Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = January 19th, 2012 (Alpha 1.1)
| updated = December 22nd, 2018 (Beta 2.7)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 15+ Hours
| site = http://vaughnroyko.com/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.


== Controls ==
== Current Beta Features ==


WASD, or Arrow Keys:
* 5 distinct environment types to explore – all generated procedurally.
Movement, attacking, resource gathering.
* Over 400 items to craft, discover and interact with.
 
* More than 30 nasty creatures and animals to combat and harvest.
Double Clicking:
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
Try to use an item from your inventory menu.
* Deep, multi-faceted skill system with over 25 skills.
 
* Open-ended and open-world gameplay.
Single Clicking:
* Online multiplayer with optional PVP mode.
Craft an item from the crafting menu.
* Optional permadeath (hardcore), or respawning (casual) modes.
 
* 15+ hours of content and gameplay before reaching the “end-game”.
Right Clicking:
* Day and night system.
Drop (or plant) an item from your inventory on to the ground below you.
* Modding and Steam Workshop support.
 
* Play in turn-based (default) or real-time modes.
Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0:
* Character customization.
Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.
* Dynamic reputation and difficulty system.
 
* Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
Dragging/Dropping:
* Iterative game design and community feedback driven.
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.
 
Space Bar:
Rest or skip a turn. Can be held down for continuous skipping.
 
Hover Mouse Cursor:
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.


== Screenshots ==
== Screenshots ==


http://www.unlok.ca/wayward/images/4.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png]
 
http://www.unlok.ca/wayward/images/5.png
 
== Changes in Alpha 1.1 ==


*Tons of bug and performance fixes.
== External Links ==
*More equipment, more items, more enemies, more sounds, more crafting, more environments.
*Monsters now have corpses that can be carved for resources.
*You can now rest with the bedroll.
*Better support for lower resolutions.
*Dialog/window positions now save on your browser.
*You can now skip/wait a turn with the space bar.
*There is now a static and unique map to explore, filled with dungeons and treasures.
*There is a "win" scenario built into the game. Can you discover it?
*Better combat functionality.
*Projectiles and throwing.
*Intelligence has been taken out - Hunger is in!
*Random starting equipment.
*Browser warnings for older browsers.
*Temporary loading/title screen.
*New character look :)
*Hotkeys implemented.
*Tool-tips enabled for items and crafting recipes for more information.
*Much more...


== Video Archive ==
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]


*[http://www.youtube.com/watch?v=opqLKvV54RA Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4]
[[Category:Commercial games]]
*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]

Revision as of 19:08, 22 December 2018

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated December 22nd, 2018 (Beta 2.7)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 15+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 400 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 15+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Play in turn-based (default) or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.png

External Links