Difference between revisions of "User:PaulBlay"

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* Apr 8, 2009 : 62 open tickets, 23 closed.  Unfortunately it seems I have a nasty bug, probably related to mis-used pointers / arrays and probably related to keymapping system.  I'm also attempting to switch over from Dev-C++ to Open Watcom for my compiler, but it is not an easy job.
* Apr 8, 2009 : 62 open tickets, 23 closed.  Unfortunately it seems I have a nasty bug, probably related to mis-used pointers / arrays and probably related to keymapping system.  I'm also attempting to switch over from Dev-C++ to Open Watcom for my compiler, but it is not an easy job.
* Apr 9, 2009 : 61 open tickets, 27 closed.  Found a fixed a few bugs.  Tomorrows the big day! (Well, the first big day, anyway ;-).  I've started work in implementing the Angband/64 spell system but it isn't going to make the deadline.
* Apr 9, 2009 : 61 open tickets, 27 closed.  Found a fixed a few bugs.  Tomorrows the big day! (Well, the first big day, anyway ;-).  I've started work in implementing the Angband/64 spell system but it isn't going to make the deadline.
* Apr 10, 2009 : 62 open tickets,  29 closed. '''preAlpha release is out'''.  It will be a few days before I can tell how many people download it (I'm not expecting a lot).  Gave up on Open Watcom for now after some initial problems. Now using VC++ Express Edition.  The previous nasty bug appears to be compiler related as it has disappeared with the new one.


As always anybody interested in assisting, would you please contact me.  There is plenty of work for people of all levels of experience.
As always anybody interested in assisting, would you please contact me.  There is plenty of work for people of all levels of experience.

Revision as of 08:40, 11 April 2009

I'm currently working on XAngband, TinyAngband and now Angband/65. I also understand Japanese, so if you need anything translated let me know.

Angband/65 progress track:

  • Apr 1, 2009 : 58 open tickets, 11 closed. Now into the last month of programming before alpha1 release is scheduled.
  • Apr 2, 2009 : Today I tacked the enormous task of making the flags compatible. It's not pretty, and there are probably hundreds of bugs to catch now :-(
  • Apr 3, 2009 : 69 open tickets, 12 closed. Have decided to do an early 'pre-alpha' release in hopes of getting bug reports in ;-) Have shuffled many tickets down the milestones and added an extra alpha release milestone before the first beta release. Tentative date of first beta release remains unchanged.
  • Apr 4, 2009 : Today I got somebody interested in joining the project. satofumi! Unfortunately I'm half-way through a big code update so the game isn't actually in a playable state at this revision. :-(
  • Apr 5, 2009 : Checked another bunch of files for the big object flag update. I think one more day may do it (maybe two).
  • Apr 6, 2009 : 67 open tickets, 16 closed. Finally finished checking all the files affected by the flag change. Changed version numbers to 0.0.1 and am preparing for preAlpha release.
  • Apr 7, 2009 : 66 open tickets, 17 closed. It appears that the game will not run under Linux (although it will compile). Something wrong with object.txt? EOL differences? Anyway I'm trying for assistance on this one. In other news I have just 'caught up' with Vanilla Angband (that is I have implemented all the changes made to the SVN version since I started work on it). I'm still aiming for 10th Apr as the official preAlpha release.
  • Apr 8, 2009 : 62 open tickets, 23 closed. Unfortunately it seems I have a nasty bug, probably related to mis-used pointers / arrays and probably related to keymapping system. I'm also attempting to switch over from Dev-C++ to Open Watcom for my compiler, but it is not an easy job.
  • Apr 9, 2009 : 61 open tickets, 27 closed. Found a fixed a few bugs. Tomorrows the big day! (Well, the first big day, anyway ;-). I've started work in implementing the Angband/64 spell system but it isn't going to make the deadline.
  • Apr 10, 2009 : 62 open tickets, 29 closed. preAlpha release is out. It will be a few days before I can tell how many people download it (I'm not expecting a lot). Gave up on Open Watcom for now after some initial problems. Now using VC++ Express Edition. The previous nasty bug appears to be compiler related as it has disappeared with the new one.

As always anybody interested in assisting, would you please contact me. There is plenty of work for people of all levels of experience.