Difference between revisions of "Wayward"

From RogueBasin
Jump to navigation Jump to search
m (Wayward beta 1.3 release)
m (Wayward beta 2.7 release.)
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game-beta | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]], [[Fantasy]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = June 8th, 2013 (Beta 1.3)
| updated = December 22nd, 2018 (Beta 2.7)
| licensing = [[Source Code Available]], [[Freeware]] (for Alpha/Beta)
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 15+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a turn-based, top-down, survival roguelike currently in beta. It is supported and will work in the latest versions of all major browsers. There are also offline, downloadable versions available for ALL operating systems. Additionally, there currently is some, but minimal, support for tablet and mobile devices.
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.  


In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.
 
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.


== Current Beta Features ==
== Current Beta Features ==


* 5 distinct environment types to explore – all generated procedurally.
* 5 distinct environment types to explore – all generated procedurally.
* Nearly 200 items to craft, discover and interact with.
* Over 400 items to craft, discover and interact with.
* Around 20 nasty creatures and animals to combat and harvest.
* More than 30 nasty creatures and animals to combat and harvest.
* Sandbox game mechanics mixed with roguelike gameplay.
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
* Deep, multi-faceted skill system.
* Deep, multi-faceted skill system with over 25 skills.
* Open-ended and open-world gameplay.
* Open-ended and open-world gameplay.
* 10+ hours of content and gameplay before reaching the “end-game”.
* Online multiplayer with optional PVP mode.
* Optional permadeath (hardcore), or respawning (casual) modes.
* 15+ hours of content and gameplay before reaching the “end-game”.
* Day and night system.
* Day and night system.
* Preliminary modding support.
* Modding and Steam Workshop support.
* Play in turn-based (default) or real-time modes.
* Character customization.
* Dynamic reputation and difficulty system.
* Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
* Iterative game design and community feedback driven.
* Iterative game design and community feedback driven.


== Screenshots ==
== Screenshots ==


http://www.unlok.ca/assets/screenshot1-1024x576.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png]
 
http://www.unlok.ca/assets/screenshot2-1024x576.png
 
http://www.unlok.ca/assets/screenshot3-1024x576.png
 
http://www.unlok.ca/assets/screenshot4-1024x576.png
 
http://www.unlok.ca/assets/screenshot5-1024x576.png
 
http://www.unlok.ca/assets/screenshot6-1024x576.png
 
http://www.unlok.ca/assets/screenshot7-1024x576.png
 
== News ==
 
* June 8th - [http://www.unlok.ca/wayward/wayward-beta-1-3-released-its-the-little-things/ Wayward Beta 1.3 Released: It’s The Little Things].
* May 2nd - [http://www.unlok.ca/wayward/wayward-beta-1-2-released/ Wayward Beta 1.2 Released!].
* March 23rd - [http://www.unlok.ca/wayward/patchmode-wayward-beta-1-1-1-released/ Wayward Beta 1.1.1 Released!].
* March 16th - [http://www.unlok.ca/wayward/wayward-beta-1-1-released/ Wayward Beta 1.1 Released!].
* January 19th - [http://www.unlok.ca/wayward/wayward-beta-1-0-released/ Wayward Beta 1.0 Released!].
* December 22nd - [http://www.youtube.com/watch?v=AddGR5MT7lw Beta 1.0 Trailer released].
* September 15th - Wayward Alpha 1.5 released as part of the [[2012_ARRP|2012 Annual Roguelike Release Party (ARRP)]].


== External Links ==
== External Links ==


* [http://www.unlok.ca/category/wayward/ Developer Blog]
* [http://www.waywardgame.com/ Website]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.unlok.ca/ Developer Website]
* [http://www.unlok.ca/wiki/wayward/ Wiki]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://www.facebook.com/waywardgame Facebook]
* [http://www.indiedb.com/games/wayward IndieDB]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://www.reddit.com/r/Wayward/ Subreddit]
[[Category:Commercial games]]

Revision as of 19:08, 22 December 2018

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated December 22nd, 2018 (Beta 2.7)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 15+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 400 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 15+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Play in turn-based (default) or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.png

External Links