Difference between revisions of "Wayward"

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(Wayward beta 2.8 release.)
m (Wayward beta 2.9 release)
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| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = October 26th, 2019 (Beta 2.8)
| updated = July 25th, 2020 (Beta 2.9)
| licensing = [[Commercial]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = 15+ Hours
| length = 20+ Hours
| site = http://www.waywardgame.com/
| site = http://www.waywardgame.com/
}}
}}
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== Current Beta Features ==
== Current Beta Features ==


* 5 distinct environment types to explore – all generated procedurally.
* Infinite procedural generation with three island types featuring many sub-biomes and environments.
* Over 450 items to craft, discover and interact with.
* Over 500 items to craft, discover and interact with.
* More than 40 creatures and animals to combat and harvest.
* More than 45 creatures and animals to combat and harvest.
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
* Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
* Deep, multi-faceted skill system with over 25 skills.
* Deep, multi-faceted skill system with over 25 skills.
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* Online multiplayer with optional PVP mode.
* Online multiplayer with optional PVP mode.
* Optional permadeath (hardcore), or respawning (casual) modes.
* Optional permadeath (hardcore), or respawning (casual) modes.
* 15+ hours of content and gameplay before reaching the "end-game".
* 20+ hours of content and gameplay before reaching the "end-game".
* Day and night system.
* Day and night system.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Choose from the following game modes: hardcore, casual, challenge, or custom.

Revision as of 17:30, 25 July 2020

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated July 25th, 2020 (Beta 2.9)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 20+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come along for the ride as the developers try to make this game a truly unique experience through iteration and through your feedback.

Current Beta Features

  • Infinite procedural generation with three island types featuring many sub-biomes and environments.
  • Over 500 items to craft, discover and interact with.
  • More than 45 creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • Online multiplayer with optional PVP mode.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • 20+ hours of content and gameplay before reaching the "end-game".
  • Day and night system.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Modding and Steam Workshop support.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.
  • Iterative game design and community feedback driven.

Screenshots

thumb-desert-farm.pngthumb-winter-keep.pngthumb-caves.pngthumb-customize-character.pngthumb-dialogs.pngthumb-terrain.pngthumb-capsule-screenshot.pngthumb-lava-home.pngthumb-treasure-hunter.pngthumb-options.pngthumb-multiplayer.pngthumb-new-game-menu-expanded.png

External Links