Difference between revisions of "User:Tommket"

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<th colspan="2" style="background:#EFD2C2; padding:.4em; margin:1em; font-size:110%"><i>{{{Tomas Miklovic}}}</i></th>
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<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Tommket</th>
<td>{{{alias}}}</td>
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<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Projects</th>
<td>{{{[[Labyr2]]}}}</td>
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<th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th>
<td>working on it</td>
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<th style="background:#EFD2C2; padding:.2em; margin:1em;">Nationality</th>
<td></td>
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<th style="background:#EFD2C2; padding:.2em; margin:1em;">[[Programming language|P. Languages]]</th>
<td>{{{languages}}}</td>
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<td colspan="2" style="background:#EFD2C2; padding:.2em; margin:1em; text-align:center;">[{{{http://www.tribecsoft.starehry.sk/}}} Official site of {{{Tommket}}}]</td>
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</table>
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).



Revision as of 10:12, 31 January 2011

{{{Tomas Miklovic}}}
Tommket {{{alias}}}
Projects {{{Labyr2}}}
Games working on it
Nationality
P. Languages {{{languages}}}
[{{{http://www.tribecsoft.starehry.sk/}}} Official site of {{{Tommket}}}]

I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).

my path to the roguelikes

I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on my page to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. So not long ago I started writing this Labyr2, which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.