User:PaulBlay

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Revision as of 15:20, 22 April 2009 by PaulBlay (talk | contribs)
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I'm currently working on XAngband, TinyAngband and now Angband/65. I also understand Japanese, so if you need anything translated let me know.

Angband/65 progress track:

  • Apr 7, 2009 : 66 open tickets, 17 closed. It appears that the game will not run under Linux (although it will compile). Something wrong with object.txt? EOL differences? Anyway I'm trying for assistance on this one. In other news I have just 'caught up' with Vanilla Angband (that is I have implemented all the changes made to the SVN version since I started work on it). I'm still aiming for 10th Apr as the official preAlpha release.
  • Apr 8, 2009 : 62 open tickets, 23 closed. Unfortunately it seems I have a nasty bug, probably related to mis-used pointers / arrays and probably related to keymapping system. I'm also attempting to switch over from Dev-C++ to Open Watcom for my compiler, but it is not an easy job.
  • Apr 9, 2009 : 61 open tickets, 27 closed. Found a fixed a few bugs. Tomorrows the big day! (Well, the first big day, anyway ;-). I've started work in implementing the Angband/64 spell system but it isn't going to make the deadline.
  • Apr 10, 2009 : 62 open tickets, 29 closed. preAlpha release is out. It will be a few days before I can tell how many people download it (I'm not expecting a lot). Gave up on Open Watcom for now after some initial problems. Now using VC++ Express Edition. The previous nasty bug appears to be compiler related as it has disappeared with the new one.
  • Apr 12, 2009 : (Lost a day ;-). Recently I've been working mainly on the spell data. It's a pretty fiddly task which will no doubt take at least another day before there's anything ready for a commit. (Although I've also been distracted by other stuff).
  • Apr 13, 2009 : Trying to implement code changes for the spell system. Spell stuff gets everywhere so there's a lot of changes to make. Wish me luck.
  • Apr 14, 2009 : Had a bit of a false start on the spell stuff and had to drop some of the changes and try again. I have now put in some major updating on the data files, but the code to support them is not yet implemented. I've temporarily disabled some spell related code to allow the game to run (it isn't as if it could be used yet anyway ^ ^; )
  • Apr 15, 2009 : Today I've been mostly working on borrowing the really big flag system update that they did at Vanilla Angband. I'm nearly done, so it should be finished tomorrow.
  • Apr 16, 2009 : Finally caught up to Vanilla Angband (those folks code fast!). Hopefully I will now be able to make some headway into the tickets due for the 0.0.2 alpha1 release. Noticed a steady trickle of downloads (although it's barely worth downloading at the moment). Fingers crossed that there'll be more feedback with the next release.
  • Apr 17, 2009 : Made some progress towards a couple of significant tasks, but (unfortunately) also discovered (created?) a number of nasty new bugs. :-( Probably best I take a break here now.
  • Apr 18, 2009 : Currently struggling to find where I messed up with revision 69. Found a couple of mistakes, but nothing that would cause the save file problem.
  • Apr 19, 2009 : Got back on track, mostly, but the latest revision of Vanilla Angband has apparently introduced a compile error. It's not my bug (for a change) but until it's fixed I can't tell if I have put in the latest updates correctly or not.
  • Apr 21, 2009 : What happened to yesterday? o_O? Today I did a lot of minor fiddling to remove compiler warnings. Now down to 20 compiler warnings from 207 (VC++) and down to zero with Dev-C++.
  • Apr 22, 2009 : Suddenly a mysterious run-time error appears. :-( It's bizarre in that a function that has not been called is the cause of the crash. I suspect some kind of pointer related problem.

As always anybody interested in assisting, would you please contact me. There is plenty of work for people of all levels of experience.