Difference between revisions of "Wayward"

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'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari.
'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.


Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Revision as of 16:15, 23 December 2011

Wayward
Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Fantasy
Influences Ultima Online, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Public Alpha 1.0)
Updated December 22nd, 2011
Licensing Closed Source
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Current Features in Alpha

  • Tons of bugs, probably.
  • Infinite dynamically generated terrain and environments.
  • Skill and stat based character progression with attributes based on skills and equipment.
  • 5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
  • Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
  • Dropping/planting items with right clicking. Plant and grow mushrooms!
  • Environmental items that grow and spread; mushrooms, flowers, etc.
  • Monster combat and basic AI.
  • Resource gathering and a unique discovery crafting system.
  • Canvas/HTML5 gameport rendering with particle effects.
  • JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
  • SoundManager2 based sound effects and audio.
  • Minimap to help exploration.
  • Left hand is equipable.

Screenshots

3.png

2.png

1.png

Work In Progress Videos