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Revision as of 06:01, 23 December 2011 by Vaughn (talk | contribs) (Created page with "{{game-alpha | name = Wayward | developer = Vaughn "Drath" Royko (''drathy''@''gmail.com'') | theme = Fantasy | influences = Ultima Online, [[Dwarf Fortre...")
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Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Fantasy
Influences Ultima Online, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Public Alpha 1.0)
Updated December 22nd, 2011
Licensing Closed Source
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward

Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari.

Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Current Features in Alpha

  • Tons of bugs, probably.
  • Infinite dynamically generated terrain and environments.
  • Skill and stat based character progression with attributes based on skills and equipment.
  • 5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
  • Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
  • Dropping/planting items with right clicking. Plant and grow mushrooms!
  • Environmental items that grow and spread; mushrooms, flowers, etc.
  • Monster combat and basic AI.
  • Resource gathering and a unique discovery crafting system.
  • Canvas/HTML5 gameport rendering with particle effects.
  • JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
  • SoundManager2 based sound effects and audio.
  • Minimap to help exploration.
  • Left hand is equipable.





Work In Progress Videos