Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Fantasy]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Public Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = December 22nd, 2011
| updated = May 6th, 2023 (Beta 2.13.0)
| licensing = [[Closed Source]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 35+ Hours
| site = http://vaughnroyko.com/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


== Current Features in Alpha ==
== Some of Wayward's key features include: ==


*Tons of bugs, probably.
* Sandbox survival game mechanics mixed with roguelike gameplay.
*Infinite dynamically generated terrain and environments.
* Over 750 items to craft, discover and interact with.
*Skill and stat based character progression with attributes based on skills and equipment.
* Deep, multi-faceted skill system with over 30 skills.
*5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
* More than 60 creatures and animals to combat, harvest, or tame.
*Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
* Iterative game design and community feedback driven with transparent development.
*Dropping/planting items with right clicking. Plant and grow mushrooms!
* Online multiplayer with optional PVP mode.
*Environmental items that grow and spread; mushrooms, flowers, etc.
* 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
*Monster combat and basic AI.
* Infinite procedural generation with five island types featuring unique content for each biome.
*Resource gathering and a unique discovery crafting system.
* Optional permadeath (hardcore), or respawning (casual) modes.
*Canvas/HTML5 gameport rendering with particle effects.
* More than 40 milestones to unlock that provide unique gameplay modifiers.
*JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
*SoundManager2 based sound effects and audio.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
*Minimap to help exploration.
* Day and night system with temperature effects.
*Left hand is equipable.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


== Screenshots ==
== Screenshots ==


http://vaughnroyko.com/wayward/images/3.png
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]


http://vaughnroyko.com/wayward/images/2.png
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]


http://vaughnroyko.com/wayward/images/1.png
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]


== Work In Progress Videos ==
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]


*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
 
*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]
 
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]
 
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]
 
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]
 
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]
 
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]
 
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]
 
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]
 
== External Links ==
 
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
 
[[Category:Commercial games]]

Latest revision as of 05:19, 18 May 2023

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated May 6th, 2023 (Beta 2.13.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 35+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links