScape.

Current Tasks - Engine Development

1) Get webpage for development blog

2a) Stairs between maps

2b) Overworld map (basic plains) with stairs to random dungeons and transition edges to different overworld areas.

2c) Different overworld tilesets/different underworld tilesets

3) Basic Monster AI taking into account dungeon layout and LoS etc.

4) Lighting and Basic LoS

Roguescape:The Seventh Mask

The first attempt at Seventh Mask was a little @man running around the screen, chased constantly by a goblin or kobold or something. The second attempt was a little @man running around a BSP-Dungeon or CA-Cave, opening/closing/finding/unlocking/kicking down doors.

The third and current attempt has reached the second attempts level with much tidier code and less cheeky hacks (although the BSP still has a few hacks).

The game is a Fantasy game of dungeon-delving and mega-baddies. The ancients evolved beyond the mortal shell and transcended to another realm. However they left behind some of their sacred technology, hidden in masks, to help the younger races. These masks sit in the sky, waiting for the time they are needed. As an ancient evil rises and the shattered kingdoms of a old empire stir towards war with on another the first mask returns to earth. A secret order who've carried the lore of the ancients into the modern day sends the Hero to collect this first mask and discover it's secrets. Raid ancient dungeons, explore ruined landscapes, unite an empire and defy an immortal as you rush to find the masks of the ancients.

Ragnarok:Legacy of the Enoch

Legacy of the Enoch is the second game that I want to make. It will probably not happen until the distant future, which is ironic as it is a sci-fi game. I will develop it properly once RogueScape is complete (as much as anything can be complete). Legacy will contain proper physics for the movement of craft in space and will feature some elements of base-building and fighting/trading style games in the vain of Elite/Eve. The problem is I've done more of the content for this than my RogueScape game above.