Difference between revisions of "User:Nnz"

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Hi. I'm a moderate fan of roguelikes, although I'm not very good at the major ones (heck, I can barely pass 6 levels in NetHack, and 3 in the original Rogue.) Being a 100% geek with some Python background, I'm developing a roguelike of my own hosted at [http://code.google.com/p/operation-dragonsmite/ Google Code], essentially a total spoof on NetHack.
Hi. I'm a moderate fan of roguelikes, although I'm not very good at the major ones (heck, I can barely pass 6 levels in NetHack, and 3 in the original Rogue.) Being a 100% geek with some Python background, I'm developing a roguelike of my own hosted at [http://code.google.com/p/operation-dragonsmite/ Google Code], essentially a total spoof on NetHack.
=== Current projects ===
*Operation Dragonsmite, the aforementioned NetHack parody.
*O.RL.D, the Open Roguelike Definition, a project to create a formal definition of a roguelike game using wiki-like community methods.
=== Random ideas ===
*Simultaneously playing two games of NetHack with the same keyboard (or, worse: two different versions)
*Irregular game grids: Penrose tiling, Cairo pentagonal tiling, tessellations in the hyperbolic plane, spherical polyhedra (difficult, given the limited number of faces)
*3D irregular game grids: truncated octahedra, tetrahedra/octahedra
*4D, 5D, 6D, tetrational space, pentational space, array space, ... (it gets kind of hard to display and control after a while)
*Lead sheets for the magic trap boogie
**"Jump to the left / Jump to the right / Jump on the magic trap and boogie all night / ..."

Revision as of 23:34, 8 December 2010

Hi. I'm a moderate fan of roguelikes, although I'm not very good at the major ones (heck, I can barely pass 6 levels in NetHack, and 3 in the original Rogue.) Being a 100% geek with some Python background, I'm developing a roguelike of my own hosted at Google Code, essentially a total spoof on NetHack.

Current projects

  • Operation Dragonsmite, the aforementioned NetHack parody.
  • O.RL.D, the Open Roguelike Definition, a project to create a formal definition of a roguelike game using wiki-like community methods.

Random ideas

  • Simultaneously playing two games of NetHack with the same keyboard (or, worse: two different versions)
  • Irregular game grids: Penrose tiling, Cairo pentagonal tiling, tessellations in the hyperbolic plane, spherical polyhedra (difficult, given the limited number of faces)
  • 3D irregular game grids: truncated octahedra, tetrahedra/octahedra
  • 4D, 5D, 6D, tetrational space, pentational space, array space, ... (it gets kind of hard to display and control after a while)
  • Lead sheets for the magic trap boogie
    • "Jump to the left / Jump to the right / Jump on the magic trap and boogie all night / ..."