Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = January 19th, 2012 (Alpha 1.1)
| updated = July 25th, 2020 (Beta 2.9)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 20+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.


== Controls ==
== Current Beta Features ==


'''WASD, or Arrow Keys:'''
* Infinite procedural generation with three island types featuring many sub-biomes and environments.
Movement, attacking, resource gathering.
* Over 500 items to craft, discover and interact with.
 
* More than 45 creatures and animals to combat and harvest.
'''Double Clicking:'''
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
Try to use an item from your inventory menu.
* Deep, multi-faceted skill system with over 25 skills.
 
* Open-ended and open-world gameplay.
'''Single Clicking:'''
* Online multiplayer with optional PVP mode.
Craft an item from the crafting menu.
* Optional permadeath (hardcore), or respawning (casual) modes.
 
* 20+ hours of content and gameplay before reaching the "end-game".
'''Right Clicking:'''
* Day and night system.
Drop (or plant) an item from your inventory on to the ground below you.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
 
* Modding and Steam Workshop support.
'''Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0:'''
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.
* Character customization.
 
* Dynamic reputation and difficulty system.
'''Dragging/Dropping:'''
* Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
* Iterative game design and community feedback driven.
Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.
 
'''Space Bar:'''
Rest or skip a turn. Can be held down for continuous skipping.
 
'''Hover Mouse Cursor:'''
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.


== Screenshots ==
== Screenshots ==


http://www.unlok.ca/wayward/images/4.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png][http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/thumb-multiplayer.png][http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/thumb-new-game-menu-expanded.png]
 
http://www.unlok.ca/wayward/images/5.png
 
== Skill System ==
 
Each skill can raise up to 100%. Skill gain is controlled by successful use of that individual skill. The chance and amount gained for each skill is dependent on the total current skill value. Skills effect many different aspects regarding the action of that skill, for example:
 
'''Mining'''
*Skill value will reduce chance of stamina loss on mining.
*Skill value will increase chance of breaking through rock faster.
*Skill value will increase chance of getting a resource.
*Skill value will effect the finding of new resources not possible at lower skill values.
 
== Story ==
 
You awake to discover yourself no longer in the company of good men and a fine seafaring vessel. Instead you discover yourself in tattered clothing and a pocket full of shoddy items. Treasure... you remember something about treasure.
 
== Changes in Alpha 1.1 ==
 
*Tons of bug and performance fixes.
*More equipment, more items, more enemies, more sounds, more crafting, more environments.
*Monsters now have corpses that can be carved for resources.
*You can now rest with the bedroll.
*Better support for lower resolutions.
*Dialog/window positions now save on your browser.
*You can now skip/wait a turn with the space bar.
*There is now a static and unique map to explore, filled with dungeons and treasures.
*There is a "win" scenario built into the game. Can you discover it?
*Better combat functionality.
*Projectiles and throwing.
*Intelligence has been taken out - Hunger is in!
*Random starting equipment.
*Browser warnings for older browsers.
*Temporary loading/title screen.
*New character look :)
*Hotkeys implemented.
*Tool-tips enabled for items and crafting recipes for more information.
*Much more...
 
== Future Plans ==


*Dynamic lighting system.
== External Links ==
*Procedurally generated world, caves, towns and dungeons.
*Shallow (walk-able water) and swimming in deeper water.
*Character layers (visually dynamic character equipment).
*Camping/fire (with spread/fuel) system.
*Wall/shelter building.
*Trapping (and trap making) system.
*Smooth movement/scrolling.
*Dynamic water-routing/digging.
*Non-hostile NPCs - Creature Taming.
*Depth (z-axis).
*Full-size/re-sizable view port.
*More crafting, skills, items, enemies, sounds, and environments (happens in each new release).


== Developer Video Logs ==
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]


[http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Developer Log Playlist on YouTube]
[[Category:Commercial games]]

Revision as of 17:30, 25 July 2020

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated July 25th, 2020 (Beta 2.9)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 20+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • Infinite procedural generation with three island types featuring many sub-biomes and environments.
  • Over 500 items to craft, discover and interact with.
  • More than 45 creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 20+ hours of content and gameplay before reaching the "end-game".
  • Day and night system.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Modding and Steam Workshop support.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.pngthumb-multiplayer.pngthumb-new-game-menu-expanded.png

External Links