Difference between revisions of "Wayward"

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{{game-beta | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]], [[Fantasy]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = February 16th, 2013 (Beta 1.7)
| updated = July 25th, 2020 (Beta 2.9)
| licensing = [[Source Code Available]], [[Freeware]] (for Alpha/Beta)
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]], [[Windows]], [[Linux]], [[Mac OS X]], Tablet, Mobile
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 20+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike currently in beta.
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.  


In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.
 
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
 
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.


== Current Beta Features ==
== Current Beta Features ==


* 5 distinct environment types to explore – all generated procedurally.
* Infinite procedural generation with three island types featuring many sub-biomes and environments.
* Nearly 200 items to craft, discover and interact with.
* Over 500 items to craft, discover and interact with.
* Around 20 nasty creatures and animals to combat and harvest.
* More than 45 creatures and animals to combat and harvest.
* Sandbox game mechanics mixed with roguelike gameplay.
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
* Deep, multi-faceted skill system.
* Deep, multi-faceted skill system with over 25 skills.
* Open-ended and open-world gameplay.
* Open-ended and open-world gameplay.
* 10+ hours of content and gameplay before reaching the “end-game”.
* Online multiplayer with optional PVP mode.
* Optional permadeath (hardcore), or respawning (casual) modes.
* 20+ hours of content and gameplay before reaching the "end-game".
* Day and night system.
* Day and night system.
* Preliminary modding support.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Modding and Steam Workshop support.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Character customization.
* Dynamic reputation and difficulty system.
* Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
* Iterative game design and community feedback driven.
* Iterative game design and community feedback driven.


== Screenshots ==
== Screenshots ==


http://www.unlok.ca/assets/screenshot1-1024x576.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/thumb-desert-farm.png][http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/thumb-winter-keep.png][http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/thumb-caves.png][http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/thumb-customize-character.png][http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/thumb-dialogs.png][http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/thumb-terrain.png][http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/thumb-capsule-screenshot.png][http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/thumb-lava-home.png][http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/thumb-treasure-hunter.png][http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/thumb-options.png][http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/thumb-multiplayer.png][http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/thumb-new-game-menu-expanded.png]
 
http://www.unlok.ca/assets/screenshot2-1024x576.png
 
http://www.unlok.ca/assets/screenshot3-1024x576.png
 
http://www.unlok.ca/assets/screenshot4-1024x576.png
 
http://www.unlok.ca/assets/screenshot5-1024x576.png
 
http://www.unlok.ca/assets/screenshot6-1024x576.png
 
http://www.unlok.ca/assets/screenshot7-1024x576.png
 
== News ==
 
* February 16th - [http://www.unlok.ca/wayward/wayward-beta-1-7-released-refinedefine/ Wayward Beta 1.7 Released: Refine/Define].
* December 6th - [http://www.unlok.ca/wayward/wayward-beta-1-6-released-smooth-operator/ Wayward Beta 1.6 Released: Smooth Operator].
* September 22nd - [http://www.unlok.ca/wayward/wayward-beta-1-5-released-watergate/ Wayward Beta 1.5 released] as part of the [[2013_ARRP|2013 Annual Roguelike Release Party (ARRP)]].
* July 22nd - [http://www.unlok.ca/wayward/wayward-beta-1-4-released-more-ways-to-die/ Wayward Beta 1.4 Released: More Ways to Die].
* June 8th - [http://www.unlok.ca/wayward/wayward-beta-1-3-released-its-the-little-things/ Wayward Beta 1.3 Released: It’s The Little Things].
* May 2nd - [http://www.unlok.ca/wayward/wayward-beta-1-2-released/ Wayward Beta 1.2 Released!].
* March 23rd - [http://www.unlok.ca/wayward/patchmode-wayward-beta-1-1-1-released/ Wayward Beta 1.1.1 Released!].
* March 16th - [http://www.unlok.ca/wayward/wayward-beta-1-1-released/ Wayward Beta 1.1 Released!].
* January 19th - [http://www.unlok.ca/wayward/wayward-beta-1-0-released/ Wayward Beta 1.0 Released!].


== External Links ==
== External Links ==


* [http://www.unlok.ca/category/wayward/ Wayward Blog]
* [http://www.waywardgame.com/ Website]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.unlok.ca/ Developer Website]
* [http://www.unlok.ca/wiki/wayward/ Wiki]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://www.facebook.com/waywardgame Facebook]
* [http://www.indiedb.com/games/wayward IndieDB]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://www.reddit.com/r/Wayward/ Subreddit]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=151680542 Steam Greenlight]
 
[[Category:Commercial games]]

Revision as of 17:30, 25 July 2020

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated July 25th, 2020 (Beta 2.9)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 20+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • Infinite procedural generation with three island types featuring many sub-biomes and environments.
  • Over 500 items to craft, discover and interact with.
  • More than 45 creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 20+ hours of content and gameplay before reaching the "end-game".
  • Day and night system.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Modding and Steam Workshop support.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.pngthumb-multiplayer.pngthumb-new-game-menu-expanded.png

External Links