Difference between revisions of "Vapors of Insanity"

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(Created page with "{{game-beta|name = Vapors of Insanity |developer = Z |theme = High Fantasy, society gone crazy |released = 29 Jul 2011 (0.5) |relver = 0.5 |updated = 29 Jul 2011 (0.5) |updve...")
 
(0.56 (bugfix))
 
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|released = 29 Jul 2011 (0.5)
|released = 29 Jul 2011 (0.5)
|relver = 0.5
|relver = 0.5
|updated = 29 Jul 2011 (0.5)
|updated = 27 Jun 2012 (0.56)
|updver = 0.5
|updver = 0.56
|language = [[Cpp|C++]] engine + scripts in its own language
|language = [[Cpp|C++]] engine + scripts in its own language
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
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|interface = [[ASCII]], [[Tiles]]
|interface = [[ASCII]], [[Tiles]]
|site = http://www.roguetemple.com/z/vapors/
|site = http://www.roguetemple.com/z/vapors/
|influences = [[ADOM]]
|influences = [[Ragnarok]], [[ADOM]]
|length = ?
|length = ?
}}
}}
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* The language is based on a extension of the Object Oriented paradigm, where objects can modify other objects by providing additional methods to them (like a ring of flying providing a flying ability to the wearer, but this paradigm has been applied in many various ways)
* The language is based on a extension of the Object Oriented paradigm, where objects can modify other objects by providing additional methods to them (like a ring of flying providing a flying ability to the wearer, but this paradigm has been applied in many various ways)


(Note: the development tools and the script sources are not yet available in the current release)


== State of development ==
== State of development ==


Currently a 'preview' version is available, which already contains most features planned for the 'full' version, and thus should be fun to play, but also probably contains many issues (bugs, imbalances, exploits, etc). The sources to the script files (which contain most of the game logic) and the documentation for it are not yet available.
Currently a 'preview' version is available, which already contains most features planned for the 'full' version, and thus should be fun to play, but also probably contains many issues (bugs, imbalances, exploits, etc).

Latest revision as of 16:29, 27 June 2012

Vapors of Insanity
Beta Project
Developer Z
Theme High Fantasy, society gone crazy
Influences Ragnarok, ADOM
Released 29 Jul 2011 (0.5)
Updated 27 Jun 2012 (0.56)
Licensing GNU GPL v2
P. Language C++ engine + scripts in its own language
Platforms Linux, Windows
Interface ASCII, Tiles
Game Length ?
Official site of Vapors of Insanity


Description

Vapors of Insanity is a roguelike game set on a paradise island of Fortarica, where the common Humans, mighty Dwarves and Orcs, insect-like Melissans and Formicans, and many more people lived in peace and harmony... until now. One day, you wake up, and see magical fog everywhere around you, and every man and beast around seems to become a mindless machine, wanting only to kill you! The only way to find the source of the problem is to fight the crazy beasts, hoping that you will find a way to remove the vapors, and the beasts will be sane again... Will you be able to win?

Vapors of Insanity features:

  • A big three-dimensional world, consisting of a big variety of outdoor, building, and underground locations.
  • You can play both in hex and orthogonal mode.
  • An original spell system, where you can build complicated spells using simpler spells as components.
  • Also original skill/experience and fighting systems.
  • Many hopefully interesting magical gadgets that can be found.
  • A variety of creatures and items to find: about 150 types of items, 150 species of monsters and plants, 150 materials (including potions), 150 types of magical runes, 80 skills and spells; some of them are parametrized. These include both the standard high fantasy stuff and more original ideas.
  • Graphics that are supposed to not only have the advantages of a graphical display (better aesthetics, accessibility for new players), but also the roguelikes' classical ASCII display (clarity, allowing one to use imagination, simplicity of creation of new monsters and items). An ASCII mode is also provided for SSH access, and other hardcore ASCII fans.

For developers:

  • Most of the game written in a special scripting language called VaporGS, allowing developers to create new modules, which can be simply placed in an appropriate game to modify the game somehow; these can range from minor additions (and you should be able to easily use several such additions at one time, if there are no obvious conflicts); they can be also provided as either open source (for educational purposes), or as closed source (if you want to have hidden secrets)
  • The language is based on a extension of the Object Oriented paradigm, where objects can modify other objects by providing additional methods to them (like a ring of flying providing a flying ability to the wearer, but this paradigm has been applied in many various ways)


State of development

Currently a 'preview' version is available, which already contains most features planned for the 'full' version, and thus should be fun to play, but also probably contains many issues (bugs, imbalances, exploits, etc).